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authorDave Airlie <[email protected]>2016-08-16 10:00:28 +1000
committerDave Airlie <[email protected]>2016-08-16 10:29:44 +1000
commitc2f225203721681fe964cb6f1f4fec317260a91e (patch)
treeeecd9cdbb141635d5987e133a5732168417e989c /src/intel
parentc0580f6a3859ec373ed11b3a6266c9b94d01a343 (diff)
anv: fix writemask on blit fragment shader.
I'm not sure if anything even uses this, but I found this on radv, so just fix it on anv for consistency. Reviewed-by: Jason Ekstrand <[email protected]> Cc: [email protected] Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/vulkan/anv_meta_blit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_meta_blit.c b/src/intel/vulkan/anv_meta_blit.c
index e8b244bcab7..d2e375aaf99 100644
--- a/src/intel/vulkan/anv_meta_blit.c
+++ b/src/intel/vulkan/anv_meta_blit.c
@@ -106,7 +106,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "f_color");
color_out->data.location = FRAG_RESULT_DATA0;
- nir_store_var(&b, color_out, &tex->dest.ssa, 4);
+ nir_store_var(&b, color_out, &tex->dest.ssa, 0xf);
return b.shader;
}