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authorSamuel Iglesias Gonsálvez <[email protected]>2017-06-28 09:39:55 +0200
committerSamuel Iglesias Gonsálvez <[email protected]>2017-07-03 08:00:43 +0200
commitba05f6f72b3ca0e88816a6a9e3bdcae3c3f67254 (patch)
treeba9cdccdc2f7be65f24a849f7d2a3db1df3ac1ea /src/intel
parent32c1a54bd01465e77a8e26b9cc8d2487b31509c5 (diff)
anv: merge tessellation's primitive mode in merge_tess_info()
SPIR-V tessellation shaders that were created from HLSL will have the primitive generation domain set in tessellation control shader (hull shader in HLSL) instead of the tessellation evaluation shader. v2: - Add assert (Kenneth) Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/vulkan/anv_pipeline.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index c43915e4c08..5494a6ee75e 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -587,6 +587,10 @@ merge_tess_info(struct shader_info *tes_info,
tcs_info->tess.spacing == tes_info->tess.spacing);
tes_info->tess.spacing |= tcs_info->tess.spacing;
+ assert(tcs_info->tess.primitive_mode == 0 ||
+ tes_info->tess.primitive_mode == 0 ||
+ tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode);
+ tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode;
tes_info->tess.ccw |= tcs_info->tess.ccw;
tes_info->tess.point_mode |= tcs_info->tess.point_mode;
}