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authorJason Ekstrand <[email protected]>2016-03-05 09:13:44 -0800
committerJason Ekstrand <[email protected]>2016-03-05 09:59:28 -0800
commit7c1660aa14094e40fba9f39ce194cb6238311b65 (patch)
tree13e7ccb94764e4549617ea025f87deefd913dc20 /src/intel
parent9a90176d488c00700cbd832a6a2d53a78114a21e (diff)
anv: Don't allow D16_UNORM to be combined with stencil
Among other things, this can cause the depth or stencil test to spurriously fail when the fragment shader uses discard.
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/vulkan/anv_formats.c2
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c5
2 files changed, 4 insertions, 3 deletions
diff --git a/src/intel/vulkan/anv_formats.c b/src/intel/vulkan/anv_formats.c
index b4b52aa6053..4d279a8fb72 100644
--- a/src/intel/vulkan/anv_formats.c
+++ b/src/intel/vulkan/anv_formats.c
@@ -161,7 +161,7 @@ static const struct anv_format anv_formats[] = {
fmt(VK_FORMAT_X8_D24_UNORM_PACK32, ISL_FORMAT_R24_UNORM_X8_TYPELESS, .has_depth = true),
fmt(VK_FORMAT_D32_SFLOAT, ISL_FORMAT_R32_FLOAT, .has_depth = true),
fmt(VK_FORMAT_S8_UINT, ISL_FORMAT_R8_UINT, .has_stencil = true),
- fmt(VK_FORMAT_D16_UNORM_S8_UINT, ISL_FORMAT_R16_UNORM, .has_depth = true, .has_stencil = true),
+ fmt(VK_FORMAT_D16_UNORM_S8_UINT, ISL_FORMAT_UNSUPPORTED),
fmt(VK_FORMAT_D24_UNORM_S8_UINT, ISL_FORMAT_R24_UNORM_X8_TYPELESS, .has_depth = true, .has_stencil = true),
fmt(VK_FORMAT_D32_SFLOAT_S8_UINT, ISL_FORMAT_R32_FLOAT, .has_depth = true, .has_stencil = true),
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 82959f3abf6..88cc13b580a 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -646,11 +646,12 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
*
* The PRM is wrong, though. The width and height must be programmed to
* actual framebuffer's width and height, even when neither depth buffer
- * nor stencil buffer is present.
+ * nor stencil buffer is present. Also, D16_UNORM is not allowed to
+ * be combined with a stencil buffer so we use D32_FLOAT instead.
*/
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
.SurfaceType = SURFTYPE_2D,
- .SurfaceFormat = D16_UNORM,
+ .SurfaceFormat = D32_FLOAT,
.Width = fb->width - 1,
.Height = fb->height - 1,
.StencilWriteEnable = has_stencil);