diff options
author | Nanley Chery <[email protected]> | 2017-01-30 12:27:15 -0800 |
---|---|---|
committer | Nanley Chery <[email protected]> | 2017-01-31 09:00:50 -0800 |
commit | 33e0c5d003658320f5005e26caf55bbcfbe1fbb2 (patch) | |
tree | cd7d7273768cceed245d53f8e6a3693b3416551f /src/intel | |
parent | fc27181f9e51441a26b7eb4f62794b5e9a994644 (diff) |
anv/cmd_buffer: Use the proper depth input attachment surface state
Commit 2852efcda40274acf3272611c6a3b7731523a72d moved the location of
the depth input attachment surface state from the render pass to the
image view, but failed to update the surface state location used when
emitting the binding table. Fix this by loading the surface state from
the correct location.
Fixes:
dEQP-VK.renderpass.formats.d16_unorm.input.*
dEQP-VK.renderpass.formats.d24_unorm_s8_uint.input.*
dEQP-VK.renderpass.formats.d32_sfloat.input.*
dEQP-VK.renderpass.formats.x8_d24_unorm_pack32.input.*
dEQP-VK.renderpass.attachment_allocation.input_output.93
dEQP-VK.renderpass.attachment_allocation.input_output.92
dEQP-VK.renderpass.attachment_allocation.input_output.82
dEQP-VK.renderpass.attachment_allocation.input_output.46
Cc: "17.0" <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/vulkan/genX_cmd_buffer.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c index f7894a05741..d93d3770554 100644 --- a/src/intel/vulkan/genX_cmd_buffer.c +++ b/src/intel/vulkan/genX_cmd_buffer.c @@ -1177,9 +1177,9 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer, case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: assert(stage == MESA_SHADER_FRAGMENT); - if (desc->image_view->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) { - /* For stencil input attachments, we treat it like any old texture - * that a user may have bound. + if (desc->image_view->aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) { + /* For depth and stencil input attachments, we treat it like any + * old texture that a user may have bound. */ surface_state = desc->image_view->sampler_surface_state; assert(surface_state.alloc_size); @@ -1187,9 +1187,9 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer, desc->image_view->image->aux_usage, surface_state); } else { - /* For depth and color input attachments, we create the surface - * state at vkBeginRenderPass time so that we can include aux - * and clear color information. + /* For color input attachments, we create the surface state at + * vkBeginRenderPass time so that we can include aux and clear + * color information. */ assert(binding->input_attachment_index < subpass->input_count); const unsigned subpass_att = binding->input_attachment_index; |