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authorJason Ekstrand <[email protected]>2016-08-27 12:07:31 -0700
committerJason Ekstrand <[email protected]>2016-09-12 19:42:57 -0700
commitab03e59867ebf078d910063e717498cdf8905fa0 (patch)
treea55f9235357b22271e92596c5f237fb7cad972b7 /src/intel
parent5ae8043fed264997e75b480dd30aa6ef44aae4e6 (diff)
intel/blorp: Add support for RGB destinations in copies
Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/blorp/blorp_blit.c62
-rw-r--r--src/intel/blorp/blorp_priv.h7
2 files changed, 69 insertions, 0 deletions
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
index 49c8648aee7..0898ed45faa 100644
--- a/src/intel/blorp/blorp_blit.c
+++ b/src/intel/blorp/blorp_blit.c
@@ -1198,6 +1198,27 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp,
}
}
+ if (key->dst_rgb) {
+ /* The destination image is bound as a red texture three times as wide
+ * as the actual image. Our shader is effectively running one color
+ * component at a time. We need to pick off the appropriate component
+ * from the source color and write that to destination red.
+ */
+ assert(dst_pos->num_components == 2);
+ nir_ssa_def *comp =
+ nir_umod(&b, nir_channel(&b, dst_pos, 0), nir_imm_int(&b, 3));
+
+ nir_ssa_def *color_component =
+ nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 0)),
+ nir_channel(&b, color, 0),
+ nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 1)),
+ nir_channel(&b, color, 1),
+ nir_channel(&b, color, 2)));
+
+ nir_ssa_def *u = nir_ssa_undef(&b, 1, 32);
+ color = nir_vec4(&b, color_component, u, u, u);
+ }
+
nir_store_var(&b, v.color_out, color, 0xf);
return b.shader;
@@ -1772,6 +1793,40 @@ surf_convert_to_uncompressed(const struct isl_device *isl_dev,
info->surf.format = get_copy_format_for_bpb(fmtl->bpb);
}
+static void
+surf_fake_rgb_with_red(const struct isl_device *isl_dev,
+ struct brw_blorp_surface_info *info,
+ uint32_t *x, uint32_t *width)
+{
+ surf_convert_to_single_slice(isl_dev, info);
+
+ info->surf.logical_level0_px.width *= 3;
+ info->surf.phys_level0_sa.width *= 3;
+ *x *= 3;
+ *width *= 3;
+
+ enum isl_format red_format;
+ switch (info->view.format) {
+ case ISL_FORMAT_R8G8B8_UNORM:
+ red_format = ISL_FORMAT_R8_UNORM;
+ break;
+ case ISL_FORMAT_R16G16B16_UNORM:
+ red_format = ISL_FORMAT_R16_UNORM;
+ break;
+ case ISL_FORMAT_R32G32B32_UINT:
+ red_format = ISL_FORMAT_R32_UINT;
+ break;
+ default:
+ unreachable("Invalid RGB copy destination format");
+ }
+ assert(isl_format_get_layout(red_format)->channels.r.type ==
+ isl_format_get_layout(info->view.format)->channels.r.type);
+ assert(isl_format_get_layout(red_format)->channels.r.bits ==
+ isl_format_get_layout(info->view.format)->channels.r.bits);
+
+ info->surf.format = info->view.format = red_format;
+}
+
void
blorp_copy(struct blorp_batch *batch,
const struct blorp_surf *src_surf,
@@ -1818,6 +1873,13 @@ blorp_copy(struct blorp_batch *batch,
uint32_t dst_width = src_width;
uint32_t dst_height = src_height;
+ if (dst_fmtl->bpb % 3 == 0) {
+ surf_fake_rgb_with_red(batch->blorp->isl_dev, &params.dst,
+ &dst_x, &dst_width);
+ wm_prog_key.dst_rgb = true;
+ wm_prog_key.need_dst_offset = true;
+ }
+
do_blorp_blit(batch, &params, &wm_prog_key,
src_x, src_y, src_x + src_width, src_y + src_height,
dst_x, dst_y, dst_x + dst_width, dst_y + dst_height,
diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h
index 46ff272630a..a88d0f87ba1 100644
--- a/src/intel/blorp/blorp_priv.h
+++ b/src/intel/blorp/blorp_priv.h
@@ -245,6 +245,13 @@ struct brw_blorp_blit_prog_key
*/
bool dst_tiled_w;
+ /* True if the destination is an RGB format. If true, the surface state
+ * for the render target must be configured as red with three times the
+ * normal width. We need to do this because you cannot render to
+ * non-power-of-two formats.
+ */
+ bool dst_rgb;
+
/* True if all source samples should be blended together to produce each
* destination pixel. If true, src_tiled_w must be false, tex_samples must
* equal src_samples, and tex_samples must be nonzero.