diff options
author | Jason Ekstrand <[email protected]> | 2020-03-31 17:46:37 -0500 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-04-28 22:45:39 +0000 |
commit | 76d2772472037b2b9922f748170bebbce0b2a1de (patch) | |
tree | 896988b3dbe20ed4bcdb5104806a77fc68ceb162 /src/intel | |
parent | e63c662c26a6abfab5abf03a1646a236d6d730c0 (diff) |
anv: Allow all clear colors for texturing on Gen11+
Starting with Gen11, we have two indirect clear colors: An unconverted
float/int version which is us used for rendering and a converted pixel
value version which is used for texturing. Because the one used for
texturing is stored as a single pixel of that color, it works no matter
what format is being used. Because it's a simple HW indirect and
doesn't involve copying surface states around, we can use it in the
sampler without having to worry about surface states having out-of-date
clear values. The result is that we can now allow any clear color when
texturing.
This cuts the number of resolves in a RenderDoc trace of Dota2 by 95%
on Gen11+ (you read that right) and improves perf by 3.5%. It improves
perf in a handful of other workloads by < 1%.
Reviewed-by: Rafael Antognolli <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/vulkan/anv_image.c | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/src/intel/vulkan/anv_image.c b/src/intel/vulkan/anv_image.c index 456fce1fc7f..19809884717 100644 --- a/src/intel/vulkan/anv_image.c +++ b/src/intel/vulkan/anv_image.c @@ -1604,12 +1604,20 @@ anv_layout_to_fast_clear_type(const struct gen_device_info * const devinfo, return ANV_FAST_CLEAR_ANY; } else if (image->planes[plane].aux_usage == ISL_AUX_USAGE_MCS || image->planes[plane].aux_usage == ISL_AUX_USAGE_CCS_E) { - /* If the image has MCS or CCS_E enabled all the time then we can use - * fast-clear as long as the clear color is the default value of zero - * since this is the default value we program into every surface - * state used for texturing. - */ - return ANV_FAST_CLEAR_DEFAULT_VALUE; + if (devinfo->gen >= 11) { + /* On ICL and later, the sampler hardware uses a copy of the clear + * value that is encoded as a pixel value. Therefore, we can use + * any clear color we like for sampling. + */ + return ANV_FAST_CLEAR_ANY; + } else { + /* If the image has MCS or CCS_E enabled all the time then we can + * use fast-clear as long as the clear color is the default value + * of zero since this is the default value we program into every + * surface state used for texturing. + */ + return ANV_FAST_CLEAR_DEFAULT_VALUE; + } } else { return ANV_FAST_CLEAR_NONE; } |