diff options
author | Caio Marcelo de Oliveira Filho <[email protected]> | 2020-03-03 12:51:53 -0800 |
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committer | Caio Marcelo de Oliveira Filho <[email protected]> | 2020-03-12 13:18:54 -0700 |
commit | 6df0ac265397420cbe43e2091c0e0da1fa57e9d1 (patch) | |
tree | 6fa9939249ff0d8b39bea676ebd9becf0a30eea4 /src/intel | |
parent | d1c13f01aa8f231cd377506b3932e6300f429b79 (diff) |
anv: Decouple flush_descriptor_sets() helpers from pipeline struct
Pass the `anv_shader_bin *` instead of expecting the helpers to peek
into the pipeline struct. Also reach for the device from the
cmd_buffer instead of the pipeline.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/vulkan/genX_cmd_buffer.c | 39 |
1 files changed, 19 insertions, 20 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c index 0f44cff4001..2c4ecdee7f2 100644 --- a/src/intel/vulkan/genX_cmd_buffer.c +++ b/src/intel/vulkan/genX_cmd_buffer.c @@ -2470,15 +2470,13 @@ anv_descriptor_set_address(struct anv_cmd_buffer *cmd_buffer, static VkResult emit_binding_table(struct anv_cmd_buffer *cmd_buffer, struct anv_cmd_pipeline_state *pipe_state, - gl_shader_stage stage, + struct anv_shader_bin *shader, struct anv_state *bt_state) { struct anv_subpass *subpass = cmd_buffer->state.subpass; uint32_t state_offset; - struct anv_pipeline *pipeline = pipe_state->pipeline; - - struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map; + struct anv_pipeline_bind_map *map = &shader->bind_map; if (map->surface_count == 0) { *bt_state = (struct anv_state) { 0, }; return VK_SUCCESS; @@ -2510,7 +2508,7 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer, case ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS: /* Color attachment binding */ - assert(stage == MESA_SHADER_FRAGMENT); + assert(shader->stage == MESA_SHADER_FRAGMENT); if (binding->index < subpass->color_count) { const unsigned att = subpass->color_attachments[binding->index].attachment; @@ -2538,11 +2536,10 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer, anv_cmd_buffer_alloc_surface_state(cmd_buffer); struct anv_address constant_data = { - .bo = pipeline->device->dynamic_state_pool.block_pool.bo, - .offset = pipeline->shaders[stage]->constant_data.offset, + .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo, + .offset = shader->constant_data.offset, }; - unsigned constant_data_size = - pipeline->shaders[stage]->constant_data_size; + unsigned constant_data_size = shader->constant_data_size; const enum isl_format format = anv_isl_format_for_descriptor_type(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER); @@ -2557,7 +2554,7 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer, case ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS: { /* This is always the first binding for compute shaders */ - assert(stage == MESA_SHADER_COMPUTE && s == 0); + assert(shader->stage == MESA_SHADER_COMPUTE && s == 0); struct anv_state surface_state = anv_cmd_buffer_alloc_surface_state(cmd_buffer); @@ -2613,7 +2610,7 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer, break; } case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: - assert(stage == MESA_SHADER_FRAGMENT); + assert(shader->stage == MESA_SHADER_FRAGMENT); if ((desc->image_view->aspect_mask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) == 0) { /* For depth and stencil input attachments, we treat it like any * old texture that a user may have bound. @@ -2665,7 +2662,7 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer, case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: { /* Compute the offset within the buffer */ struct anv_push_constants *push = - &cmd_buffer->state.push_constants[stage]; + &cmd_buffer->state.push_constants[shader->stage]; uint32_t dynamic_offset = push->dynamic_offsets[binding->dynamic_offset_index]; @@ -2721,12 +2718,10 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer, static VkResult emit_samplers(struct anv_cmd_buffer *cmd_buffer, struct anv_cmd_pipeline_state *pipe_state, - gl_shader_stage stage, + struct anv_shader_bin *shader, struct anv_state *state) { - struct anv_pipeline *pipeline = pipe_state->pipeline; - - struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map; + struct anv_pipeline_bind_map *map = &shader->bind_map; if (map->sampler_count == 0) { *state = (struct anv_state) { 0, }; return VK_SUCCESS; @@ -2771,11 +2766,13 @@ flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer, VkResult result = VK_SUCCESS; anv_foreach_stage(s, dirty) { - result = emit_samplers(cmd_buffer, pipe_state, s, + result = emit_samplers(cmd_buffer, pipe_state, + pipe_state->pipeline->shaders[s], &cmd_buffer->state.samplers[s]); if (result != VK_SUCCESS) break; - result = emit_binding_table(cmd_buffer, pipe_state, s, + result = emit_binding_table(cmd_buffer, pipe_state, + pipe_state->pipeline->shaders[s], &cmd_buffer->state.binding_tables[s]); if (result != VK_SUCCESS) break; @@ -2796,13 +2793,15 @@ flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer, /* Re-emit all active binding tables */ dirty |= pipe_state->pipeline->active_stages; anv_foreach_stage(s, dirty) { - result = emit_samplers(cmd_buffer, pipe_state, s, + result = emit_samplers(cmd_buffer, pipe_state, + pipe_state->pipeline->shaders[s], &cmd_buffer->state.samplers[s]); if (result != VK_SUCCESS) { anv_batch_set_error(&cmd_buffer->batch, result); return 0; } - result = emit_binding_table(cmd_buffer, pipe_state, s, + result = emit_binding_table(cmd_buffer, pipe_state, + pipe_state->pipeline->shaders[s], &cmd_buffer->state.binding_tables[s]); if (result != VK_SUCCESS) { anv_batch_set_error(&cmd_buffer->batch, result); |