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authorJason Ekstrand <[email protected]>2017-05-18 11:31:48 -0700
committerJason Ekstrand <[email protected]>2017-05-23 16:46:22 -0700
commit4eecd534f0544b62ae831a97708ade007541bd32 (patch)
tree2a4b9f8ec815d623e0042d4d3404b7dd352f715e /src/intel
parentcc45c4bb8072b6593812f9b68a7b3d2d00bfb9f0 (diff)
anv/image: Get rid of the memset(aux, 0, sizeof(aux)) hack
Up until now, we've been memsetting the auxiliary surface to 0 at BindImageMemory time to ensure that it is properly initialized. However, this isn't correct because apps are allowed to freely alias memory between different images and buffers so long as they properly track whether or not a particular image is valid and, if it isn't, transition from UNINITIALIZED to something else before using it. We now implement those transitions so we can drop the hack. Reviewed-by: Nanley Chery <[email protected]> Cc: "17.1" <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/vulkan/anv_image.c28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/intel/vulkan/anv_image.c b/src/intel/vulkan/anv_image.c
index c3e2cb51d8e..9405a8c0f93 100644
--- a/src/intel/vulkan/anv_image.c
+++ b/src/intel/vulkan/anv_image.c
@@ -332,7 +332,6 @@ VkResult anv_BindImageMemory(
VkDeviceMemory _memory,
VkDeviceSize memoryOffset)
{
- ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_device_memory, mem, _memory);
ANV_FROM_HANDLE(anv_image, image, _image);
@@ -345,33 +344,6 @@ VkResult anv_BindImageMemory(
image->bo = mem->bo;
image->offset = memoryOffset;
- if (image->aux_surface.isl.size > 0) {
-
- /* The offset and size must be a multiple of 4K or else the
- * anv_gem_mmap call below will fail.
- */
- assert((image->offset + image->aux_surface.offset) % 4096 == 0);
- assert(image->aux_surface.isl.size % 4096 == 0);
-
- /* Auxiliary surfaces need to have their memory cleared to 0 before they
- * can be used. For CCS surfaces, this puts them in the "resolved"
- * state so they can be used with CCS enabled before we ever touch it
- * from the GPU. For HiZ, we need something valid or else we may get
- * GPU hangs on some hardware and 0 works fine.
- */
- void *map = anv_gem_mmap(device, image->bo->gem_handle,
- image->offset + image->aux_surface.offset,
- image->aux_surface.isl.size,
- device->info.has_llc ? 0 : I915_MMAP_WC);
-
- if (map == MAP_FAILED)
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
-
- memset(map, 0, image->aux_surface.isl.size);
-
- anv_gem_munmap(map, image->aux_surface.isl.size);
- }
-
return VK_SUCCESS;
}