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authorJason Ekstrand <[email protected]>2016-10-21 12:09:38 -0700
committerJason Ekstrand <[email protected]>2016-10-27 22:46:13 -0700
commit43dadb6edd5e3e3e10b1198184a9f75556edad49 (patch)
treef2c67ee18bbef5193633c3aacf98ec985eeda7e8 /src/intel
parentab92480272bc34d943d28506cc36759e141b4371 (diff)
intel/blorp: Rework our usage of ralloc when compiling shaders
Previously, we were creating the shader with a NULL ralloc context and then trusting in blorp_compile_fs to clean it up. The only problem was that blorp_compile_fs didn't clean up its context properly so we were leaking. When I went to fix that, I realized that it couldn't because it has to return the shader binary which is allocated off of that context and used by the caller. The solution is to make blorp_compile_fs take a ralloc context, allocate the nir_shaders directly off that context, and clean it all up in whatever function creates the shader and calls blorp_compile_fs. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Cc: "12.0, 13.0" <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/blorp/blorp.c10
-rw-r--r--src/intel/blorp/blorp_blit.c12
-rw-r--r--src/intel/blorp/blorp_clear.c4
-rw-r--r--src/intel/blorp/blorp_priv.h3
4 files changed, 14 insertions, 15 deletions
diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c
index b495619df27..3ef3e70eb55 100644
--- a/src/intel/blorp/blorp.c
+++ b/src/intel/blorp/blorp.c
@@ -165,7 +165,8 @@ nir_uniform_type_size(const struct glsl_type *type)
}
const unsigned *
-blorp_compile_fs(struct blorp_context *blorp, struct nir_shader *nir,
+blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
+ struct nir_shader *nir,
const struct brw_wm_prog_key *wm_key,
bool use_repclear,
struct brw_blorp_prog_data *prog_data,
@@ -173,13 +174,6 @@ blorp_compile_fs(struct blorp_context *blorp, struct nir_shader *nir,
{
const struct brw_compiler *compiler = blorp->compiler;
- void *mem_ctx = ralloc_context(NULL);
-
- /* Calling brw_preprocess_nir and friends is destructive and, if cloning is
- * enabled, may end up completely replacing the nir_shader. Therefore, we
- * own it and might as well put it in our context for easy cleanup.
- */
- ralloc_steal(mem_ctx, nir);
nir->options =
compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
index 9e32236672a..cbccfc7edbd 100644
--- a/src/intel/blorp/blorp_blit.c
+++ b/src/intel/blorp/blorp_blit.c
@@ -997,7 +997,7 @@ blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos,
* of samples).
*/
static nir_shader *
-brw_blorp_build_nir_shader(struct blorp_context *blorp,
+brw_blorp_build_nir_shader(struct blorp_context *blorp, void *mem_ctx,
const struct brw_blorp_blit_prog_key *key)
{
const struct gen_device_info *devinfo = blorp->isl_dev->info;
@@ -1044,7 +1044,7 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp,
(key->dst_samples <= 1));
nir_builder b;
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+ nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL);
struct brw_blorp_blit_vars v;
brw_blorp_blit_vars_init(&b, &v, key);
@@ -1233,6 +1233,8 @@ brw_blorp_get_blit_kernel(struct blorp_context *blorp,
&params->wm_prog_kernel, &params->wm_prog_data))
return;
+ void *mem_ctx = ralloc_context(NULL);
+
const unsigned *program;
unsigned program_size;
struct brw_blorp_prog_data prog_data;
@@ -1240,7 +1242,7 @@ brw_blorp_get_blit_kernel(struct blorp_context *blorp,
/* Try and compile with NIR first. If that fails, fall back to the old
* method of building shaders manually.
*/
- nir_shader *nir = brw_blorp_build_nir_shader(blorp, prog_key);
+ nir_shader *nir = brw_blorp_build_nir_shader(blorp, mem_ctx, prog_key);
struct brw_wm_prog_key wm_key;
brw_blorp_init_wm_prog_key(&wm_key);
wm_key.tex.compressed_multisample_layout_mask =
@@ -1248,13 +1250,15 @@ brw_blorp_get_blit_kernel(struct blorp_context *blorp,
wm_key.tex.msaa_16 = prog_key->tex_samples == 16;
wm_key.multisample_fbo = prog_key->rt_samples > 1;
- program = blorp_compile_fs(blorp, nir, &wm_key, false,
+ program = blorp_compile_fs(blorp, mem_ctx, nir, &wm_key, false,
&prog_data, &program_size);
blorp->upload_shader(blorp, prog_key, sizeof(*prog_key),
program, program_size,
&prog_data, sizeof(prog_data),
&params->wm_prog_kernel, &params->wm_prog_data);
+
+ ralloc_free(mem_ctx);
}
static void
diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c
index d1ff3588b17..c022e65dfd3 100644
--- a/src/intel/blorp/blorp_clear.c
+++ b/src/intel/blorp/blorp_clear.c
@@ -55,7 +55,7 @@ blorp_params_get_clear_kernel(struct blorp_context *blorp,
void *mem_ctx = ralloc_context(NULL);
nir_builder b;
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+ nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL);
b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear");
nir_variable *v_color = nir_variable_create(b.shader, nir_var_shader_in,
@@ -76,7 +76,7 @@ blorp_params_get_clear_kernel(struct blorp_context *blorp,
struct brw_blorp_prog_data prog_data;
unsigned program_size;
const unsigned *program =
- blorp_compile_fs(blorp, b.shader, &wm_key, use_replicated_data,
+ blorp_compile_fs(blorp, mem_ctx, b.shader, &wm_key, use_replicated_data,
&prog_data, &program_size);
blorp->upload_shader(blorp, &blorp_key, sizeof(blorp_key),
diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h
index bcfd01d8338..9d14336b595 100644
--- a/src/intel/blorp/blorp_priv.h
+++ b/src/intel/blorp/blorp_priv.h
@@ -310,7 +310,8 @@ struct brw_blorp_blit_prog_key
void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key);
const unsigned *
-blorp_compile_fs(struct blorp_context *blorp, struct nir_shader *nir,
+blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
+ struct nir_shader *nir,
const struct brw_wm_prog_key *wm_key,
bool use_repclear,
struct brw_blorp_prog_data *prog_data,