diff options
author | Jason Ekstrand <[email protected]> | 2016-10-06 22:03:12 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-10-14 15:39:41 -0700 |
commit | 5dacd3caee9ff41055bd974ae1e4ba40cb2f5984 (patch) | |
tree | 890ae5176cd083b6a4f1020b04244f1cfb627a5f /src/intel | |
parent | 7cb197c3a8ca44fc359ce69ff72ef68d85f7b181 (diff) |
intel/blorp: Make the Z component of the primitive adjustable
We want to be able to start doing slow depth clears with blorp. This
allows us to adjust the depth we're clearing to.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/blorp/blorp_genX_exec.h | 12 | ||||
-rw-r--r-- | src/intel/blorp/blorp_priv.h | 1 |
2 files changed, 7 insertions, 6 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h index 88171bea53e..b1af064ad01 100644 --- a/src/intel/blorp/blorp_genX_exec.h +++ b/src/intel/blorp/blorp_genX_exec.h @@ -174,9 +174,9 @@ blorp_emit_vertex_data(struct blorp_batch *batch, uint32_t *size) { const float vertices[] = { - /* v0 */ (float)params->x1, (float)params->y1, - /* v1 */ (float)params->x0, (float)params->y1, - /* v2 */ (float)params->x0, (float)params->y0, + /* v0 */ (float)params->x1, (float)params->y1, params->z, + /* v1 */ (float)params->x0, (float)params->y1, params->z, + /* v2 */ (float)params->x0, (float)params->y0, params->z, }; void *data = blorp_alloc_vertex_buffer(batch, sizeof(vertices), addr); @@ -228,7 +228,7 @@ blorp_emit_vertex_buffers(struct blorp_batch *batch, uint32_t size; blorp_emit_vertex_data(batch, params, &vb[0].BufferStartingAddress, &size); vb[0].VertexBufferIndex = 0; - vb[0].BufferPitch = 2 * sizeof(float); + vb[0].BufferPitch = 3 * sizeof(float); vb[0].VertexBufferMOCS = batch->blorp->mocs.vb; #if GEN_GEN >= 7 vb[0].AddressModifyEnable = true; @@ -347,11 +347,11 @@ blorp_emit_vertex_elements(struct blorp_batch *batch, ve[1].VertexBufferIndex = 0; ve[1].Valid = true; - ve[1].SourceElementFormat = ISL_FORMAT_R32G32_FLOAT; + ve[1].SourceElementFormat = ISL_FORMAT_R32G32B32_FLOAT; ve[1].SourceElementOffset = 0; ve[1].Component0Control = VFCOMP_STORE_SRC; ve[1].Component1Control = VFCOMP_STORE_SRC; - ve[1].Component2Control = VFCOMP_STORE_0; + ve[1].Component2Control = VFCOMP_STORE_SRC; ve[1].Component3Control = VFCOMP_STORE_1_FP; for (unsigned i = 0; i < num_varyings; ++i) { diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h index ba4c94c5ac7..c7989d9974c 100644 --- a/src/intel/blorp/blorp_priv.h +++ b/src/intel/blorp/blorp_priv.h @@ -180,6 +180,7 @@ struct blorp_params uint32_t y0; uint32_t x1; uint32_t y1; + float z; struct brw_blorp_surface_info depth; uint32_t depth_format; struct brw_blorp_surface_info src; |