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authorRhys Perry <[email protected]>2019-06-05 14:14:23 +0100
committerJason Ekstrand <[email protected]>2019-08-08 12:10:39 -0500
commit024a46a4079f947cd8760577b83af0c861451c42 (patch)
tree6653cdcacac0414822576f7f01355bce1d7faae3 /src/intel
parentfd73ed1bd7e4d5a6af05d29908d6c4e2cca868b5 (diff)
anv: use derefs for shared memory access
vkpipeline-db for my Skylake GPU: total instructions in shared programs: 8847602 -> 8847896 (<.01%) instructions in affected programs: 10165 -> 10459 (2.89%) helped: 8 HURT: 2 total cycles in shared programs: 1606273555 -> 1606251634 (<.01%) cycles in affected programs: 2201803 -> 2179882 (-1.00%) helped: 7 HURT: 3 The shaders with more instructions is due to a loop over a shared array in Three Kingdoms being unrolled (and creating a lot of nested ifs). Not sure if that's good or bad. One of the shaders with worse cycles is only worse by 0.04% and the other two are the shaders with loops unrolled. v2: add patch v4: don't set spirv_options.shared_addr_format v4: move comment concerning the shared address format used and NULL v4: add vkpipeline-db results v5: rename to nir_lower_vars_to_explicit_types v5: move setting of total_shared to outside brw_compile_cs v6: set shared_addr_format v6: formatting changes Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]> (v5) Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/vulkan/anv_pipeline.c23
1 files changed, 19 insertions, 4 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 38b05380c1b..c6fad1334f4 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -166,7 +166,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
.module = module,
};
struct spirv_to_nir_options spirv_options = {
- .lower_workgroup_access_to_offsets = true,
.frag_coord_is_sysval = true,
.caps = {
.demote_to_helper_invocation = true,
@@ -663,9 +662,6 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
if (nir->info.stage != MESA_SHADER_COMPUTE)
NIR_PASS_V(nir, anv_nir_lower_multiview, pipeline->subpass->view_mask);
- if (nir->info.stage == MESA_SHADER_COMPUTE)
- prog_data->total_shared = nir->num_shared;
-
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
if (nir->num_uniforms > 0) {
@@ -1353,6 +1349,18 @@ fail:
return result;
}
+static void
+shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align)
+{
+ assert(glsl_type_is_vector_or_scalar(type));
+
+ uint32_t comp_size = glsl_type_is_boolean(type)
+ ? 4 : glsl_get_bit_size(type) / 8;
+ unsigned length = glsl_get_vector_elements(type);
+ *size = comp_size * length,
+ *align = comp_size * (length == 3 ? 4 : length);
+}
+
VkResult
anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
struct anv_pipeline_cache *cache,
@@ -1430,6 +1438,13 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
NIR_PASS_V(stage.nir, anv_nir_add_base_work_group_id,
&stage.prog_data.cs);
+ NIR_PASS_V(stage.nir, nir_lower_vars_to_explicit_types,
+ nir_var_mem_shared, shared_type_info);
+ NIR_PASS_V(stage.nir, nir_lower_explicit_io,
+ nir_var_mem_shared, nir_address_format_32bit_offset);
+
+ stage.prog_data.cs.base.total_shared = stage.nir->info.cs.shared_size;
+
const unsigned *shader_code =
brw_compile_cs(compiler, pipeline->device, mem_ctx, &stage.key.cs,
&stage.prog_data.cs, stage.nir, -1, NULL);