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authorAlejandro Piñeiro <[email protected]>2018-09-05 12:34:47 +0200
committerAlejandro Piñeiro <[email protected]>2018-09-05 17:02:28 +0200
commit2a6182fe06731b09d89cdd819e887606d683ed2f (patch)
tree238dd300f3d425b09fcf96c5323fefa480498488 /src/intel
parent960f6459be7fb8e55efb63af1672fc4171251e5f (diff)
intel/compiler: rename brw_nir_lower_glsl_images
To brw_nir_lower_gl_images, as it will be also used on the ARB_gl_spirv codepath, that doesn't involves GLSL at all. So the lowering is about images following the OpenGL semantics. In any case "brw_nir_lower_opengl_images" seemed too long to me, so I just used gl. That shortening is already used on other parts of the code. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/compiler/brw_nir.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
index 50073265539..06f0e8690e4 100644
--- a/src/intel/compiler/brw_nir.h
+++ b/src/intel/compiler/brw_nir.h
@@ -149,8 +149,8 @@ void brw_nir_setup_arb_uniforms(void *mem_ctx, nir_shader *shader,
struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data);
-void brw_nir_lower_glsl_images(nir_shader *shader,
- const struct gl_program *prog);
+void brw_nir_lower_gl_images(nir_shader *shader,
+ const struct gl_program *prog);
void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
nir_shader *nir,