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authorJason Ekstrand <[email protected]>2017-03-07 09:29:46 -0800
committerJason Ekstrand <[email protected]>2017-03-07 15:22:16 -0800
commit0421813588c8f28581a83b2a004b8801a53d4281 (patch)
tree4e0d46594649846fba4cedfe4df16fae58a0c910 /src/intel
parent33301d949f12ab639a2bf1eb1bb147091c52e05e (diff)
anv: Make the framebuffer-renderpass format assert non-fatal
This should let Dota 2 run on debug builds though it will spew errors like mad. Hopefully, Valve will get this fixed sooner rather than later. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index ae153d23f80..9fdc08be506 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -504,7 +504,7 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
state->attachments[i].clear_value = begin->pClearValues[i];
struct anv_image_view *iview = framebuffer->attachments[i];
- assert(iview->vk_format == att->format);
+ anv_assert(iview->vk_format == att->format);
union isl_color_value clear_color = { .u32 = { 0, } };
if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {