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authorJason Ekstrand <[email protected]>2016-03-31 15:27:30 -0700
committerJason Ekstrand <[email protected]>2016-04-08 15:58:49 -0700
commit2e827816fa10f6b5c9c13c5833e3af5db2621efa (patch)
tree6abb615080a1e096155993cdea37c4d1c2cc5cc7 /src/intel
parentb377c1d08ed16ca0abeabc86e8d651036eea3145 (diff)
anv/blit2d: Add another passthrough varying to the VS
We need the VS to provide some setup data for other stages. Reviewed-by: Nanley Chery <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/vulkan/anv_meta_blit2d.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_meta_blit2d.c b/src/intel/vulkan/anv_meta_blit2d.c
index 68ade55d8ea..b6e33c84fdd 100644
--- a/src/intel/vulkan/anv_meta_blit2d.c
+++ b/src/intel/vulkan/anv_meta_blit2d.c
@@ -568,6 +568,15 @@ build_nir_vertex_shader(void)
tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
nir_copy_var(&b, tex_pos_out, tex_pos_in);
+ nir_variable *other_in = nir_variable_create(b.shader, nir_var_shader_in,
+ vec4, "a_other");
+ other_in->data.location = VERT_ATTRIB_GENERIC2;
+ nir_variable *other_out = nir_variable_create(b.shader, nir_var_shader_out,
+ vec4, "v_other");
+ other_out->data.location = VARYING_SLOT_VAR1;
+ other_out->data.interpolation = INTERP_QUALIFIER_FLAT;
+ nir_copy_var(&b, other_out, other_in);
+
return b.shader;
}