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authorJason Ekstrand <[email protected]>2016-06-17 16:40:24 -0700
committerJason Ekstrand <[email protected]>2016-06-22 12:26:43 -0700
commit215282c9f41432a245e79cdf5f8328c6785e924a (patch)
tree700ef646fe3c5d84e70c46ca559c9df9302ce0be /src/intel
parentbb326f7b01daeb97e544873f20a23614ed54c548 (diff)
isl/state: Don't set RenderTargetViewExtent for texture surfaces
The docs specify that this only matters for render targets and surfaces used with typed dataport messages. On some platforms (gen4-6) the Depth field has more bits than RenderTargetViewExtent so we can have textures with more levels than we can render to. Reviewed-by: Chad Versace <[email protected]> Cc: "12.0" <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/isl/isl_surface_state.c22
1 files changed, 18 insertions, 4 deletions
diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c
index 602726a436a..bf9a2b307c0 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -227,13 +227,17 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
* For Render Target and Typed Dataport 1D and 2D Surfaces:
* This field must be set to the same value as the Depth field.
*/
- s.RenderTargetViewExtent = s.Depth;
+ if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
+ ISL_SURF_USAGE_STORAGE_BIT))
+ s.RenderTargetViewExtent = s.Depth;
break;
case SURFTYPE_CUBE:
s.MinimumArrayElement = info->view->base_array_layer;
/* Same as SURFTYPE_2D, but divided by 6 */
s.Depth = info->view->array_len / 6 - 1;
- s.RenderTargetViewExtent = s.Depth;
+ if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
+ ISL_SURF_USAGE_STORAGE_BIT))
+ s.RenderTargetViewExtent = s.Depth;
break;
case SURFTYPE_3D:
s.MinimumArrayElement = info->view->base_array_layer;
@@ -250,9 +254,19 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
* For Render Target and Typed Dataport 3D Surfaces: This field
* indicates the extent of the accessible 'R' coordinates minus 1 on
* the LOD currently being rendered to.
+ *
+ * The docs specify that this only matters for render targets and
+ * surfaces used with typed dataport messages. Prior to Ivy Bridge, the
+ * Depth field has more bits than RenderTargetViewExtent so we can have
+ * textures with more levels than we can render to. In order to prevent
+ * assert-failures in the packing function below, we only set the field
+ * when it's actually going to be used by the hardware.
*/
- s.RenderTargetViewExtent = isl_minify(info->surf->logical_level0_px.depth,
- info->view->base_level) - 1;
+ if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
+ ISL_SURF_USAGE_STORAGE_BIT)) {
+ s.RenderTargetViewExtent = isl_minify(info->surf->logical_level0_px.depth,
+ info->view->base_level) - 1;
+ }
break;
default:
unreachable("bad SurfaceType");