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authorJason Ekstrand <[email protected]>2017-05-08 09:20:21 -0700
committerJason Ekstrand <[email protected]>2017-05-09 15:07:47 -0700
commitb86dba8a0eee6be283a96481c0c2b1fb1e882824 (patch)
tree5a8bfc6bff9ef65ab733327305026f2731f3096e /src/intel
parentd4fa0a0fa63c538b0c67ec3c46a45c1e4dcf91fc (diff)
nir: Embed the shader_info in the nir_shader again
Commit e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b changed the shader_info from being embedded into being just a pointer. The idea was that sharing the shader_info between NIR and GLSL would be easier if it were a pointer pointing to the same shader_info struct. This, however, has caused a few problems: 1) There are many things which generate NIR without GLSL. This means we have to support both NIR shaders which come from GLSL and ones that don't and need to have an info elsewhere. 2) The solution to (1) raises all sorts of ownership issues which have to be resolved with ralloc_parent checks. 3) Ever since 00620782c92100d77c660f9783504c6d80fa1d58, we've been using nir_gather_info to fill out the final shader_info. Thanks to cloning and the above ownership issues, the nir_shader::info may not point back to the gl_shader anymore and so we have to do a copy of the shader_info from NIR back to GLSL anyway. All of these issues go away if we just embed the shader_info in the nir_shader. There's a little downside of having to copy it back after calling nir_gather_info but, as explained above, we have to do that anyway. Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/blorp/blorp.c6
-rw-r--r--src/intel/blorp/blorp_blit.c2
-rw-r--r--src/intel/blorp/blorp_clear.c4
-rw-r--r--src/intel/compiler/brw_fs.cpp86
-rw-r--r--src/intel/compiler/brw_fs_nir.cpp18
-rw-r--r--src/intel/compiler/brw_fs_visitor.cpp10
-rw-r--r--src/intel/compiler/brw_nir.c8
-rw-r--r--src/intel/compiler/brw_nir_intrinsics.c4
-rw-r--r--src/intel/compiler/brw_shader.cpp28
-rw-r--r--src/intel/compiler/brw_vec4.cpp20
-rw-r--r--src/intel/compiler/brw_vec4_generator.cpp4
-rw-r--r--src/intel/compiler/brw_vec4_gs_visitor.cpp36
-rw-r--r--src/intel/compiler/brw_vec4_nir.cpp8
-rw-r--r--src/intel/compiler/brw_vec4_tcs.cpp28
-rw-r--r--src/intel/compiler/brw_wm_iz.cpp2
-rw-r--r--src/intel/compiler/gen6_gs_visitor.cpp12
-rw-r--r--src/intel/vulkan/anv_pipeline.c34
17 files changed, 155 insertions, 155 deletions
diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c
index 0b2395d9f7a..98342755294 100644
--- a/src/intel/blorp/blorp.c
+++ b/src/intel/blorp/blorp.c
@@ -204,12 +204,12 @@ blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
nir = brw_preprocess_nir(compiler, nir);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
- vs_prog_data->inputs_read = nir->info->inputs_read;
+ vs_prog_data->inputs_read = nir->info.inputs_read;
brw_compute_vue_map(compiler->devinfo,
&vs_prog_data->base.vue_map,
- nir->info->outputs_written,
- nir->info->separate_shader);
+ nir->info.outputs_written,
+ nir->info.separate_shader);
struct brw_vs_prog_key vs_key = { 0, };
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
index 691564c8788..04ea98aaf5b 100644
--- a/src/intel/blorp/blorp_blit.c
+++ b/src/intel/blorp/blorp_blit.c
@@ -1301,7 +1301,7 @@ brw_blorp_get_blit_kernel(struct blorp_context *blorp,
struct brw_wm_prog_data prog_data;
nir_shader *nir = brw_blorp_build_nir_shader(blorp, mem_ctx, prog_key);
- nir->info->name = ralloc_strdup(nir, "BLORP-blit");
+ nir->info.name = ralloc_strdup(nir, "BLORP-blit");
struct brw_wm_prog_key wm_key;
brw_blorp_init_wm_prog_key(&wm_key);
diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c
index 4e834ba123e..a9eb6b95e45 100644
--- a/src/intel/blorp/blorp_clear.c
+++ b/src/intel/blorp/blorp_clear.c
@@ -58,7 +58,7 @@ blorp_params_get_clear_kernel(struct blorp_context *blorp,
nir_builder b;
nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear");
+ b.shader->info.name = ralloc_strdup(b.shader, "BLORP-clear");
nir_variable *v_color =
BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type());
@@ -120,7 +120,7 @@ blorp_params_get_layer_offset_vs(struct blorp_context *blorp,
nir_builder b;
nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_VERTEX, NULL);
- b.shader->info->name = ralloc_strdup(b.shader, "BLORP-layer-offset-vs");
+ b.shader->info.name = ralloc_strdup(b.shader, "BLORP-layer-offset-vs");
const struct glsl_type *uvec4_type = glsl_vector_type(GLSL_TYPE_UINT, 4);
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 4dcdc1b46de..329c15b8b0b 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -1433,7 +1433,7 @@ fs_visitor::calculate_urb_setup()
int urb_next = 0;
/* Figure out where each of the incoming setup attributes lands. */
if (devinfo->gen >= 6) {
- if (_mesa_bitcount_64(nir->info->inputs_read &
+ if (_mesa_bitcount_64(nir->info.inputs_read &
BRW_FS_VARYING_INPUT_MASK) <= 16) {
/* The SF/SBE pipeline stage can do arbitrary rearrangement of the
* first 16 varying inputs, so we can put them wherever we want.
@@ -1445,14 +1445,14 @@ fs_visitor::calculate_urb_setup()
* a different vertex (or geometry) shader.
*/
for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
- if (nir->info->inputs_read & BRW_FS_VARYING_INPUT_MASK &
+ if (nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK &
BITFIELD64_BIT(i)) {
prog_data->urb_setup[i] = urb_next++;
}
}
} else {
bool include_vue_header =
- nir->info->inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT);
+ nir->info.inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT);
/* We have enough input varyings that the SF/SBE pipeline stage can't
* arbitrarily rearrange them to suit our whim; we have to put them
@@ -1462,7 +1462,7 @@ fs_visitor::calculate_urb_setup()
struct brw_vue_map prev_stage_vue_map;
brw_compute_vue_map(devinfo, &prev_stage_vue_map,
key->input_slots_valid,
- nir->info->separate_shader);
+ nir->info.separate_shader);
int first_slot =
include_vue_header ? 0 : 2 * BRW_SF_URB_ENTRY_READ_OFFSET;
@@ -1471,7 +1471,7 @@ fs_visitor::calculate_urb_setup()
slot++) {
int varying = prev_stage_vue_map.slot_to_varying[slot];
if (varying != BRW_VARYING_SLOT_PAD &&
- (nir->info->inputs_read & BRW_FS_VARYING_INPUT_MASK &
+ (nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK &
BITFIELD64_BIT(varying))) {
prog_data->urb_setup[varying] = slot - first_slot;
}
@@ -1504,7 +1504,7 @@ fs_visitor::calculate_urb_setup()
*
* See compile_sf_prog() for more info.
*/
- if (nir->info->inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC))
+ if (nir->info.inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC))
prog_data->urb_setup[VARYING_SLOT_PNTC] = urb_next++;
}
@@ -1631,7 +1631,7 @@ fs_visitor::assign_gs_urb_setup()
struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
first_non_payload_grf +=
- 8 * vue_prog_data->urb_read_length * nir->info->gs.vertices_in;
+ 8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in;
foreach_block_and_inst(block, fs_inst, inst, cfg) {
/* Rewrite all ATTR file references to GRFs. */
@@ -5456,7 +5456,7 @@ fs_visitor::setup_fs_payload_gen6()
/* R27: interpolated depth if uses source depth */
prog_data->uses_src_depth =
- (nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0;
+ (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
if (prog_data->uses_src_depth) {
payload.source_depth_reg = payload.num_regs;
payload.num_regs++;
@@ -5468,7 +5468,7 @@ fs_visitor::setup_fs_payload_gen6()
/* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */
prog_data->uses_src_w =
- (nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0;
+ (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
if (prog_data->uses_src_w) {
payload.source_w_reg = payload.num_regs;
payload.num_regs++;
@@ -5480,7 +5480,7 @@ fs_visitor::setup_fs_payload_gen6()
/* R31: MSAA position offsets. */
if (prog_data->persample_dispatch &&
- (nir->info->system_values_read & SYSTEM_BIT_SAMPLE_POS)) {
+ (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_POS)) {
/* From the Ivy Bridge PRM documentation for 3DSTATE_PS:
*
* "MSDISPMODE_PERSAMPLE is required in order to select
@@ -5497,7 +5497,7 @@ fs_visitor::setup_fs_payload_gen6()
/* R32: MSAA input coverage mask */
prog_data->uses_sample_mask =
- (nir->info->system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0;
+ (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0;
if (prog_data->uses_sample_mask) {
assert(devinfo->gen >= 7);
payload.sample_mask_in_reg = payload.num_regs;
@@ -5511,7 +5511,7 @@ fs_visitor::setup_fs_payload_gen6()
/* R34-: bary for 32-pixel. */
/* R58-59: interp W for 32-pixel. */
- if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
source_depth_to_render_target = true;
}
}
@@ -5548,15 +5548,15 @@ fs_visitor::setup_gs_payload()
* Note that the GS reads <URB Read Length> HWords for every vertex - so we
* have to multiply by VerticesIn to obtain the total storage requirement.
*/
- if (8 * vue_prog_data->urb_read_length * nir->info->gs.vertices_in >
+ if (8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in >
max_push_components || gs_prog_data->invocations > 1) {
gs_prog_data->base.include_vue_handles = true;
/* R3..RN: ICP Handles for each incoming vertex (when using pull model) */
- payload.num_regs += nir->info->gs.vertices_in;
+ payload.num_regs += nir->info.gs.vertices_in;
vue_prog_data->urb_read_length =
- ROUND_DOWN_TO(max_push_components / nir->info->gs.vertices_in, 8) / 8;
+ ROUND_DOWN_TO(max_push_components / nir->info.gs.vertices_in, 8) / 8;
}
}
@@ -5657,7 +5657,7 @@ fs_visitor::optimize()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
char filename[64]; \
snprintf(filename, 64, "%s%d-%s-%02d-%02d-" #pass, \
- stage_abbrev, dispatch_width, nir->info->name, iteration, pass_num); \
+ stage_abbrev, dispatch_width, nir->info.name, iteration, pass_num); \
\
backend_shader::dump_instructions(filename); \
} \
@@ -5671,7 +5671,7 @@ fs_visitor::optimize()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
char filename[64];
snprintf(filename, 64, "%s%d-%s-00-00-start",
- stage_abbrev, dispatch_width, nir->info->name);
+ stage_abbrev, dispatch_width, nir->info.name);
backend_shader::dump_instructions(filename);
}
@@ -5968,15 +5968,15 @@ fs_visitor::run_tcs_single_patch()
}
/* Fix the disptach mask */
- if (nir->info->tess.tcs_vertices_out % 8) {
+ if (nir->info.tess.tcs_vertices_out % 8) {
bld.CMP(bld.null_reg_ud(), invocation_id,
- brw_imm_ud(nir->info->tess.tcs_vertices_out), BRW_CONDITIONAL_L);
+ brw_imm_ud(nir->info.tess.tcs_vertices_out), BRW_CONDITIONAL_L);
bld.IF(BRW_PREDICATE_NORMAL);
}
emit_nir_code();
- if (nir->info->tess.tcs_vertices_out % 8) {
+ if (nir->info.tess.tcs_vertices_out % 8) {
bld.emit(BRW_OPCODE_ENDIF);
}
@@ -6119,8 +6119,8 @@ fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
emit_shader_time_begin();
calculate_urb_setup();
- if (nir->info->inputs_read > 0 ||
- (nir->info->outputs_read > 0 && !wm_key->coherent_fb_fetch)) {
+ if (nir->info.inputs_read > 0 ||
+ (nir->info.outputs_read > 0 && !wm_key->coherent_fb_fetch)) {
if (devinfo->gen < 6)
emit_interpolation_setup_gen4();
else
@@ -6284,8 +6284,8 @@ brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data,
static uint8_t
computed_depth_mode(const nir_shader *shader)
{
- if (shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- switch (shader->info->fs.depth_layout) {
+ if (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ switch (shader->info.fs.depth_layout) {
case FRAG_DEPTH_LAYOUT_NONE:
case FRAG_DEPTH_LAYOUT_ANY:
return BRW_PSCDEPTH_ON;
@@ -6465,25 +6465,25 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
/* key->alpha_test_func means simulating alpha testing via discards,
* so the shader definitely kills pixels.
*/
- prog_data->uses_kill = shader->info->fs.uses_discard ||
+ prog_data->uses_kill = shader->info.fs.uses_discard ||
key->alpha_test_func;
prog_data->uses_omask = key->multisample_fbo &&
- shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
+ shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
prog_data->computed_depth_mode = computed_depth_mode(shader);
prog_data->computed_stencil =
- shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
+ shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
prog_data->persample_dispatch =
key->multisample_fbo &&
(key->persample_interp ||
- (shader->info->system_values_read & (SYSTEM_BIT_SAMPLE_ID |
+ (shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
SYSTEM_BIT_SAMPLE_POS)) ||
- shader->info->fs.uses_sample_qualifier ||
- shader->info->outputs_read);
+ shader->info.fs.uses_sample_qualifier ||
+ shader->info.outputs_read);
- prog_data->early_fragment_tests = shader->info->fs.early_fragment_tests;
- prog_data->post_depth_coverage = shader->info->fs.post_depth_coverage;
- prog_data->inner_coverage = shader->info->fs.inner_coverage;
+ prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
+ prog_data->post_depth_coverage = shader->info.fs.post_depth_coverage;
+ prog_data->inner_coverage = shader->info.fs.inner_coverage;
prog_data->barycentric_interp_modes =
brw_compute_barycentric_interp_modes(compiler->devinfo, shader);
@@ -6566,9 +6566,9 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
g.enable_debug(ralloc_asprintf(mem_ctx, "%s fragment shader %s",
- shader->info->label ?
- shader->info->label : "unnamed",
- shader->info->name));
+ shader->info.label ?
+ shader->info.label : "unnamed",
+ shader->info.name));
}
if (simd8_cfg) {
@@ -6700,12 +6700,12 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
brw_nir_lower_intrinsics(shader, &prog_data->base);
shader = brw_postprocess_nir(shader, compiler, true);
- prog_data->local_size[0] = shader->info->cs.local_size[0];
- prog_data->local_size[1] = shader->info->cs.local_size[1];
- prog_data->local_size[2] = shader->info->cs.local_size[2];
+ prog_data->local_size[0] = shader->info.cs.local_size[0];
+ prog_data->local_size[1] = shader->info.cs.local_size[1];
+ prog_data->local_size[2] = shader->info.cs.local_size[2];
unsigned local_workgroup_size =
- shader->info->cs.local_size[0] * shader->info->cs.local_size[1] *
- shader->info->cs.local_size[2];
+ shader->info.cs.local_size[0] * shader->info.cs.local_size[1] *
+ shader->info.cs.local_size[2];
unsigned max_cs_threads = compiler->devinfo->max_cs_threads;
unsigned simd_required = DIV_ROUND_UP(local_workgroup_size, max_cs_threads);
@@ -6795,9 +6795,9 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
MESA_SHADER_COMPUTE);
if (INTEL_DEBUG & DEBUG_CS) {
char *name = ralloc_asprintf(mem_ctx, "%s compute shader %s",
- shader->info->label ? shader->info->label :
+ shader->info.label ? shader->info.label :
"unnamed",
- shader->info->name);
+ shader->info.name);
g.enable_debug(name);
}
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp
index 23cd4b73f07..2ea94ab6939 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -1853,7 +1853,7 @@ fs_visitor::emit_gs_vertex(const nir_src &vertex_count_nir_src,
* be recorded by transform feedback, we can simply discard all geometry
* bound to these streams when transform feedback is disabled.
*/
- if (stream_id > 0 && !nir->info->has_transform_feedback_varyings)
+ if (stream_id > 0 && !nir->info.has_transform_feedback_varyings)
return;
/* If we're outputting 32 control data bits or less, then we can wait
@@ -2008,12 +2008,12 @@ fs_visitor::emit_gs_input_load(const fs_reg &dst,
/* Use first_icp_handle as the base offset. There is one register
* of URB handles per vertex, so inform the register allocator that
- * we might read up to nir->info->gs.vertices_in registers.
+ * we might read up to nir->info.gs.vertices_in registers.
*/
bld.emit(SHADER_OPCODE_MOV_INDIRECT, icp_handle,
retype(brw_vec8_grf(first_icp_handle, 0), icp_handle.type),
fs_reg(icp_offset_bytes),
- brw_imm_ud(nir->info->gs.vertices_in * REG_SIZE));
+ brw_imm_ud(nir->info.gs.vertices_in * REG_SIZE));
}
} else {
assert(gs_prog_data->invocations > 1);
@@ -2039,12 +2039,12 @@ fs_visitor::emit_gs_input_load(const fs_reg &dst,
/* Use first_icp_handle as the base offset. There is one DWord
* of URB handles per vertex, so inform the register allocator that
- * we might read up to ceil(nir->info->gs.vertices_in / 8) registers.
+ * we might read up to ceil(nir->info.gs.vertices_in / 8) registers.
*/
bld.emit(SHADER_OPCODE_MOV_INDIRECT, icp_handle,
retype(brw_vec8_grf(first_icp_handle, 0), icp_handle.type),
fs_reg(icp_offset_bytes),
- brw_imm_ud(DIV_ROUND_UP(nir->info->gs.vertices_in, 8) *
+ brw_imm_ud(DIV_ROUND_UP(nir->info.gs.vertices_in, 8) *
REG_SIZE));
}
}
@@ -3849,7 +3849,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
*/
brw_mark_surface_used(prog_data,
stage_prog_data->binding_table.ubo_start +
- nir->info->num_ubos - 1);
+ nir->info.num_ubos - 1);
}
nir_const_value *const_offset = nir_src_as_const_value(instr->src[1]);
@@ -3919,7 +3919,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
*/
brw_mark_surface_used(prog_data,
stage_prog_data->binding_table.ssbo_start +
- nir->info->num_ssbos - 1);
+ nir->info.num_ssbos - 1);
}
fs_reg offset_reg;
@@ -3959,7 +3959,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
brw_mark_surface_used(prog_data,
stage_prog_data->binding_table.ssbo_start +
- nir->info->num_ssbos - 1);
+ nir->info.num_ssbos - 1);
}
/* Value */
@@ -4171,7 +4171,7 @@ fs_visitor::nir_emit_ssbo_atomic(const fs_builder &bld,
*/
brw_mark_surface_used(prog_data,
stage_prog_data->binding_table.ssbo_start +
- nir->info->num_ssbos - 1);
+ nir->info.num_ssbos - 1);
}
fs_reg offset = get_nir_src(instr->src[1]);
diff --git a/src/intel/compiler/brw_fs_visitor.cpp b/src/intel/compiler/brw_fs_visitor.cpp
index cea38d86237..cd411481d84 100644
--- a/src/intel/compiler/brw_fs_visitor.cpp
+++ b/src/intel/compiler/brw_fs_visitor.cpp
@@ -36,7 +36,7 @@ fs_reg *
fs_visitor::emit_vs_system_value(int location)
{
fs_reg *reg = new(this->mem_ctx)
- fs_reg(ATTR, 4 * _mesa_bitcount_64(nir->info->inputs_read),
+ fs_reg(ATTR, 4 * _mesa_bitcount_64(nir->info.inputs_read),
BRW_REGISTER_TYPE_D);
struct brw_vs_prog_data *vs_prog_data = brw_vs_prog_data(prog_data);
@@ -60,7 +60,7 @@ fs_visitor::emit_vs_system_value(int location)
vs_prog_data->uses_instanceid = true;
break;
case SYSTEM_VALUE_DRAW_ID:
- if (nir->info->system_values_read &
+ if (nir->info.system_values_read &
(BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
@@ -414,13 +414,13 @@ fs_visitor::emit_single_fb_write(const fs_builder &bld,
fs_reg src_depth, src_stencil;
if (source_depth_to_render_target) {
- if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
+ if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
src_depth = frag_depth;
else
src_depth = fs_reg(brw_vec8_grf(payload.source_depth_reg, 0));
}
- if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL))
+ if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL))
src_stencil = frag_stencil;
const fs_reg sources[] = {
@@ -459,7 +459,7 @@ fs_visitor::emit_fb_writes()
limit_dispatch_width(8, "Depth writes unsupported in SIMD16+ mode.\n");
}
- if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
+ if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
/* From the 'Render Target Write message' section of the docs:
* "Output Stencil is not supported with SIMD16 Render Target Write
* Messages."
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index 3c0a7ced572..1bd6d02aaef 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -199,8 +199,8 @@ remap_patch_urb_offsets(nir_block *block, nir_builder *b,
const struct brw_vue_map *vue_map,
GLenum tes_primitive_mode)
{
- const bool is_passthrough_tcs = b->shader->info->name &&
- strcmp(b->shader->info->name, "passthrough") == 0;
+ const bool is_passthrough_tcs = b->shader->info.name &&
+ strcmp(b->shader->info.name, "passthrough") == 0;
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
@@ -283,7 +283,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
nir_foreach_function(function, nir) {
if (function->impl) {
nir_foreach_block(block, function->impl) {
- remap_vs_attrs(block, nir->info);
+ remap_vs_attrs(block, &nir->info);
}
}
}
@@ -337,7 +337,7 @@ brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue_map)
nir_builder_init(&b, function->impl);
nir_foreach_block(block, function->impl) {
remap_patch_urb_offsets(block, &b, vue_map,
- nir->info->tess.primitive_mode);
+ nir->info.tess.primitive_mode);
}
}
}
diff --git a/src/intel/compiler/brw_nir_intrinsics.c b/src/intel/compiler/brw_nir_intrinsics.c
index 901a1fb0ab9..d63570fa2a7 100644
--- a/src/intel/compiler/brw_nir_intrinsics.c
+++ b/src/intel/compiler/brw_nir_intrinsics.c
@@ -41,7 +41,7 @@ read_thread_local_id(struct lower_intrinsics_state *state)
{
nir_builder *b = &state->builder;
nir_shader *nir = state->nir;
- const unsigned *sizes = nir->info->cs.local_size;
+ const unsigned *sizes = nir->info.cs.local_size;
const unsigned group_size = sizes[0] * sizes[1] * sizes[2];
/* Some programs have local_size dimensions so small that the thread local
@@ -111,7 +111,7 @@ lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
* (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) %
* gl_WorkGroupSize.z;
*/
- unsigned *size = nir->info->cs.local_size;
+ unsigned *size = nir->info.cs.local_size;
nir_ssa_def *local_index = nir_load_local_invocation_index(b);
diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp
index 304b4ecf4fa..269b8a099a4 100644
--- a/src/intel/compiler/brw_shader.cpp
+++ b/src/intel/compiler/brw_shader.cpp
@@ -1168,8 +1168,8 @@ brw_compile_tes(const struct brw_compiler *compiler,
const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
- nir->info->inputs_read = key->inputs_read;
- nir->info->patch_inputs_read = key->patch_inputs_read;
+ nir->info.inputs_read = key->inputs_read;
+ nir->info.patch_inputs_read = key->patch_inputs_read;
nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
brw_nir_lower_tes_inputs(nir, input_vue_map);
@@ -1177,8 +1177,8 @@ brw_compile_tes(const struct brw_compiler *compiler,
nir = brw_postprocess_nir(nir, compiler, is_scalar);
brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
- nir->info->outputs_written,
- nir->info->separate_shader);
+ nir->info.outputs_written,
+ nir->info.separate_shader);
unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
@@ -1190,10 +1190,10 @@ brw_compile_tes(const struct brw_compiler *compiler,
}
prog_data->base.clip_distance_mask =
- ((1 << nir->info->clip_distance_array_size) - 1);
+ ((1 << nir->info.clip_distance_array_size) - 1);
prog_data->base.cull_distance_mask =
- ((1 << nir->info->cull_distance_array_size) - 1) <<
- nir->info->clip_distance_array_size;
+ ((1 << nir->info.cull_distance_array_size) - 1) <<
+ nir->info.clip_distance_array_size;
/* URB entry sizes are stored as a multiple of 64 bytes. */
prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
@@ -1206,9 +1206,9 @@ brw_compile_tes(const struct brw_compiler *compiler,
TESS_SPACING_FRACTIONAL_EVEN - 1);
prog_data->partitioning =
- (enum brw_tess_partitioning) (nir->info->tess.spacing - 1);
+ (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
- switch (nir->info->tess.primitive_mode) {
+ switch (nir->info.tess.primitive_mode) {
case GL_QUADS:
prog_data->domain = BRW_TESS_DOMAIN_QUAD;
break;
@@ -1222,14 +1222,14 @@ brw_compile_tes(const struct brw_compiler *compiler,
unreachable("invalid domain shader primitive mode");
}
- if (nir->info->tess.point_mode) {
+ if (nir->info.tess.point_mode) {
prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
- } else if (nir->info->tess.primitive_mode == GL_ISOLINES) {
+ } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
} else {
/* Hardware winding order is backwards from OpenGL */
prog_data->output_topology =
- nir->info->tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
+ nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
: BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
}
@@ -1259,9 +1259,9 @@ brw_compile_tes(const struct brw_compiler *compiler,
if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
g.enable_debug(ralloc_asprintf(mem_ctx,
"%s tessellation evaluation shader %s",
- nir->info->label ? nir->info->label
+ nir->info.label ? nir->info.label
: "unnamed",
- nir->info->name));
+ nir->info.name));
}
g.generate_code(v.cfg, 8);
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index 70487d3c151..9f280840091 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -2620,7 +2620,7 @@ vec4_visitor::run()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
char filename[64]; \
snprintf(filename, 64, "%s-%s-%02d-%02d-" #pass, \
- stage_abbrev, nir->info->name, iteration, pass_num); \
+ stage_abbrev, nir->info.name, iteration, pass_num); \
\
backend_shader::dump_instructions(filename); \
} \
@@ -2633,7 +2633,7 @@ vec4_visitor::run()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
char filename[64];
snprintf(filename, 64, "%s-%s-00-00-start",
- stage_abbrev, nir->info->name);
+ stage_abbrev, nir->info.name);
backend_shader::dump_instructions(filename);
}
@@ -2779,17 +2779,17 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
const unsigned *assembly = NULL;
prog_data->base.clip_distance_mask =
- ((1 << shader->info->clip_distance_array_size) - 1);
+ ((1 << shader->info.clip_distance_array_size) - 1);
prog_data->base.cull_distance_mask =
- ((1 << shader->info->cull_distance_array_size) - 1) <<
- shader->info->clip_distance_array_size;
+ ((1 << shader->info.cull_distance_array_size) - 1) <<
+ shader->info.clip_distance_array_size;
unsigned nr_attribute_slots = _mesa_bitcount_64(prog_data->inputs_read);
/* gl_VertexID and gl_InstanceID are system values, but arrive via an
* incoming vertex attribute. So, add an extra slot.
*/
- if (shader->info->system_values_read &
+ if (shader->info.system_values_read &
(BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
@@ -2798,13 +2798,13 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
}
/* gl_DrawID has its very own vec4 */
- if (shader->info->system_values_read &
+ if (shader->info.system_values_read &
BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) {
nr_attribute_slots++;
}
unsigned nr_attributes = nr_attribute_slots -
- DIV_ROUND_UP(_mesa_bitcount_64(shader->info->double_inputs_read), 2);
+ DIV_ROUND_UP(_mesa_bitcount_64(shader->info.double_inputs_read), 2);
/* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry
* Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in
@@ -2858,9 +2858,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
if (INTEL_DEBUG & DEBUG_VS) {
const char *debug_name =
ralloc_asprintf(mem_ctx, "%s vertex shader %s",
- shader->info->label ? shader->info->label :
+ shader->info.label ? shader->info.label :
"unnamed",
- shader->info->name);
+ shader->info.name);
g.enable_debug(debug_name);
}
diff --git a/src/intel/compiler/brw_vec4_generator.cpp b/src/intel/compiler/brw_vec4_generator.cpp
index 753b00c4ed1..8505f693499 100644
--- a/src/intel/compiler/brw_vec4_generator.cpp
+++ b/src/intel/compiler/brw_vec4_generator.cpp
@@ -2192,8 +2192,8 @@ generate_code(struct brw_codegen *p,
if (unlikely(debug_flag)) {
fprintf(stderr, "Native code for %s %s shader %s:\n",
- nir->info->label ? nir->info->label : "unnamed",
- _mesa_shader_stage_to_string(nir->stage), nir->info->name);
+ nir->info.label ? nir->info.label : "unnamed",
+ _mesa_shader_stage_to_string(nir->stage), nir->info.name);
fprintf(stderr, "%s vec4 shader: %d instructions. %d loops. %u cycles. %d:%d "
"spills:fills. Compacted %d to %d bytes (%.0f%%)\n",
diff --git a/src/intel/compiler/brw_vec4_gs_visitor.cpp b/src/intel/compiler/brw_vec4_gs_visitor.cpp
index 4a8b5be30e1..9793ef50125 100644
--- a/src/intel/compiler/brw_vec4_gs_visitor.cpp
+++ b/src/intel/compiler/brw_vec4_gs_visitor.cpp
@@ -85,7 +85,7 @@ vec4_gs_visitor::setup_varying_inputs(int payload_reg, int *attribute_map,
* so the total number of input slots that will be delivered to the GS (and
* thus the stride of the input arrays) is urb_read_length * 2.
*/
- const unsigned num_input_vertices = nir->info->gs.vertices_in;
+ const unsigned num_input_vertices = nir->info.gs.vertices_in;
assert(num_input_vertices <= MAX_GS_INPUT_VERTICES);
unsigned input_array_stride = prog_data->urb_read_length * 2;
@@ -455,7 +455,7 @@ vec4_gs_visitor::gs_emit_vertex(int stream_id)
* be recorded by transform feedback, we can simply discard all geometry
* bound to these streams when transform feedback is disabled.
*/
- if (stream_id > 0 && !nir->info->has_transform_feedback_varyings)
+ if (stream_id > 0 && !nir->info.has_transform_feedback_varyings)
return;
/* If we're outputting 32 control data bits or less, then we can wait
@@ -628,10 +628,10 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
* For SSO pipelines, we use a fixed VUE map layout based on variable
* locations, so we can rely on rendezvous-by-location making this work.
*/
- GLbitfield64 inputs_read = shader->info->inputs_read;
+ GLbitfield64 inputs_read = shader->info.inputs_read;
brw_compute_vue_map(compiler->devinfo,
&c.input_vue_map, inputs_read,
- shader->info->separate_shader);
+ shader->info.separate_shader);
shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, is_scalar);
brw_nir_lower_vue_inputs(shader, is_scalar, &c.input_vue_map);
@@ -639,21 +639,21 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
shader = brw_postprocess_nir(shader, compiler, is_scalar);
prog_data->base.clip_distance_mask =
- ((1 << shader->info->clip_distance_array_size) - 1);
+ ((1 << shader->info.clip_distance_array_size) - 1);
prog_data->base.cull_distance_mask =
- ((1 << shader->info->cull_distance_array_size) - 1) <<
- shader->info->clip_distance_array_size;
+ ((1 << shader->info.cull_distance_array_size) - 1) <<
+ shader->info.clip_distance_array_size;
prog_data->include_primitive_id =
- (shader->info->system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID)) != 0;
+ (shader->info.system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID)) != 0;
- prog_data->invocations = shader->info->gs.invocations;
+ prog_data->invocations = shader->info.gs.invocations;
if (compiler->devinfo->gen >= 8)
prog_data->static_vertex_count = nir_gs_count_vertices(shader);
if (compiler->devinfo->gen >= 7) {
- if (shader->info->gs.output_primitive == GL_POINTS) {
+ if (shader->info.gs.output_primitive == GL_POINTS) {
/* When the output type is points, the geometry shader may output data
* to multiple streams, and EndPrimitive() has no effect. So we
* configure the hardware to interpret the control data as stream ID.
@@ -678,14 +678,14 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
* EndPrimitive().
*/
c.control_data_bits_per_vertex =
- shader->info->gs.uses_end_primitive ? 1 : 0;
+ shader->info.gs.uses_end_primitive ? 1 : 0;
}
} else {
/* There are no control data bits in gen6. */
c.control_data_bits_per_vertex = 0;
}
c.control_data_header_size_bits =
- shader->info->gs.vertices_out * c.control_data_bits_per_vertex;
+ shader->info.gs.vertices_out * c.control_data_bits_per_vertex;
/* 1 HWORD = 32 bytes = 256 bits */
prog_data->control_data_header_size_hwords =
@@ -780,7 +780,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
unsigned output_size_bytes;
if (compiler->devinfo->gen >= 7) {
output_size_bytes =
- prog_data->output_vertex_size_hwords * 32 * shader->info->gs.vertices_out;
+ prog_data->output_vertex_size_hwords * 32 * shader->info.gs.vertices_out;
output_size_bytes += 32 * prog_data->control_data_header_size_hwords;
} else {
output_size_bytes = prog_data->output_vertex_size_hwords * 32;
@@ -814,11 +814,11 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
else
prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 128) / 128;
- assert(shader->info->gs.output_primitive < ARRAY_SIZE(gl_prim_to_hw_prim));
+ assert(shader->info.gs.output_primitive < ARRAY_SIZE(gl_prim_to_hw_prim));
prog_data->output_topology =
- gl_prim_to_hw_prim[shader->info->gs.output_primitive];
+ gl_prim_to_hw_prim[shader->info.gs.output_primitive];
- prog_data->vertices_in = shader->info->gs.vertices_in;
+ prog_data->vertices_in = shader->info.gs.vertices_in;
/* GS inputs are read from the VUE 256 bits (2 vec4's) at a time, so we
* need to program a URB read length of ceiling(num_slots / 2).
@@ -847,9 +847,9 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
false, MESA_SHADER_GEOMETRY);
if (unlikely(INTEL_DEBUG & DEBUG_GS)) {
const char *label =
- shader->info->label ? shader->info->label : "unnamed";
+ shader->info.label ? shader->info.label : "unnamed";
char *name = ralloc_asprintf(mem_ctx, "%s geometry shader %s",
- label, shader->info->name);
+ label, shader->info.name);
g.enable_debug(name);
}
g.generate_code(v.cfg, 8);
diff --git a/src/intel/compiler/brw_vec4_nir.cpp b/src/intel/compiler/brw_vec4_nir.cpp
index a82d52088a8..8424e17e25c 100644
--- a/src/intel/compiler/brw_vec4_nir.cpp
+++ b/src/intel/compiler/brw_vec4_nir.cpp
@@ -570,7 +570,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ssbo_start +
- nir->info->num_ssbos - 1);
+ nir->info.num_ssbos - 1);
}
/* Offset */
@@ -736,7 +736,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
*/
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ssbo_start +
- nir->info->num_ssbos - 1);
+ nir->info.num_ssbos - 1);
}
src_reg offset_reg;
@@ -948,7 +948,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
*/
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ubo_start +
- nir->info->num_ubos - 1);
+ nir->info.num_ubos - 1);
}
src_reg offset_reg;
@@ -1046,7 +1046,7 @@ vec4_visitor::nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr)
*/
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ssbo_start +
- nir->info->num_ssbos - 1);
+ nir->info.num_ssbos - 1);
}
src_reg offset = get_nir_src(instr->src[1], 1);
diff --git a/src/intel/compiler/brw_vec4_tcs.cpp b/src/intel/compiler/brw_vec4_tcs.cpp
index d4a647d029f..c362a0a5f14 100644
--- a/src/intel/compiler/brw_vec4_tcs.cpp
+++ b/src/intel/compiler/brw_vec4_tcs.cpp
@@ -95,9 +95,9 @@ vec4_tcs_visitor::emit_prolog()
* HS instance dispatched will only have its bottom half doing real
* work, and so we need to disable the upper half:
*/
- if (nir->info->tess.tcs_vertices_out % 2) {
+ if (nir->info.tess.tcs_vertices_out % 2) {
emit(CMP(dst_null_d(), invocation_id,
- brw_imm_ud(nir->info->tess.tcs_vertices_out),
+ brw_imm_ud(nir->info.tess.tcs_vertices_out),
BRW_CONDITIONAL_L));
/* Matching ENDIF is in emit_thread_end() */
@@ -112,7 +112,7 @@ vec4_tcs_visitor::emit_thread_end()
vec4_instruction *inst;
current_annotation = "thread end";
- if (nir->info->tess.tcs_vertices_out % 2) {
+ if (nir->info.tess.tcs_vertices_out % 2) {
emit(BRW_OPCODE_ENDIF);
}
@@ -402,15 +402,15 @@ brw_compile_tcs(const struct brw_compiler *compiler,
const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_CTRL];
nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
- nir->info->outputs_written = key->outputs_written;
- nir->info->patch_outputs_written = key->patch_outputs_written;
+ nir->info.outputs_written = key->outputs_written;
+ nir->info.patch_outputs_written = key->patch_outputs_written;
struct brw_vue_map input_vue_map;
- brw_compute_vue_map(devinfo, &input_vue_map, nir->info->inputs_read,
- nir->info->separate_shader);
+ brw_compute_vue_map(devinfo, &input_vue_map, nir->info.inputs_read,
+ nir->info.separate_shader);
brw_compute_tess_vue_map(&vue_prog_data->vue_map,
- nir->info->outputs_written,
- nir->info->patch_outputs_written);
+ nir->info.outputs_written,
+ nir->info.patch_outputs_written);
nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
brw_nir_lower_vue_inputs(nir, is_scalar, &input_vue_map);
@@ -422,9 +422,9 @@ brw_compile_tcs(const struct brw_compiler *compiler,
nir = brw_postprocess_nir(nir, compiler, is_scalar);
if (is_scalar)
- prog_data->instances = DIV_ROUND_UP(nir->info->tess.tcs_vertices_out, 8);
+ prog_data->instances = DIV_ROUND_UP(nir->info.tess.tcs_vertices_out, 8);
else
- prog_data->instances = DIV_ROUND_UP(nir->info->tess.tcs_vertices_out, 2);
+ prog_data->instances = DIV_ROUND_UP(nir->info.tess.tcs_vertices_out, 2);
/* Compute URB entry size. The maximum allowed URB entry size is 32k.
* That divides up as follows:
@@ -443,7 +443,7 @@ brw_compile_tcs(const struct brw_compiler *compiler,
unsigned output_size_bytes = 0;
/* Note that the patch header is counted in num_per_patch_slots. */
output_size_bytes += num_per_patch_slots * 16;
- output_size_bytes += nir->info->tess.tcs_vertices_out *
+ output_size_bytes += nir->info.tess.tcs_vertices_out *
num_per_vertex_slots * 16;
assert(output_size_bytes >= 1);
@@ -485,9 +485,9 @@ brw_compile_tcs(const struct brw_compiler *compiler,
if (unlikely(INTEL_DEBUG & DEBUG_TCS)) {
g.enable_debug(ralloc_asprintf(mem_ctx,
"%s tessellation control shader %s",
- nir->info->label ? nir->info->label
+ nir->info.label ? nir->info.label
: "unnamed",
- nir->info->name));
+ nir->info.name));
}
g.generate_code(v.cfg, 8);
diff --git a/src/intel/compiler/brw_wm_iz.cpp b/src/intel/compiler/brw_wm_iz.cpp
index 11d4f76b368..fead16586b6 100644
--- a/src/intel/compiler/brw_wm_iz.cpp
+++ b/src/intel/compiler/brw_wm_iz.cpp
@@ -142,7 +142,7 @@ void fs_visitor::setup_fs_payload_gen4()
}
prog_data->uses_src_depth =
- (nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0;
+ (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
if (wm_iz_table[lookup].sd_present || prog_data->uses_src_depth ||
kill_stats_promoted_workaround) {
payload.source_depth_reg = reg;
diff --git a/src/intel/compiler/gen6_gs_visitor.cpp b/src/intel/compiler/gen6_gs_visitor.cpp
index 075bc4ad487..f76cdf02556 100644
--- a/src/intel/compiler/gen6_gs_visitor.cpp
+++ b/src/intel/compiler/gen6_gs_visitor.cpp
@@ -64,7 +64,7 @@ gen6_gs_visitor::emit_prolog()
this->vertex_output = src_reg(this,
glsl_type::uint_type,
(prog_data->vue_map.num_slots + 1) *
- nir->info->gs.vertices_out);
+ nir->info.gs.vertices_out);
this->vertex_output_offset = src_reg(this, glsl_type::uint_type);
emit(MOV(dst_reg(this->vertex_output_offset), brw_imm_ud(0u)));
@@ -178,7 +178,7 @@ gen6_gs_visitor::gs_emit_vertex(int stream_id)
dst_reg dst(this->vertex_output);
dst.reladdr = ralloc(mem_ctx, src_reg);
memcpy(dst.reladdr, &this->vertex_output_offset, sizeof(src_reg));
- if (nir->info->gs.output_primitive == GL_POINTS) {
+ if (nir->info.gs.output_primitive == GL_POINTS) {
/* If we are outputting points, then every vertex has PrimStart and
* PrimEnd set.
*/
@@ -207,7 +207,7 @@ gen6_gs_visitor::gs_end_primitive()
/* Calling EndPrimitive() is optional for point output. In this case we set
* the PrimEnd flag when we process EmitVertex().
*/
- if (nir->info->gs.output_primitive == GL_POINTS)
+ if (nir->info.gs.output_primitive == GL_POINTS)
return;
/* Otherwise we know that the last vertex we have processed was the last
@@ -219,7 +219,7 @@ gen6_gs_visitor::gs_end_primitive()
* comparison below (hence the num_output_vertices + 1 in the comparison
* below).
*/
- unsigned num_output_vertices = nir->info->gs.vertices_out;
+ unsigned num_output_vertices = nir->info.gs.vertices_out;
emit(CMP(dst_null_ud(), this->vertex_count,
brw_imm_ud(num_output_vertices + 1), BRW_CONDITIONAL_L));
vec4_instruction *inst = emit(CMP(dst_null_ud(),
@@ -323,7 +323,7 @@ gen6_gs_visitor::emit_thread_end()
* first_vertex is not zero. This is only relevant for outputs other than
* points because in the point case we set PrimEnd on all vertices.
*/
- if (nir->info->gs.output_primitive != GL_POINTS) {
+ if (nir->info.gs.output_primitive != GL_POINTS) {
emit(CMP(dst_null_ud(), this->first_vertex, brw_imm_ud(0u), BRW_CONDITIONAL_Z));
emit(IF(BRW_PREDICATE_NORMAL));
gs_end_primitive();
@@ -625,7 +625,7 @@ gen6_gs_visitor::xfb_write()
emit(BRW_OPCODE_ENDIF);
/* Write transform feedback data for all processed vertices. */
- for (int i = 0; i < (int)nir->info->gs.vertices_out; i++) {
+ for (int i = 0; i < (int)nir->info.gs.vertices_out; i++) {
emit(MOV(dst_reg(sol_temp), brw_imm_d(i)));
emit(CMP(dst_null_d(), sol_temp, this->vertex_count,
BRW_CONDITIONAL_L));
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index e96e2fcedba..5b69d1b9e08 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -173,7 +173,7 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
NIR_PASS_V(nir, nir_lower_system_values);
/* Vulkan uses the separate-shader linking model */
- nir->info->separate_shader = true;
+ nir->info.separate_shader = true;
nir = brw_preprocess_nir(compiler, nir);
@@ -393,8 +393,8 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
prog_data->nr_params += MAX_PUSH_CONSTANTS_SIZE / sizeof(float);
}
- if (nir->info->num_images > 0) {
- prog_data->nr_params += nir->info->num_images * BRW_IMAGE_PARAM_SIZE;
+ if (nir->info.num_images > 0) {
+ prog_data->nr_params += nir->info.num_images * BRW_IMAGE_PARAM_SIZE;
pipeline->needs_data_cache = true;
}
@@ -402,7 +402,7 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
((struct brw_cs_prog_data *)prog_data)->thread_local_id_index =
prog_data->nr_params++; /* The CS Thread ID uniform */
- if (nir->info->num_ssbos > 0)
+ if (nir->info.num_ssbos > 0)
pipeline->needs_data_cache = true;
if (prog_data->nr_params > 0) {
@@ -525,13 +525,13 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
ralloc_steal(mem_ctx, nir);
- prog_data.inputs_read = nir->info->inputs_read;
- prog_data.double_inputs_read = nir->info->double_inputs_read;
+ prog_data.inputs_read = nir->info.inputs_read;
+ prog_data.double_inputs_read = nir->info.double_inputs_read;
brw_compute_vue_map(&pipeline->device->info,
&prog_data.base.vue_map,
- nir->info->outputs_written,
- nir->info->separate_shader);
+ nir->info.outputs_written,
+ nir->info.separate_shader);
unsigned code_size;
const unsigned *shader_code =
@@ -663,10 +663,10 @@ anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
nir_lower_tes_patch_vertices(tes_nir,
- tcs_nir->info->tess.tcs_vertices_out);
+ tcs_nir->info.tess.tcs_vertices_out);
/* Copy TCS info into the TES info */
- merge_tess_info(tes_nir->info, tcs_nir->info);
+ merge_tess_info(&tes_nir->info, &tcs_nir->info);
anv_fill_binding_table(&tcs_prog_data.base.base, 0);
anv_fill_binding_table(&tes_prog_data.base.base, 0);
@@ -680,13 +680,13 @@ anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
* this comes from the SPIR-V, which is part of the hash used for the
* pipeline cache. So it should be safe.
*/
- tcs_key.tes_primitive_mode = tes_nir->info->tess.primitive_mode;
- tcs_key.outputs_written = tcs_nir->info->outputs_written;
- tcs_key.patch_outputs_written = tcs_nir->info->patch_outputs_written;
+ tcs_key.tes_primitive_mode = tes_nir->info.tess.primitive_mode;
+ tcs_key.outputs_written = tcs_nir->info.outputs_written;
+ tcs_key.patch_outputs_written = tcs_nir->info.patch_outputs_written;
tcs_key.quads_workaround =
devinfo->gen < 9 &&
- tes_nir->info->tess.primitive_mode == 7 /* GL_QUADS */ &&
- tes_nir->info->tess.spacing == TESS_SPACING_EQUAL;
+ tes_nir->info.tess.primitive_mode == 7 /* GL_QUADS */ &&
+ tes_nir->info.tess.spacing == TESS_SPACING_EQUAL;
tes_key.inputs_read = tcs_key.outputs_written;
tes_key.patch_inputs_read = tcs_key.patch_outputs_written;
@@ -791,8 +791,8 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
brw_compute_vue_map(&pipeline->device->info,
&prog_data.base.vue_map,
- nir->info->outputs_written,
- nir->info->separate_shader);
+ nir->info.outputs_written,
+ nir->info.separate_shader);
unsigned code_size;
const unsigned *shader_code =