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authorAlejandro Piñeiro <[email protected]>2017-01-13 11:39:24 -0200
committerAlejandro Piñeiro <[email protected]>2017-01-19 11:55:41 -0200
commit905961452ad3e7e29745dad78d70b2973377982b (patch)
tree60cbf6838c937c2640993f6611d318c97edf537f /src/intel
parentd7d32b3bfe86bd89d94d59393907bce1cb9dab7c (diff)
mesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for NONE attachment type
When the attachment type is NONE (att->Type), FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE should be NONE always. Note that technically, the current behaviour follows the spec. From OpenGL 4.5 spec, Section 9.2.3 "Framebuffer Object Queries": "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then either no framebuffer is bound to target; or the default framebuffer is bound, attachment is DEPTH or STENCIL, and the number of depth or stencil bits, respectively, is zero." Reading literally this paragraph, for the default framebuffer, NONE should be only returned if attachment is DEPTH and STENCIL without being allocated. But it doesn't makes too much sense to return DEFAULT_FRAMEBUFFER if the attachment type is NONE. For example, this can happens if the attachment is FRONT_RIGHT run on monoscopic mode, as that attachment is only available on stereo mode. With the current behaviour, defensive querying of the object type would not work properly. So you could query the object type checking for NONE, get DEFAULT_FRAMEBUFFER, and then get and INVALID_OPERATION when requesting other pnames (like RED_SIZE), as the real attachment type is NONE. This fixes: GL45-CTS.direct_state_access.framebuffers_get_attachment_parameters v2: don't change the behaviour for att->Type != GL_NONE, as caused some ES CTS regressions v3: simplify condition (Iago) Reviewed-by: Iago Toral Quiroga <[email protected]>
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