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authorJason Ekstrand <[email protected]>2019-08-13 11:08:40 -0500
committerMarge Bot <[email protected]>2020-06-23 17:43:53 +0000
commitecda98fbb2d27a9b6d2d3e1d30368b2b9b1cd027 (patch)
treeb6f71e0517d10c3fd75321406064a1fdfe6fc825 /src/intel
parent479797e130410b230cc5cd7642592c8e2c00af54 (diff)
intel/compiler: Expose brw_texture_offset to C
Some day we probably want to move it out of brw_shader if we're going to share it with IBC but that can be another day. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5596>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/compiler/brw_shader.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/intel/compiler/brw_shader.h b/src/intel/compiler/brw_shader.h
index 984026f771d..03b09cce8e1 100644
--- a/src/intel/compiler/brw_shader.h
+++ b/src/intel/compiler/brw_shader.h
@@ -89,9 +89,6 @@ public:
virtual void invalidate_analysis(brw::analysis_dependency_class c);
};
-bool brw_texture_offset(const nir_tex_instr *tex, unsigned src,
- uint32_t *offset_bits);
-
#else
struct backend_shader;
#endif /* __cplusplus */
@@ -128,6 +125,9 @@ brw_get_scratch_size(int size)
return MAX2(1024, util_next_power_of_two(size));
}
+bool brw_texture_offset(const nir_tex_instr *tex, unsigned src,
+ uint32_t *offset_bits);
+
/**
* Scratch data used when compiling a GLSL geometry shader.
*/