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authorTimothy Arceri <[email protected]>2016-08-15 10:09:25 +1000
committerJason Ekstrand <[email protected]>2016-12-05 14:00:35 -0800
commit9404439a754e5640ccd98df40fa694835c0d8759 (patch)
tree5764e7da8402ae6c9e62991a01afcd80813cc3f3 /src/intel
parent0c70b26a2d66ab05e0ab551a8206538914aed531 (diff)
i965: use nir_lower_indirect_derefs() for GLSL
This moves the nir_lower_indirect_derefs() call into brw_preprocess_nir() so thats is called by both OpenGL and Vulkan and removes that call to the old GLSL IR pass lower_variable_index_to_cond_assign() We want to do this pass in nir to be able to move loop unrolling to nir. There is a increase of 1-3 instructions in a small number of shaders, and 2 Kerbal Space program shaders that increase by 32 instructions. Shader-db results BDW: total instructions in shared programs: 8705873 -> 8706194 (0.00%) instructions in affected programs: 32515 -> 32836 (0.99%) helped: 3 HURT: 79 total cycles in shared programs: 74618120 -> 74583476 (-0.05%) cycles in affected programs: 528104 -> 493460 (-6.56%) helped: 47 HURT: 37 LOST: 2 GAINED: 0
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/vulkan/anv_pipeline.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 9b65e353a90..6b0a3c97586 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -177,16 +177,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
nir_shader_gather_info(nir, entry_point->impl);
- nir_variable_mode indirect_mask = 0;
- if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput)
- indirect_mask |= nir_var_shader_in;
- if (compiler->glsl_compiler_options[stage].EmitNoIndirectOutput)
- indirect_mask |= nir_var_shader_out;
- if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp)
- indirect_mask |= nir_var_local;
-
- nir_lower_indirect_derefs(nir, indirect_mask);
-
return nir;
}