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authorCaio Marcelo de Oliveira Filho <[email protected]>2020-03-03 12:51:53 -0800
committerCaio Marcelo de Oliveira Filho <[email protected]>2020-03-12 13:18:54 -0700
commit6df0ac265397420cbe43e2091c0e0da1fa57e9d1 (patch)
tree6fa9939249ff0d8b39bea676ebd9becf0a30eea4 /src/intel
parentd1c13f01aa8f231cd377506b3932e6300f429b79 (diff)
anv: Decouple flush_descriptor_sets() helpers from pipeline struct
Pass the `anv_shader_bin *` instead of expecting the helpers to peek into the pipeline struct. Also reach for the device from the cmd_buffer instead of the pipeline. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c39
1 files changed, 19 insertions, 20 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 0f44cff4001..2c4ecdee7f2 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -2470,15 +2470,13 @@ anv_descriptor_set_address(struct anv_cmd_buffer *cmd_buffer,
static VkResult
emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
struct anv_cmd_pipeline_state *pipe_state,
- gl_shader_stage stage,
+ struct anv_shader_bin *shader,
struct anv_state *bt_state)
{
struct anv_subpass *subpass = cmd_buffer->state.subpass;
uint32_t state_offset;
- struct anv_pipeline *pipeline = pipe_state->pipeline;
-
- struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map;
+ struct anv_pipeline_bind_map *map = &shader->bind_map;
if (map->surface_count == 0) {
*bt_state = (struct anv_state) { 0, };
return VK_SUCCESS;
@@ -2510,7 +2508,7 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
case ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS:
/* Color attachment binding */
- assert(stage == MESA_SHADER_FRAGMENT);
+ assert(shader->stage == MESA_SHADER_FRAGMENT);
if (binding->index < subpass->color_count) {
const unsigned att =
subpass->color_attachments[binding->index].attachment;
@@ -2538,11 +2536,10 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
anv_cmd_buffer_alloc_surface_state(cmd_buffer);
struct anv_address constant_data = {
- .bo = pipeline->device->dynamic_state_pool.block_pool.bo,
- .offset = pipeline->shaders[stage]->constant_data.offset,
+ .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
+ .offset = shader->constant_data.offset,
};
- unsigned constant_data_size =
- pipeline->shaders[stage]->constant_data_size;
+ unsigned constant_data_size = shader->constant_data_size;
const enum isl_format format =
anv_isl_format_for_descriptor_type(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
@@ -2557,7 +2554,7 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
case ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS: {
/* This is always the first binding for compute shaders */
- assert(stage == MESA_SHADER_COMPUTE && s == 0);
+ assert(shader->stage == MESA_SHADER_COMPUTE && s == 0);
struct anv_state surface_state =
anv_cmd_buffer_alloc_surface_state(cmd_buffer);
@@ -2613,7 +2610,7 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
break;
}
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
- assert(stage == MESA_SHADER_FRAGMENT);
+ assert(shader->stage == MESA_SHADER_FRAGMENT);
if ((desc->image_view->aspect_mask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) == 0) {
/* For depth and stencil input attachments, we treat it like any
* old texture that a user may have bound.
@@ -2665,7 +2662,7 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
/* Compute the offset within the buffer */
struct anv_push_constants *push =
- &cmd_buffer->state.push_constants[stage];
+ &cmd_buffer->state.push_constants[shader->stage];
uint32_t dynamic_offset =
push->dynamic_offsets[binding->dynamic_offset_index];
@@ -2721,12 +2718,10 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
static VkResult
emit_samplers(struct anv_cmd_buffer *cmd_buffer,
struct anv_cmd_pipeline_state *pipe_state,
- gl_shader_stage stage,
+ struct anv_shader_bin *shader,
struct anv_state *state)
{
- struct anv_pipeline *pipeline = pipe_state->pipeline;
-
- struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map;
+ struct anv_pipeline_bind_map *map = &shader->bind_map;
if (map->sampler_count == 0) {
*state = (struct anv_state) { 0, };
return VK_SUCCESS;
@@ -2771,11 +2766,13 @@ flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer,
VkResult result = VK_SUCCESS;
anv_foreach_stage(s, dirty) {
- result = emit_samplers(cmd_buffer, pipe_state, s,
+ result = emit_samplers(cmd_buffer, pipe_state,
+ pipe_state->pipeline->shaders[s],
&cmd_buffer->state.samplers[s]);
if (result != VK_SUCCESS)
break;
- result = emit_binding_table(cmd_buffer, pipe_state, s,
+ result = emit_binding_table(cmd_buffer, pipe_state,
+ pipe_state->pipeline->shaders[s],
&cmd_buffer->state.binding_tables[s]);
if (result != VK_SUCCESS)
break;
@@ -2796,13 +2793,15 @@ flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer,
/* Re-emit all active binding tables */
dirty |= pipe_state->pipeline->active_stages;
anv_foreach_stage(s, dirty) {
- result = emit_samplers(cmd_buffer, pipe_state, s,
+ result = emit_samplers(cmd_buffer, pipe_state,
+ pipe_state->pipeline->shaders[s],
&cmd_buffer->state.samplers[s]);
if (result != VK_SUCCESS) {
anv_batch_set_error(&cmd_buffer->batch, result);
return 0;
}
- result = emit_binding_table(cmd_buffer, pipe_state, s,
+ result = emit_binding_table(cmd_buffer, pipe_state,
+ pipe_state->pipeline->shaders[s],
&cmd_buffer->state.binding_tables[s]);
if (result != VK_SUCCESS) {
anv_batch_set_error(&cmd_buffer->batch, result);