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authorNicolai Hähnle <[email protected]>2016-06-06 23:15:10 +0200
committerNicolai Hähnle <[email protected]>2016-06-10 20:20:39 +0200
commit42624ea837e8f422f1cd04403af915bd7f218b8d (patch)
treefac2cdc59adebf7637fb2fefc46ed548899d5e84 /src/intel/vulkan
parenta1e69930e43f2876f662042bb94b76124dbe7dfc (diff)
st/mesa: use base level size as "guess" when available
When an applications specifies mip levels _before_ setting a mipmap texture filter, we will initially guess a single texture level. When the second level image is created, we try to allocate the full texture -- however, we get the base level size guess wrong if that size is odd. This leads to yet another re-allocation of the texture later during st_finalize_texture. Even worse, this re-allocation breaks a (reasonable) assumption made by st_generate_mipmaps, because the re-allocation in the finalization call will again allocate a single-level pipe texture (based on the non-mipmap texture filter!). As a result, mipmap generation fails in interesting ways. All of this can be avoided by just using the fact that we already know the size of the base level. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95529 Cc: 12.0 <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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