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authorJason Ekstrand <[email protected]>2016-12-07 20:31:12 -0800
committerJason Ekstrand <[email protected]>2017-02-14 14:18:55 -0800
commit6ce8592836b84f12bfe60de9f7913bfab11b8ef5 (patch)
treecc9155ff76eadf2be61b05731363762bff3ea952 /src/intel/vulkan
parent114c281e707919a1420d3a20219ce4392d8b360d (diff)
anv: Disable stencil writes when both write masks are zero
Vulkan doesn't have a stencilWriteEnable bit like it does for depth. Instead, you have a stencil mask. Since the stencil mask is handled as dynamic state, we have to handle it later during command buffer construction. This, combined with a later commit, seems to help Dota2 on my Broadwell GT3e desktop by a couple percent because it allows the hardware to move the depth and stencil writes to early in more cases. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
Diffstat (limited to 'src/intel/vulkan')
-rw-r--r--src/intel/vulkan/anv_private.h1
-rw-r--r--src/intel/vulkan/gen7_cmd_buffer.c4
-rw-r--r--src/intel/vulkan/gen8_cmd_buffer.c8
-rw-r--r--src/intel/vulkan/genX_pipeline.c6
4 files changed, 17 insertions, 2 deletions
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index ec791a42871..89ae8183799 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -1471,6 +1471,7 @@ struct anv_pipeline {
uint32_t cs_right_mask;
+ bool writes_stencil;
bool depth_clamp_enable;
struct {
diff --git a/src/intel/vulkan/gen7_cmd_buffer.c b/src/intel/vulkan/gen7_cmd_buffer.c
index 8d68aba9c9a..013ed8718a4 100644
--- a/src/intel/vulkan/gen7_cmd_buffer.c
+++ b/src/intel/vulkan/gen7_cmd_buffer.c
@@ -212,6 +212,10 @@ genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
.BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
.BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
+
+ .StencilBufferWriteEnable =
+ (d->stencil_write_mask.front || d->stencil_write_mask.back) &&
+ pipeline->writes_stencil,
};
GENX(DEPTH_STENCIL_STATE_pack)(NULL, depth_stencil_dw, &depth_stencil);
diff --git a/src/intel/vulkan/gen8_cmd_buffer.c b/src/intel/vulkan/gen8_cmd_buffer.c
index ab68872a260..8c8de622eb8 100644
--- a/src/intel/vulkan/gen8_cmd_buffer.c
+++ b/src/intel/vulkan/gen8_cmd_buffer.c
@@ -224,6 +224,10 @@ genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
.BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
.BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
+
+ .StencilBufferWriteEnable =
+ (d->stencil_write_mask.front || d->stencil_write_mask.back) &&
+ pipeline->writes_stencil,
};
GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, wm_depth_stencil_dw,
&wm_depth_stencil);
@@ -271,6 +275,10 @@ genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
.StencilReferenceValue = d->stencil_reference.front & 0xff,
.BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
+
+ .StencilBufferWriteEnable =
+ (d->stencil_write_mask.front || d->stencil_write_mask.back) &&
+ pipeline->writes_stencil,
};
GEN9_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, dwords, &wm_depth_stencil);
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index 55d1e5571d7..f641661db1b 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -663,12 +663,15 @@ emit_ds_state(struct anv_pipeline *pipeline,
/* We're going to OR this together with the dynamic state. We need
* to make sure it's initialized to something useful.
*/
+ pipeline->writes_stencil = false;
memset(depth_stencil_dw, 0, sizeof(depth_stencil_dw));
return;
}
/* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
+ pipeline->writes_stencil = info->stencilTestEnable;
+
#if GEN_GEN <= 7
struct GENX(DEPTH_STENCIL_STATE) depth_stencil = {
#else
@@ -680,7 +683,6 @@ emit_ds_state(struct anv_pipeline *pipeline,
.DoubleSidedStencilEnable = true,
.StencilTestEnable = info->stencilTestEnable,
- .StencilBufferWriteEnable = info->stencilTestEnable,
.StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
.StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
.StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
@@ -707,7 +709,7 @@ emit_ds_state(struct anv_pipeline *pipeline,
}
if (!(aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) {
- depth_stencil.StencilBufferWriteEnable = false;
+ pipeline->writes_stencil = false;
depth_stencil.StencilTestFunction = PREFILTEROPALWAYS;
depth_stencil.BackfaceStencilTestFunction = PREFILTEROPALWAYS;
}