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authorNicolas Boichat <[email protected]>2016-07-22 11:27:41 +0800
committerEmil Velikov <[email protected]>2016-07-28 14:08:25 +0100
commit9ee683f877b283020c6f24776236f1145cb7a4ea (patch)
tree77d2828fcd2bd7ddf927eae5b8e6ce1f69122096 /src/intel/vulkan
parent8431c0e9d4bae63bf65b94751a89d10a63aebf64 (diff)
egl/dri2: Add reference count for dri2_egl_display
android.opengl.cts.WrapperTest#testGetIntegerv1 CTS test calls eglTerminate, followed by eglReleaseThread. A similar case is observed in this bug: https://bugs.freedesktop.org/show_bug.cgi?id=69622, where the test calls eglTerminate, then eglMakeCurrent(dpy, NULL, NULL, NULL). With the current code, dri2_dpy structure is freed on eglTerminate call, so the display is not initialized when eglReleaseThread calls MakeCurrent with NULL parameters, to unbind the context, which causes a a segfault in drv->API.MakeCurrent (dri2_make_current), either in glFlush or in a latter call. eglTerminate specifies that "If contexts or surfaces associated with display is current to any thread, they are not released until they are no longer current as a result of eglMakeCurrent." However, to properly free the current context/surface (i.e., call glFlush, unbindContext, driDestroyContext), we still need the display vtbl (and possibly an active dri dpy connection). Therefore, we add some reference counter to dri2_egl_display, to make sure the structure is kept allocated as long as it is required. One drawback of this is that eglInitialize may not completely reinitialize the display (if eglTerminate was called with a current context), however, this seems to meet the EGL spec quite well, and does not permanently leak any context/display even for incorrectly written apps. Cc: "12.0" <[email protected]> Signed-off-by: Nicolas Boichat <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
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