diff options
author | Nanley Chery <[email protected]> | 2017-02-23 10:02:17 -0800 |
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committer | Nanley Chery <[email protected]> | 2017-03-02 13:17:54 -0800 |
commit | f3621f4e71a68aae76093ee2232d4027057c2e19 (patch) | |
tree | 859cf54b3571d56133543405f180a9eb4dd82bb0 /src/intel/vulkan | |
parent | 258af3a856328934d30b7cdf626d5fdba76852f2 (diff) |
anv/image: Simplify setup of HiZ sampler surface state
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/vulkan')
-rw-r--r-- | src/intel/vulkan/anv_image.c | 30 |
1 files changed, 12 insertions, 18 deletions
diff --git a/src/intel/vulkan/anv_image.c b/src/intel/vulkan/anv_image.c index 0c41ed301d3..16a60833e02 100644 --- a/src/intel/vulkan/anv_image.c +++ b/src/intel/vulkan/anv_image.c @@ -682,24 +682,6 @@ anv_CreateImageView(VkDevice _device, iview->isl.usage = 0; } - /* If the HiZ buffer can be sampled from, set the constant clear color. - * If it cannot, disable the isl aux usage flag. - */ - float red_clear_color = 0.0f; - enum isl_aux_usage surf_usage = image->aux_usage; - if (image->aux_usage == ISL_AUX_USAGE_HIZ) { - if (anv_can_sample_with_hiz(&device->info, iview->aspect_mask, - image->samples)) { - /* When a HiZ buffer is sampled on gen9+, ensure that - * the constant fast clear value is set in the surface state. - */ - if (device->info.gen >= 9) - red_clear_color = ANV_HZ_FC_VAL; - } else { - surf_usage = ISL_AUX_USAGE_NONE; - } - } - /* Input attachment surfaces for color are allocated and filled * out at BeginRenderPass time because they need compression information. * Compression is not yet enabled for depth textures and stencil doesn't @@ -711,6 +693,18 @@ anv_CreateImageView(VkDevice _device, !(iview->aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT))) { iview->sampler_surface_state = alloc_surface_state(device); + /* Select the optimal aux_usage for sampling. */ + const enum isl_aux_usage surf_usage = + anv_layout_to_aux_usage(&device->info, image, iview->aspect_mask, + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); + + /* If this is a HiZ buffer we can sample from with a programmable clear + * value (SKL+), define the clear value to the optimal constant. + */ + const float red_clear_color = surf_usage == ISL_AUX_USAGE_HIZ && + device->info.gen >= 9 ? + ANV_HZ_FC_VAL : 0.0f; + struct isl_view view = iview->isl; view.usage |= ISL_SURF_USAGE_TEXTURE_BIT; isl_surf_fill_state(&device->isl_dev, |