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authorJason Ekstrand <[email protected]>2017-03-29 22:24:50 -0700
committerJason Ekstrand <[email protected]>2017-04-10 07:57:21 -0700
commitf93dc5beeed8076254998b713dde2b2211bda3b8 (patch)
tree5b5991dc4e84cb5eedf4f74913d99bc7e9dc2c1a /src/intel/vulkan
parentbf95f7c2098efc1771385b3db02c16f377e53d8f (diff)
anv: Use ISL for emitting depth/stencil/hiz
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel/vulkan')
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c218
1 files changed, 39 insertions, 179 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index f94b308f995..b78b13d88e6 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -2173,208 +2173,68 @@ genX(cmd_buffer_emit_gen7_depth_flush)(struct anv_cmd_buffer *cmd_buffer)
}
}
-static uint32_t
-depth_stencil_surface_type(enum isl_surf_dim dim)
-{
- switch (dim) {
- case ISL_SURF_DIM_1D:
- if (GEN_GEN >= 9) {
- /* From the Sky Lake PRM, 3DSTATAE_DEPTH_BUFFER::SurfaceType
- *
- * Programming Notes:
- * The Surface Type of the depth buffer must be the same as the
- * Surface Type of the render target(s) (defined in
- * SURFACE_STATE), unless either the depth buffer or render
- * targets are SURFTYPE_NULL (see exception below for SKL). 1D
- * surface type not allowed for depth surface and stencil surface.
- *
- * Workaround:
- * If depth/stencil is enabled with 1D render target,
- * depth/stencil surface type needs to be set to 2D surface type
- * and height set to 1. Depth will use (legacy) TileY and stencil
- * will use TileW. For this case only, the Surface Type of the
- * depth buffer can be 2D while the Surface Type of the render
- * target(s) are 1D, representing an exception to a programming
- * note above.
- */
- return SURFTYPE_2D;
- } else {
- return SURFTYPE_1D;
- }
- case ISL_SURF_DIM_2D:
- return SURFTYPE_2D;
- case ISL_SURF_DIM_3D:
- if (GEN_GEN >= 9) {
- /* The Sky Lake docs list the value for 3D as "Reserved". However,
- * they have the exact same layout as 2D arrays on gen9+, so we can
- * just use 2D here.
- */
- return SURFTYPE_2D;
- } else {
- return SURFTYPE_3D;
- }
- default:
- unreachable("Invalid surface dimension");
- }
-}
-
static void
cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_device *device = cmd_buffer->device;
- const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
const struct anv_image *image = iview ? iview->image : NULL;
- const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
- const uint32_t ds = cmd_buffer->state.subpass->depth_stencil_attachment.attachment;
- const bool has_hiz = image != NULL &&
- cmd_buffer->state.attachments[ds].aux_usage == ISL_AUX_USAGE_HIZ;
- const bool has_stencil =
- image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
-
- cmd_buffer->state.hiz_enabled = has_hiz;
/* FIXME: Width and Height are wrong */
genX(cmd_buffer_emit_gen7_depth_flush)(cmd_buffer);
- /* Emit 3DSTATE_DEPTH_BUFFER */
- if (has_depth) {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
- db.SurfaceType =
- depth_stencil_surface_type(image->depth_surface.isl.dim);
- db.DepthWriteEnable = true;
- db.StencilWriteEnable = has_stencil;
- db.HierarchicalDepthBufferEnable = has_hiz;
-
- db.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
- &image->depth_surface.isl);
-
- db.SurfaceBaseAddress = (struct anv_address) {
- .bo = image->bo,
- .offset = image->offset + image->depth_surface.offset,
- };
- db.DepthBufferObjectControlState = GENX(MOCS);
+ uint32_t *dw = anv_batch_emit_dwords(&cmd_buffer->batch,
+ device->isl_dev.ds.size / 4);
+ if (dw == NULL)
+ return;
- db.SurfacePitch = image->depth_surface.isl.row_pitch - 1;
- db.Height = image->extent.height - 1;
- db.Width = image->extent.width - 1;
- db.LOD = iview->isl.base_level;
- db.MinimumArrayElement = iview->isl.base_array_layer;
+ struct isl_depth_stencil_hiz_emit_info info = {
+ .mocs = device->default_mocs,
+ };
- assert(image->depth_surface.isl.dim != ISL_SURF_DIM_3D);
- db.Depth =
- db.RenderTargetViewExtent = iview->isl.array_len - 1;
+ if (iview)
+ info.view = &iview->isl;
-#if GEN_GEN >= 8
- db.SurfaceQPitch =
- isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2;
-#endif
- }
- } else {
- /* Even when no depth buffer is present, the hardware requires that
- * 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
- *
- * If a null depth buffer is bound, the driver must instead bind depth as:
- * 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
- * 3DSTATE_DEPTH.Width = 1
- * 3DSTATE_DEPTH.Height = 1
- * 3DSTATE_DEPTH.SuraceFormat = D16_UNORM
- * 3DSTATE_DEPTH.SurfaceBaseAddress = 0
- * 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
- * 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
- * 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
- *
- * The PRM is wrong, though. The width and height must be programmed to
- * actual framebuffer's width and height, even when neither depth buffer
- * nor stencil buffer is present. Also, D16_UNORM is not allowed to
- * be combined with a stencil buffer so we use D32_FLOAT instead.
- */
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
- if (has_stencil) {
- db.SurfaceType =
- depth_stencil_surface_type(image->stencil_surface.isl.dim);
- } else {
- db.SurfaceType = SURFTYPE_2D;
- }
- db.SurfaceFormat = D32_FLOAT;
- db.Width = MAX2(fb->width, 1) - 1;
- db.Height = MAX2(fb->height, 1) - 1;
- db.StencilWriteEnable = has_stencil;
- }
- }
+ if (image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
+ info.depth_surf = &image->depth_surface.isl;
- if (has_hiz) {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb) {
- hdb.HierarchicalDepthBufferObjectControlState = GENX(MOCS);
- hdb.SurfacePitch = image->aux_surface.isl.row_pitch - 1;
- hdb.SurfaceBaseAddress = (struct anv_address) {
- .bo = image->bo,
- .offset = image->offset + image->aux_surface.offset,
- };
-#if GEN_GEN >= 8
- /* From the SKL PRM Vol2a:
- *
- * The interpretation of this field is dependent on Surface Type
- * as follows:
- * - SURFTYPE_1D: distance in pixels between array slices
- * - SURFTYPE_2D/CUBE: distance in rows between array slices
- * - SURFTYPE_3D: distance in rows between R - slices
- *
- * Unfortunately, the docs aren't 100% accurate here. They fail to
- * mention that the 1-D rule only applies to linear 1-D images.
- * Since depth and HiZ buffers are always tiled, they are treated as
- * 2-D images. Prior to Sky Lake, this field is always in rows.
- */
- hdb.SurfaceQPitch =
- isl_surf_get_array_pitch_sa_rows(&image->aux_surface.isl) >> 2;
-#endif
- }
- } else {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb);
- }
+ info.depth_address =
+ anv_batch_emit_reloc(&cmd_buffer->batch,
+ dw + device->isl_dev.ds.depth_offset / 4,
+ image->bo,
+ image->offset + image->depth_surface.offset);
- /* Emit 3DSTATE_STENCIL_BUFFER */
- if (has_stencil) {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb) {
-#if GEN_GEN >= 8 || GEN_IS_HASWELL
- sb.StencilBufferEnable = true;
-#endif
- sb.StencilBufferObjectControlState = GENX(MOCS);
+ const uint32_t ds =
+ cmd_buffer->state.subpass->depth_stencil_attachment.attachment;
+ info.hiz_usage = cmd_buffer->state.attachments[ds].aux_usage;
+ if (info.hiz_usage == ISL_AUX_USAGE_HIZ) {
+ info.hiz_surf = &image->aux_surface.isl;
- sb.SurfacePitch = image->stencil_surface.isl.row_pitch - 1;
+ info.hiz_address =
+ anv_batch_emit_reloc(&cmd_buffer->batch,
+ dw + device->isl_dev.ds.hiz_offset / 4,
+ image->bo,
+ image->offset + image->aux_surface.offset);
-#if GEN_GEN >= 8
- sb.SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->stencil_surface.isl) >> 2;
-#endif
- sb.SurfaceBaseAddress = (struct anv_address) {
- .bo = image->bo,
- .offset = image->offset + image->stencil_surface.offset,
- };
+ info.depth_clear_value = ANV_HZ_FC_VAL;
}
- } else {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
}
- /* From the IVB PRM Vol2P1, 11.5.5.4 3DSTATE_CLEAR_PARAMS:
- *
- * 3DSTATE_CLEAR_PARAMS must always be programmed in the along with
- * the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
- * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER)
- *
- * Testing also shows that some variant of this restriction may exist HSW+.
- * On BDW+, it is not possible to emit 2 of these packets consecutively when
- * both have DepthClearValueValid set. An analysis of such state programming
- * on SKL showed that the GPU doesn't register the latter packet's clear
- * value.
- */
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp) {
- if (has_hiz) {
- cp.DepthClearValueValid = true;
- cp.DepthClearValue = ANV_HZ_FC_VAL;
- }
+ if (image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) {
+ info.stencil_surf = &image->stencil_surface.isl;
+
+ info.stencil_address =
+ anv_batch_emit_reloc(&cmd_buffer->batch,
+ dw + device->isl_dev.ds.stencil_offset / 4,
+ image->bo,
+ image->offset + image->stencil_surface.offset);
}
+
+ isl_emit_depth_stencil_hiz_s(&device->isl_dev, dw, &info);
+
+ cmd_buffer->state.hiz_enabled = info.hiz_usage == ISL_AUX_USAGE_HIZ;
}