diff options
author | Jason Ekstrand <[email protected]> | 2016-02-27 09:46:40 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-02-27 11:24:09 -0800 |
commit | 46b7c242da7c7c9ea7877a2c4b1fecdf5c1c0452 (patch) | |
tree | 2cb563a55b430d997c01b1e618f9537b2b9bf369 /src/intel/vulkan | |
parent | e18a2f037a074788ee3cf6cb00697b5b0152fe29 (diff) |
anv/gen7: Clean up the dummy PS case
Fix whitespace and remove dead comments
Diffstat (limited to 'src/intel/vulkan')
-rw-r--r-- | src/intel/vulkan/gen7_pipeline.c | 32 |
1 files changed, 13 insertions, 19 deletions
diff --git a/src/intel/vulkan/gen7_pipeline.c b/src/intel/vulkan/gen7_pipeline.c index 2167f296b2f..7151e36f17d 100644 --- a/src/intel/vulkan/gen7_pipeline.c +++ b/src/intel/vulkan/gen7_pipeline.c @@ -323,27 +323,21 @@ genX(graphics_pipeline_create)( } if (pipeline->ps_ksp0 == NO_KERNEL) { - anv_finishme("disabling ps"); + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE)); - /* FIXME: generated header doesn't emit attr swizzle fields */ - anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE)); - - /* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */ - anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), - .StatisticsEnable = true, - .ThreadDispatchEnable = false, - .LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */ - .LineAntialiasingRegionWidth = 1, /* 1.0 pixels */ - .EarlyDepthStencilControl = EDSC_NORMAL, - .PointRasterizationRule = RASTRULE_UPPER_RIGHT); - - - /* Even if no fragments are ever dispatched, the hardware hangs if we - * don't at least set the maximum number of threads. - */ - anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), - .MaximumNumberofThreads = device->info.max_wm_threads - 1); + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), + .StatisticsEnable = true, + .ThreadDispatchEnable = false, + .LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */ + .LineAntialiasingRegionWidth = 1, /* 1.0 pixels */ + .EarlyDepthStencilControl = EDSC_NORMAL, + .PointRasterizationRule = RASTRULE_UPPER_RIGHT); + /* Even if no fragments are ever dispatched, the hardware hangs if we + * don't at least set the maximum number of threads. + */ + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), + .MaximumNumberofThreads = device->info.max_wm_threads - 1); } else { const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data; if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 || |