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authorJason Ekstrand <[email protected]>2019-02-27 16:08:20 -0600
committerJason Ekstrand <[email protected]>2019-04-19 19:56:42 +0000
commit6e230d7607f9b3e082d00859bd7725c4dc87e5cf (patch)
treeb16be9b8611f6700676a6637c7544991d8e884e3 /src/intel/vulkan
parentd6c9bd6e01b4d593f362a3b5518a71acf2e83ca1 (diff)
anv: Implement VK_EXT_descriptor_indexing
Now that everything is in place to do bindless for all resource types except input attachments and UBOs, VK_EXT_descriptor_indexing is "trivial". Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/intel/vulkan')
-rw-r--r--src/intel/vulkan/anv_descriptor_set.c7
-rw-r--r--src/intel/vulkan/anv_device.c71
-rw-r--r--src/intel/vulkan/anv_extensions.py2
-rw-r--r--src/intel/vulkan/anv_nir_apply_pipeline_layout.c6
-rw-r--r--src/intel/vulkan/anv_pipeline.c9
5 files changed, 93 insertions, 2 deletions
diff --git a/src/intel/vulkan/anv_descriptor_set.c b/src/intel/vulkan/anv_descriptor_set.c
index c8747caa060..1ad89185dd7 100644
--- a/src/intel/vulkan/anv_descriptor_set.c
+++ b/src/intel/vulkan/anv_descriptor_set.c
@@ -208,7 +208,12 @@ anv_descriptor_requires_bindless(const struct anv_physical_device *pdevice,
if (pdevice->always_use_bindless)
return anv_descriptor_supports_bindless(pdevice, binding, sampler);
- return false;
+ static const VkDescriptorBindingFlagBitsEXT flags_requiring_bindless =
+ VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT |
+ VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT |
+ VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT;
+
+ return (binding->flags & flags_requiring_bindless) != 0;
}
void anv_GetDescriptorSetLayoutSupport(
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index e7793f1170f..e7c0212f2e9 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -1031,11 +1031,37 @@ void anv_GetPhysicalDeviceFeatures2(
break;
}
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT: {
+ VkPhysicalDeviceDescriptorIndexingFeaturesEXT *features =
+ (VkPhysicalDeviceDescriptorIndexingFeaturesEXT *)ext;
+ features->shaderInputAttachmentArrayDynamicIndexing = false;
+ features->shaderUniformTexelBufferArrayDynamicIndexing = true;
+ features->shaderStorageTexelBufferArrayDynamicIndexing = true;
+ features->shaderUniformBufferArrayNonUniformIndexing = false;
+ features->shaderSampledImageArrayNonUniformIndexing = true;
+ features->shaderStorageBufferArrayNonUniformIndexing = true;
+ features->shaderStorageImageArrayNonUniformIndexing = true;
+ features->shaderInputAttachmentArrayNonUniformIndexing = false;
+ features->shaderUniformTexelBufferArrayNonUniformIndexing = true;
+ features->shaderStorageTexelBufferArrayNonUniformIndexing = true;
+ features->descriptorBindingUniformBufferUpdateAfterBind = false;
+ features->descriptorBindingSampledImageUpdateAfterBind = true;
+ features->descriptorBindingStorageImageUpdateAfterBind = true;
+ features->descriptorBindingStorageBufferUpdateAfterBind = true;
+ features->descriptorBindingUniformTexelBufferUpdateAfterBind = true;
+ features->descriptorBindingStorageTexelBufferUpdateAfterBind = true;
+ features->descriptorBindingUpdateUnusedWhilePending = true;
+ features->descriptorBindingPartiallyBound = true;
+ features->descriptorBindingVariableDescriptorCount = false;
+ features->runtimeDescriptorArray = true;
+ break;
+ }
+
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT: {
VkPhysicalDeviceInlineUniformBlockFeaturesEXT *features =
(VkPhysicalDeviceInlineUniformBlockFeaturesEXT *)ext;
features->inlineUniformBlock = true;
- features->descriptorBindingInlineUniformBlockUpdateAfterBind = false;
+ features->descriptorBindingInlineUniformBlockUpdateAfterBind = true;
break;
}
@@ -1316,6 +1342,49 @@ void anv_GetPhysicalDeviceProperties2(
break;
}
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT: {
+ VkPhysicalDeviceDescriptorIndexingPropertiesEXT *props =
+ (VkPhysicalDeviceDescriptorIndexingPropertiesEXT *)ext;
+
+ /* It's a bit hard to exactly map our implementation to the limits
+ * described here. The bindless surface handle in the extended
+ * message descriptors is 20 bits and it's an index into the table of
+ * RENDER_SURFACE_STATE structs that starts at bindless surface base
+ * address. Given that most things consume two surface states per
+ * view (general/sampled for textures and write-only/read-write for
+ * images), we claim 2^19 things.
+ *
+ * For SSBOs, we just use A64 messages so there is no real limit
+ * there beyond the limit on the total size of a descriptor set.
+ */
+ const unsigned max_bindless_views = 1 << 19;
+
+ props->maxUpdateAfterBindDescriptorsInAllPools = max_bindless_views;
+ props->shaderUniformBufferArrayNonUniformIndexingNative = false;
+ props->shaderSampledImageArrayNonUniformIndexingNative = false;
+ props->shaderStorageBufferArrayNonUniformIndexingNative = true;
+ props->shaderStorageImageArrayNonUniformIndexingNative = false;
+ props->shaderInputAttachmentArrayNonUniformIndexingNative = false;
+ props->robustBufferAccessUpdateAfterBind = true;
+ props->quadDivergentImplicitLod = false;
+ props->maxPerStageDescriptorUpdateAfterBindSamplers = max_bindless_views;
+ props->maxPerStageDescriptorUpdateAfterBindUniformBuffers = 0;
+ props->maxPerStageDescriptorUpdateAfterBindStorageBuffers = UINT32_MAX;
+ props->maxPerStageDescriptorUpdateAfterBindSampledImages = max_bindless_views;
+ props->maxPerStageDescriptorUpdateAfterBindStorageImages = max_bindless_views;
+ props->maxPerStageDescriptorUpdateAfterBindInputAttachments = 0;
+ props->maxPerStageUpdateAfterBindResources = UINT32_MAX;
+ props->maxDescriptorSetUpdateAfterBindSamplers = max_bindless_views;
+ props->maxDescriptorSetUpdateAfterBindUniformBuffers = 0;
+ props->maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 0;
+ props->maxDescriptorSetUpdateAfterBindStorageBuffers = UINT32_MAX;
+ props->maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = MAX_DYNAMIC_BUFFERS / 2;
+ props->maxDescriptorSetUpdateAfterBindSampledImages = max_bindless_views;
+ props->maxDescriptorSetUpdateAfterBindStorageImages = max_bindless_views;
+ props->maxDescriptorSetUpdateAfterBindInputAttachments = 0;
+ break;
+ }
+
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR: {
VkPhysicalDeviceDriverPropertiesKHR *driver_props =
(VkPhysicalDeviceDriverPropertiesKHR *) ext;
diff --git a/src/intel/vulkan/anv_extensions.py b/src/intel/vulkan/anv_extensions.py
index d937e4e4524..afd327eb4a5 100644
--- a/src/intel/vulkan/anv_extensions.py
+++ b/src/intel/vulkan/anv_extensions.py
@@ -122,6 +122,8 @@ EXTENSIONS = [
Extension('VK_EXT_conditional_rendering', 1, 'device->info.gen >= 8 || device->info.is_haswell'),
Extension('VK_EXT_debug_report', 8, True),
Extension('VK_EXT_depth_clip_enable', 1, True),
+ Extension('VK_EXT_descriptor_indexing', 2,
+ 'device->has_a64_buffer_access && device->has_bindless_images'),
Extension('VK_EXT_direct_mode_display', 1, 'VK_USE_PLATFORM_DISPLAY_KHR'),
Extension('VK_EXT_display_control', 1, 'VK_USE_PLATFORM_DISPLAY_KHR'),
Extension('VK_EXT_display_surface_counter', 1, 'VK_USE_PLATFORM_DISPLAY_KHR'),
diff --git a/src/intel/vulkan/anv_nir_apply_pipeline_layout.c b/src/intel/vulkan/anv_nir_apply_pipeline_layout.c
index 846964b04e7..23b1cb72098 100644
--- a/src/intel/vulkan/anv_nir_apply_pipeline_layout.c
+++ b/src/intel/vulkan/anv_nir_apply_pipeline_layout.c
@@ -268,6 +268,12 @@ try_lower_direct_buffer_intrinsic(nir_intrinsic_instr *intrin, bool is_atomic,
if (is_atomic && nir_dest_bit_size(intrin->dest) == 64)
return false;
+ /* Normal binding table-based messages can't handle non-uniform access so
+ * we have to fall back to A64.
+ */
+ if (nir_intrinsic_access(intrin) & ACCESS_NON_UNIFORM)
+ return false;
+
if (!nir_deref_find_descriptor(deref, state))
return false;
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 09abf4e85fd..64d4d93803c 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -138,6 +138,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
.lower_workgroup_access_to_offsets = true,
.caps = {
.derivative_group = true,
+ .descriptor_array_dynamic_indexing = true,
.device_group = true,
.draw_parameters = true,
.float16 = pdevice->info.gen >= 8,
@@ -152,6 +153,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
.multiview = true,
.physical_storage_buffer_address = pdevice->has_a64_buffer_access,
.post_depth_coverage = pdevice->info.gen >= 9,
+ .runtime_descriptor_array = true,
.shader_viewport_index_layer = true,
.stencil_export = pdevice->info.gen >= 9,
.storage_8bit = pdevice->info.gen >= 8,
@@ -638,6 +640,13 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
ssbo_address_format);
NIR_PASS_V(nir, nir_opt_constant_folding);
+
+ /* We don't support non-uniform UBOs and non-uniform SSBO access is
+ * handled naturally by falling back to A64 messages.
+ */
+ NIR_PASS_V(nir, nir_lower_non_uniform_access,
+ nir_lower_non_uniform_texture_access |
+ nir_lower_non_uniform_image_access);
}
if (nir->info.stage != MESA_SHADER_COMPUTE)