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authorTimothy Arceri <[email protected]>2016-10-03 10:39:29 +1100
committerTimothy Arceri <[email protected]>2016-10-03 15:29:58 +1100
commiteaf147cb463a2809366964ac4924e9aef719ffe7 (patch)
treeabad87319749db50a41eeb4a9074e1be3231a6ab /src/intel/vulkan
parentb67633ce5e3ca29526f8378168ec312aa80c2861 (diff)
i965: rename max_ds_* variable to max_tes_*
Using consistent naming allows us to create macros more easily. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/vulkan')
-rw-r--r--src/intel/vulkan/anv_allocator.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_allocator.c b/src/intel/vulkan/anv_allocator.c
index 65fd38b1a04..d5c033c97e1 100644
--- a/src/intel/vulkan/anv_allocator.c
+++ b/src/intel/vulkan/anv_allocator.c
@@ -950,7 +950,7 @@ anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
uint32_t max_threads[] = {
[MESA_SHADER_VERTEX] = devinfo->max_vs_threads,
[MESA_SHADER_TESS_CTRL] = devinfo->max_tcs_threads,
- [MESA_SHADER_TESS_EVAL] = devinfo->max_ds_threads,
+ [MESA_SHADER_TESS_EVAL] = devinfo->max_tes_threads,
[MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads,
[MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads,
[MESA_SHADER_COMPUTE] = scratch_ids_per_subslice * subslices,