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authorJason Ekstrand <[email protected]>2018-05-18 16:39:21 -0700
committerJason Ekstrand <[email protected]>2018-06-28 13:25:18 -0700
commitb95b0e2918c052068caeb4f6c2802ba89be043a3 (patch)
tree7105f47f94d123c51aa54bf164601e8ea9f4d17e /src/intel/vulkan/genX_pipeline.c
parentd5e028a57bb9e0da7cd31a043859038355236095 (diff)
intel/anv,blorp,i965: Implement the SKL 16x MSAA SIMD32 workaround
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/vulkan/genX_pipeline.c')
-rw-r--r--src/intel/vulkan/genX_pipeline.c20
1 files changed, 18 insertions, 2 deletions
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index 15b1e0b3880..197899fb2e3 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -1445,7 +1445,8 @@ is_dual_src_blend_factor(VkBlendFactor factor)
static void
emit_3dstate_ps(struct anv_pipeline *pipeline,
- const VkPipelineColorBlendStateCreateInfo *blend)
+ const VkPipelineColorBlendStateCreateInfo *blend,
+ const VkPipelineMultisampleStateCreateInfo *multisample)
{
MAYBE_UNUSED const struct gen_device_info *devinfo = &pipeline->device->info;
const struct anv_shader_bin *fs_bin =
@@ -1492,6 +1493,20 @@ emit_3dstate_ps(struct anv_pipeline *pipeline,
ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
+ /* From the Sky Lake PRM 3DSTATE_PS::32 Pixel Dispatch Enable:
+ *
+ * "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16, SIMD32
+ * Dispatch must not be enabled for PER_PIXEL dispatch mode."
+ *
+ * Since 16x MSAA is first introduced on SKL, we don't need to apply
+ * the workaround on any older hardware.
+ */
+ if (GEN_GEN >= 9 && !wm_prog_data->persample_dispatch &&
+ multisample && multisample->rasterizationSamples == 16) {
+ assert(ps._8PixelDispatchEnable || ps._16PixelDispatchEnable);
+ ps._32PixelDispatchEnable = false;
+ }
+
ps.KernelStartPointer0 = fs_bin->kernel.offset +
brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
ps.KernelStartPointer1 = fs_bin->kernel.offset +
@@ -1733,7 +1748,8 @@ genX(graphics_pipeline_create)(
emit_3dstate_sbe(pipeline);
emit_3dstate_wm(pipeline, subpass, pCreateInfo->pColorBlendState,
pCreateInfo->pMultisampleState);
- emit_3dstate_ps(pipeline, pCreateInfo->pColorBlendState);
+ emit_3dstate_ps(pipeline, pCreateInfo->pColorBlendState,
+ pCreateInfo->pMultisampleState);
#if GEN_GEN >= 8
emit_3dstate_ps_extra(pipeline, subpass, pCreateInfo->pColorBlendState);
emit_3dstate_vf_topology(pipeline);