aboutsummaryrefslogtreecommitdiffstats
path: root/src/intel/vulkan/genX_pipeline.c
diff options
context:
space:
mode:
authorJason Ekstrand <[email protected]>2016-11-12 11:42:09 -0800
committerJason Ekstrand <[email protected]>2016-11-16 10:09:14 -0800
commit8db6f2e6ebb9b41aadfa8becef2f948ce1b27568 (patch)
treef75d9301714d39f9bc8fd79c405ce9b3f81ed682 /src/intel/vulkan/genX_pipeline.c
parent68c58edcfa8b46f788b384e33e75f60695dffca3 (diff)
anv/pipeline: Roll genX_pipeline_util.h into genX_pipeline.c
Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/intel/vulkan/genX_pipeline.c')
-rw-r--r--src/intel/vulkan/genX_pipeline.c1267
1 files changed, 1266 insertions, 1 deletions
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index 52dbceb7dd1..a8df968f6b0 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -26,7 +26,1272 @@
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
-#include "genX_pipeline_util.h"
+#include "common/gen_l3_config.h"
+#include "common/gen_sample_positions.h"
+#include "vk_format_info.h"
+
+static uint32_t
+vertex_element_comp_control(enum isl_format format, unsigned comp)
+{
+ uint8_t bits;
+ switch (comp) {
+ case 0: bits = isl_format_layouts[format].channels.r.bits; break;
+ case 1: bits = isl_format_layouts[format].channels.g.bits; break;
+ case 2: bits = isl_format_layouts[format].channels.b.bits; break;
+ case 3: bits = isl_format_layouts[format].channels.a.bits; break;
+ default: unreachable("Invalid component");
+ }
+
+ if (bits) {
+ return VFCOMP_STORE_SRC;
+ } else if (comp < 3) {
+ return VFCOMP_STORE_0;
+ } else if (isl_format_layouts[format].channels.r.type == ISL_UINT ||
+ isl_format_layouts[format].channels.r.type == ISL_SINT) {
+ assert(comp == 3);
+ return VFCOMP_STORE_1_INT;
+ } else {
+ assert(comp == 3);
+ return VFCOMP_STORE_1_FP;
+ }
+}
+
+static void
+emit_vertex_input(struct anv_pipeline *pipeline,
+ const VkPipelineVertexInputStateCreateInfo *info)
+{
+ const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
+
+ /* Pull inputs_read out of the VS prog data */
+ const uint64_t inputs_read = vs_prog_data->inputs_read;
+ assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);
+ const uint32_t elements = inputs_read >> VERT_ATTRIB_GENERIC0;
+
+#if GEN_GEN >= 8
+ /* On BDW+, we only need to allocate space for base ids. Setting up
+ * the actual vertex and instance id is a separate packet.
+ */
+ const bool needs_svgs_elem = vs_prog_data->uses_basevertex ||
+ vs_prog_data->uses_baseinstance;
+#else
+ /* On Haswell and prior, vertex and instance id are created by using the
+ * ComponentControl fields, so we need an element for any of them.
+ */
+ const bool needs_svgs_elem = vs_prog_data->uses_vertexid ||
+ vs_prog_data->uses_instanceid ||
+ vs_prog_data->uses_basevertex ||
+ vs_prog_data->uses_baseinstance;
+#endif
+
+ uint32_t elem_count = __builtin_popcount(elements) + needs_svgs_elem;
+ if (elem_count == 0)
+ return;
+
+ uint32_t *p;
+
+ const uint32_t num_dwords = 1 + elem_count * 2;
+ p = anv_batch_emitn(&pipeline->batch, num_dwords,
+ GENX(3DSTATE_VERTEX_ELEMENTS));
+ memset(p + 1, 0, (num_dwords - 1) * 4);
+
+ for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) {
+ const VkVertexInputAttributeDescription *desc =
+ &info->pVertexAttributeDescriptions[i];
+ enum isl_format format = anv_get_isl_format(&pipeline->device->info,
+ desc->format,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ VK_IMAGE_TILING_LINEAR);
+
+ assert(desc->binding < 32);
+
+ if ((elements & (1 << desc->location)) == 0)
+ continue; /* Binding unused */
+
+ uint32_t slot = __builtin_popcount(elements & ((1 << desc->location) - 1));
+
+ struct GENX(VERTEX_ELEMENT_STATE) element = {
+ .VertexBufferIndex = desc->binding,
+ .Valid = true,
+ .SourceElementFormat = format,
+ .EdgeFlagEnable = false,
+ .SourceElementOffset = desc->offset,
+ .Component0Control = vertex_element_comp_control(format, 0),
+ .Component1Control = vertex_element_comp_control(format, 1),
+ .Component2Control = vertex_element_comp_control(format, 2),
+ .Component3Control = vertex_element_comp_control(format, 3),
+ };
+ GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + slot * 2], &element);
+
+#if GEN_GEN >= 8
+ /* On Broadwell and later, we have a separate VF_INSTANCING packet
+ * that controls instancing. On Haswell and prior, that's part of
+ * VERTEX_BUFFER_STATE which we emit later.
+ */
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
+ vfi.InstancingEnable = pipeline->instancing_enable[desc->binding];
+ vfi.VertexElementIndex = slot;
+ /* Vulkan so far doesn't have an instance divisor, so
+ * this is always 1 (ignored if not instancing). */
+ vfi.InstanceDataStepRate = 1;
+ }
+#endif
+ }
+
+ const uint32_t id_slot = __builtin_popcount(elements);
+ if (needs_svgs_elem) {
+ /* From the Broadwell PRM for the 3D_Vertex_Component_Control enum:
+ * "Within a VERTEX_ELEMENT_STATE structure, if a Component
+ * Control field is set to something other than VFCOMP_STORE_SRC,
+ * no higher-numbered Component Control fields may be set to
+ * VFCOMP_STORE_SRC"
+ *
+ * This means, that if we have BaseInstance, we need BaseVertex as
+ * well. Just do all or nothing.
+ */
+ uint32_t base_ctrl = (vs_prog_data->uses_basevertex ||
+ vs_prog_data->uses_baseinstance) ?
+ VFCOMP_STORE_SRC : VFCOMP_STORE_0;
+
+ struct GENX(VERTEX_ELEMENT_STATE) element = {
+ .VertexBufferIndex = 32, /* Reserved for this */
+ .Valid = true,
+ .SourceElementFormat = ISL_FORMAT_R32G32_UINT,
+ .Component0Control = base_ctrl,
+ .Component1Control = base_ctrl,
+#if GEN_GEN >= 8
+ .Component2Control = VFCOMP_STORE_0,
+ .Component3Control = VFCOMP_STORE_0,
+#else
+ .Component2Control = VFCOMP_STORE_VID,
+ .Component3Control = VFCOMP_STORE_IID,
+#endif
+ };
+ GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + id_slot * 2], &element);
+ }
+
+#if GEN_GEN >= 8
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_SGVS), sgvs) {
+ sgvs.VertexIDEnable = vs_prog_data->uses_vertexid;
+ sgvs.VertexIDComponentNumber = 2;
+ sgvs.VertexIDElementOffset = id_slot;
+ sgvs.InstanceIDEnable = vs_prog_data->uses_instanceid;
+ sgvs.InstanceIDComponentNumber = 3;
+ sgvs.InstanceIDElementOffset = id_slot;
+ }
+#endif
+}
+
+void
+genX(emit_urb_setup)(struct anv_device *device, struct anv_batch *batch,
+ VkShaderStageFlags active_stages,
+ unsigned vs_size, unsigned gs_size,
+ const struct gen_l3_config *l3_config)
+{
+ if (!(active_stages & VK_SHADER_STAGE_VERTEX_BIT))
+ vs_size = 1;
+
+ if (!(active_stages & VK_SHADER_STAGE_GEOMETRY_BIT))
+ gs_size = 1;
+
+ unsigned vs_entry_size_bytes = vs_size * 64;
+ unsigned gs_entry_size_bytes = gs_size * 64;
+
+ /* From p35 of the Ivy Bridge PRM (section 1.7.1: 3DSTATE_URB_GS):
+ *
+ * VS Number of URB Entries must be divisible by 8 if the VS URB Entry
+ * Allocation Size is less than 9 512-bit URB entries.
+ *
+ * Similar text exists for GS.
+ */
+ unsigned vs_granularity = (vs_size < 9) ? 8 : 1;
+ unsigned gs_granularity = (gs_size < 9) ? 8 : 1;
+
+ /* URB allocations must be done in 8k chunks. */
+ unsigned chunk_size_bytes = 8192;
+
+ /* Determine the size of the URB in chunks. */
+ const unsigned total_urb_size =
+ gen_get_l3_config_urb_size(&device->info, l3_config);
+ const unsigned urb_chunks = total_urb_size * 1024 / chunk_size_bytes;
+
+ /* Reserve space for push constants */
+ unsigned push_constant_kb;
+ if (device->info.gen >= 8)
+ push_constant_kb = 32;
+ else if (device->info.is_haswell)
+ push_constant_kb = device->info.gt == 3 ? 32 : 16;
+ else
+ push_constant_kb = 16;
+
+ unsigned push_constant_bytes = push_constant_kb * 1024;
+ unsigned push_constant_chunks =
+ push_constant_bytes / chunk_size_bytes;
+
+ /* Initially, assign each stage the minimum amount of URB space it needs,
+ * and make a note of how much additional space it "wants" (the amount of
+ * additional space it could actually make use of).
+ */
+
+ /* VS has a lower limit on the number of URB entries */
+ unsigned vs_chunks =
+ ALIGN(device->info.urb.min_vs_entries * vs_entry_size_bytes,
+ chunk_size_bytes) / chunk_size_bytes;
+ unsigned vs_wants =
+ ALIGN(device->info.urb.max_vs_entries * vs_entry_size_bytes,
+ chunk_size_bytes) / chunk_size_bytes - vs_chunks;
+
+ unsigned gs_chunks = 0;
+ unsigned gs_wants = 0;
+ if (active_stages & VK_SHADER_STAGE_GEOMETRY_BIT) {
+ /* There are two constraints on the minimum amount of URB space we can
+ * allocate:
+ *
+ * (1) We need room for at least 2 URB entries, since we always operate
+ * the GS in DUAL_OBJECT mode.
+ *
+ * (2) We can't allocate less than nr_gs_entries_granularity.
+ */
+ gs_chunks = ALIGN(MAX2(gs_granularity, 2) * gs_entry_size_bytes,
+ chunk_size_bytes) / chunk_size_bytes;
+ gs_wants =
+ ALIGN(device->info.urb.max_gs_entries * gs_entry_size_bytes,
+ chunk_size_bytes) / chunk_size_bytes - gs_chunks;
+ }
+
+ /* There should always be enough URB space to satisfy the minimum
+ * requirements of each stage.
+ */
+ unsigned total_needs = push_constant_chunks + vs_chunks + gs_chunks;
+ assert(total_needs <= urb_chunks);
+
+ /* Mete out remaining space (if any) in proportion to "wants". */
+ unsigned total_wants = vs_wants + gs_wants;
+ unsigned remaining_space = urb_chunks - total_needs;
+ if (remaining_space > total_wants)
+ remaining_space = total_wants;
+ if (remaining_space > 0) {
+ unsigned vs_additional = (unsigned)
+ round(vs_wants * (((double) remaining_space) / total_wants));
+ vs_chunks += vs_additional;
+ remaining_space -= vs_additional;
+ gs_chunks += remaining_space;
+ }
+
+ /* Sanity check that we haven't over-allocated. */
+ assert(push_constant_chunks + vs_chunks + gs_chunks <= urb_chunks);
+
+ /* Finally, compute the number of entries that can fit in the space
+ * allocated to each stage.
+ */
+ unsigned nr_vs_entries = vs_chunks * chunk_size_bytes / vs_entry_size_bytes;
+ unsigned nr_gs_entries = gs_chunks * chunk_size_bytes / gs_entry_size_bytes;
+
+ /* Since we rounded up when computing *_wants, this may be slightly more
+ * than the maximum allowed amount, so correct for that.
+ */
+ nr_vs_entries = MIN2(nr_vs_entries, device->info.urb.max_vs_entries);
+ nr_gs_entries = MIN2(nr_gs_entries, device->info.urb.max_gs_entries);
+
+ /* Ensure that we program a multiple of the granularity. */
+ nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, vs_granularity);
+ nr_gs_entries = ROUND_DOWN_TO(nr_gs_entries, gs_granularity);
+
+ /* Finally, sanity check to make sure we have at least the minimum number
+ * of entries needed for each stage.
+ */
+ assert(nr_vs_entries >= device->info.urb.min_vs_entries);
+ if (active_stages & VK_SHADER_STAGE_GEOMETRY_BIT)
+ assert(nr_gs_entries >= 2);
+
+#if GEN_GEN == 7 && !GEN_IS_HASWELL
+ /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
+ *
+ * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
+ * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
+ * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
+ * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
+ * needs to be sent before any combination of VS associated 3DSTATE."
+ */
+ anv_batch_emit(batch, GEN7_PIPE_CONTROL, pc) {
+ pc.DepthStallEnable = true;
+ pc.PostSyncOperation = WriteImmediateData;
+ pc.Address = (struct anv_address) { &device->workaround_bo, 0 };
+ }
+#endif
+
+ /* Lay out the URB in the following order:
+ * - push constants
+ * - VS
+ * - GS
+ */
+ anv_batch_emit(batch, GENX(3DSTATE_URB_VS), urb) {
+ urb.VSURBStartingAddress = push_constant_chunks;
+ urb.VSURBEntryAllocationSize = vs_size - 1;
+ urb.VSNumberofURBEntries = nr_vs_entries;
+ }
+
+ anv_batch_emit(batch, GENX(3DSTATE_URB_HS), urb) {
+ urb.HSURBStartingAddress = push_constant_chunks;
+ }
+
+ anv_batch_emit(batch, GENX(3DSTATE_URB_DS), urb) {
+ urb.DSURBStartingAddress = push_constant_chunks;
+ }
+
+ anv_batch_emit(batch, GENX(3DSTATE_URB_GS), urb) {
+ urb.GSURBStartingAddress = push_constant_chunks + vs_chunks;
+ urb.GSURBEntryAllocationSize = gs_size - 1;
+ urb.GSNumberofURBEntries = nr_gs_entries;
+ }
+}
+
+static inline void
+emit_urb_setup(struct anv_pipeline *pipeline)
+{
+ unsigned vs_entry_size =
+ (pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT) ?
+ get_vs_prog_data(pipeline)->base.urb_entry_size : 0;
+ unsigned gs_entry_size =
+ (pipeline->active_stages & VK_SHADER_STAGE_GEOMETRY_BIT) ?
+ get_gs_prog_data(pipeline)->base.urb_entry_size : 0;
+
+ genX(emit_urb_setup)(pipeline->device, &pipeline->batch,
+ pipeline->active_stages, vs_entry_size, gs_entry_size,
+ pipeline->urb.l3_config);
+}
+
+static void
+emit_3dstate_sbe(struct anv_pipeline *pipeline)
+{
+ const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
+ const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
+ const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
+ const struct brw_vue_map *fs_input_map;
+
+ if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE), sbe);
+#if GEN_GEN >= 8
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE_SWIZ), sbe);
+#endif
+ return;
+ }
+
+ if (gs_prog_data)
+ fs_input_map = &gs_prog_data->base.vue_map;
+ else
+ fs_input_map = &vs_prog_data->base.vue_map;
+
+ struct GENX(3DSTATE_SBE) sbe = {
+ GENX(3DSTATE_SBE_header),
+ .AttributeSwizzleEnable = true,
+ .PointSpriteTextureCoordinateOrigin = UPPERLEFT,
+ .NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs,
+ .ConstantInterpolationEnable = wm_prog_data->flat_inputs,
+ };
+
+#if GEN_GEN >= 9
+ for (unsigned i = 0; i < 32; i++)
+ sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
+#endif
+
+#if GEN_GEN >= 8
+ /* On Broadwell, they broke 3DSTATE_SBE into two packets */
+ struct GENX(3DSTATE_SBE_SWIZ) swiz = {
+ GENX(3DSTATE_SBE_SWIZ_header),
+ };
+#else
+# define swiz sbe
+#endif
+
+ int max_source_attr = 0;
+ for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+ int input_index = wm_prog_data->urb_setup[attr];
+
+ if (input_index < 0)
+ continue;
+
+ if (attr == VARYING_SLOT_PNTC) {
+ sbe.PointSpriteTextureCoordinateEnable = 1 << input_index;
+ continue;
+ }
+
+ const int slot = fs_input_map->varying_to_slot[attr];
+
+ if (input_index >= 16)
+ continue;
+
+ if (slot == -1) {
+ /* This attribute does not exist in the VUE--that means that the
+ * vertex shader did not write to it. It could be that it's a
+ * regular varying read by the fragment shader but not written by
+ * the vertex shader or it's gl_PrimitiveID. In the first case the
+ * value is undefined, in the second it needs to be
+ * gl_PrimitiveID.
+ */
+ swiz.Attribute[input_index].ConstantSource = PRIM_ID;
+ swiz.Attribute[input_index].ComponentOverrideX = true;
+ swiz.Attribute[input_index].ComponentOverrideY = true;
+ swiz.Attribute[input_index].ComponentOverrideZ = true;
+ swiz.Attribute[input_index].ComponentOverrideW = true;
+ } else {
+ assert(slot >= 2);
+ const int source_attr = slot - 2;
+ max_source_attr = MAX2(max_source_attr, source_attr);
+ /* We have to subtract two slots to accout for the URB entry output
+ * read offset in the VS and GS stages.
+ */
+ swiz.Attribute[input_index].SourceAttribute = source_attr;
+ }
+ }
+
+ sbe.VertexURBEntryReadOffset = 1; /* Skip the VUE header and position slots */
+ sbe.VertexURBEntryReadLength = DIV_ROUND_UP(max_source_attr + 1, 2);
+
+ uint32_t *dw = anv_batch_emit_dwords(&pipeline->batch,
+ GENX(3DSTATE_SBE_length));
+ GENX(3DSTATE_SBE_pack)(&pipeline->batch, dw, &sbe);
+
+#if GEN_GEN >= 8
+ dw = anv_batch_emit_dwords(&pipeline->batch, GENX(3DSTATE_SBE_SWIZ_length));
+ GENX(3DSTATE_SBE_SWIZ_pack)(&pipeline->batch, dw, &swiz);
+#endif
+}
+
+static const uint32_t vk_to_gen_cullmode[] = {
+ [VK_CULL_MODE_NONE] = CULLMODE_NONE,
+ [VK_CULL_MODE_FRONT_BIT] = CULLMODE_FRONT,
+ [VK_CULL_MODE_BACK_BIT] = CULLMODE_BACK,
+ [VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH
+};
+
+static const uint32_t vk_to_gen_fillmode[] = {
+ [VK_POLYGON_MODE_FILL] = FILL_MODE_SOLID,
+ [VK_POLYGON_MODE_LINE] = FILL_MODE_WIREFRAME,
+ [VK_POLYGON_MODE_POINT] = FILL_MODE_POINT,
+};
+
+static const uint32_t vk_to_gen_front_face[] = {
+ [VK_FRONT_FACE_COUNTER_CLOCKWISE] = 1,
+ [VK_FRONT_FACE_CLOCKWISE] = 0
+};
+
+static void
+emit_rs_state(struct anv_pipeline *pipeline,
+ const VkPipelineRasterizationStateCreateInfo *rs_info,
+ const VkPipelineMultisampleStateCreateInfo *ms_info,
+ const struct anv_render_pass *pass,
+ const struct anv_subpass *subpass)
+{
+ struct GENX(3DSTATE_SF) sf = {
+ GENX(3DSTATE_SF_header),
+ };
+
+ sf.ViewportTransformEnable = true;
+ sf.StatisticsEnable = true;
+ sf.TriangleStripListProvokingVertexSelect = 0;
+ sf.LineStripListProvokingVertexSelect = 0;
+ sf.TriangleFanProvokingVertexSelect = 1;
+ sf.PointWidthSource = Vertex;
+ sf.PointWidth = 1.0;
+
+#if GEN_GEN >= 8
+ struct GENX(3DSTATE_RASTER) raster = {
+ GENX(3DSTATE_RASTER_header),
+ };
+#else
+# define raster sf
+#endif
+
+ /* For details on 3DSTATE_RASTER multisample state, see the BSpec table
+ * "Multisample Modes State".
+ */
+#if GEN_GEN >= 8
+ raster.DXMultisampleRasterizationEnable = true;
+ raster.ForcedSampleCount = FSC_NUMRASTSAMPLES_0;
+ raster.ForceMultisampling = false;
+#else
+ raster.MultisampleRasterizationMode =
+ (ms_info && ms_info->rasterizationSamples > 1) ?
+ MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
+#endif
+
+ raster.FrontWinding = vk_to_gen_front_face[rs_info->frontFace];
+ raster.CullMode = vk_to_gen_cullmode[rs_info->cullMode];
+ raster.FrontFaceFillMode = vk_to_gen_fillmode[rs_info->polygonMode];
+ raster.BackFaceFillMode = vk_to_gen_fillmode[rs_info->polygonMode];
+ raster.ScissorRectangleEnable = true;
+
+#if GEN_GEN >= 9
+ /* GEN9+ splits ViewportZClipTestEnable into near and far enable bits */
+ raster.ViewportZFarClipTestEnable = !pipeline->depth_clamp_enable;
+ raster.ViewportZNearClipTestEnable = !pipeline->depth_clamp_enable;
+#elif GEN_GEN >= 8
+ raster.ViewportZClipTestEnable = !pipeline->depth_clamp_enable;
+#endif
+
+ raster.GlobalDepthOffsetEnableSolid = rs_info->depthBiasEnable;
+ raster.GlobalDepthOffsetEnableWireframe = rs_info->depthBiasEnable;
+ raster.GlobalDepthOffsetEnablePoint = rs_info->depthBiasEnable;
+
+#if GEN_GEN == 7
+ /* Gen7 requires that we provide the depth format in 3DSTATE_SF so that it
+ * can get the depth offsets correct.
+ */
+ if (subpass->depth_stencil_attachment < pass->attachment_count) {
+ VkFormat vk_format =
+ pass->attachments[subpass->depth_stencil_attachment].format;
+ assert(vk_format_is_depth_or_stencil(vk_format));
+ if (vk_format_aspects(vk_format) & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ enum isl_format isl_format =
+ anv_get_isl_format(&pipeline->device->info, vk_format,
+ VK_IMAGE_ASPECT_DEPTH_BIT,
+ VK_IMAGE_TILING_OPTIMAL);
+ sf.DepthBufferSurfaceFormat =
+ isl_format_get_depth_format(isl_format, false);
+ }
+ }
+#endif
+
+#if GEN_GEN >= 8
+ GENX(3DSTATE_SF_pack)(NULL, pipeline->gen8.sf, &sf);
+ GENX(3DSTATE_RASTER_pack)(NULL, pipeline->gen8.raster, &raster);
+#else
+# undef raster
+ GENX(3DSTATE_SF_pack)(NULL, &pipeline->gen7.sf, &sf);
+#endif
+}
+
+static void
+emit_ms_state(struct anv_pipeline *pipeline,
+ const VkPipelineMultisampleStateCreateInfo *info)
+{
+ uint32_t samples = 1;
+ uint32_t log2_samples = 0;
+
+ /* From the Vulkan 1.0 spec:
+ * If pSampleMask is NULL, it is treated as if the mask has all bits
+ * enabled, i.e. no coverage is removed from fragments.
+ *
+ * 3DSTATE_SAMPLE_MASK.SampleMask is 16 bits.
+ */
+#if GEN_GEN >= 8
+ uint32_t sample_mask = 0xffff;
+#else
+ uint32_t sample_mask = 0xff;
+#endif
+
+ if (info) {
+ samples = info->rasterizationSamples;
+ log2_samples = __builtin_ffs(samples) - 1;
+ }
+
+ if (info && info->pSampleMask)
+ sample_mask &= info->pSampleMask[0];
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE), ms) {
+ ms.NumberofMultisamples = log2_samples;
+
+#if GEN_GEN >= 8
+ /* The PRM says that this bit is valid only for DX9:
+ *
+ * SW can choose to set this bit only for DX9 API. DX10/OGL API's
+ * should not have any effect by setting or not setting this bit.
+ */
+ ms.PixelPositionOffsetEnable = false;
+ ms.PixelLocation = CENTER;
+#else
+ ms.PixelLocation = PIXLOC_CENTER;
+
+ switch (samples) {
+ case 1:
+ GEN_SAMPLE_POS_1X(ms.Sample);
+ break;
+ case 2:
+ GEN_SAMPLE_POS_2X(ms.Sample);
+ break;
+ case 4:
+ GEN_SAMPLE_POS_4X(ms.Sample);
+ break;
+ case 8:
+ GEN_SAMPLE_POS_8X(ms.Sample);
+ break;
+ default:
+ break;
+ }
+#endif
+ }
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK), sm) {
+ sm.SampleMask = sample_mask;
+ }
+}
+
+static const uint32_t vk_to_gen_logic_op[] = {
+ [VK_LOGIC_OP_COPY] = LOGICOP_COPY,
+ [VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR,
+ [VK_LOGIC_OP_AND] = LOGICOP_AND,
+ [VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE,
+ [VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED,
+ [VK_LOGIC_OP_NO_OP] = LOGICOP_NOOP,
+ [VK_LOGIC_OP_XOR] = LOGICOP_XOR,
+ [VK_LOGIC_OP_OR] = LOGICOP_OR,
+ [VK_LOGIC_OP_NOR] = LOGICOP_NOR,
+ [VK_LOGIC_OP_EQUIVALENT] = LOGICOP_EQUIV,
+ [VK_LOGIC_OP_INVERT] = LOGICOP_INVERT,
+ [VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE,
+ [VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED,
+ [VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED,
+ [VK_LOGIC_OP_NAND] = LOGICOP_NAND,
+ [VK_LOGIC_OP_SET] = LOGICOP_SET,
+};
+
+static const uint32_t vk_to_gen_blend[] = {
+ [VK_BLEND_FACTOR_ZERO] = BLENDFACTOR_ZERO,
+ [VK_BLEND_FACTOR_ONE] = BLENDFACTOR_ONE,
+ [VK_BLEND_FACTOR_SRC_COLOR] = BLENDFACTOR_SRC_COLOR,
+ [VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR,
+ [VK_BLEND_FACTOR_DST_COLOR] = BLENDFACTOR_DST_COLOR,
+ [VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR] = BLENDFACTOR_INV_DST_COLOR,
+ [VK_BLEND_FACTOR_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA,
+ [VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA,
+ [VK_BLEND_FACTOR_DST_ALPHA] = BLENDFACTOR_DST_ALPHA,
+ [VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA,
+ [VK_BLEND_FACTOR_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR,
+ [VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR]= BLENDFACTOR_INV_CONST_COLOR,
+ [VK_BLEND_FACTOR_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA,
+ [VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA]= BLENDFACTOR_INV_CONST_ALPHA,
+ [VK_BLEND_FACTOR_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE,
+ [VK_BLEND_FACTOR_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR,
+ [VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR,
+ [VK_BLEND_FACTOR_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA,
+ [VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA,
+};
+
+static const uint32_t vk_to_gen_blend_op[] = {
+ [VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD,
+ [VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT,
+ [VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT,
+ [VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN,
+ [VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX,
+};
+
+static const uint32_t vk_to_gen_compare_op[] = {
+ [VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER,
+ [VK_COMPARE_OP_LESS] = PREFILTEROPLESS,
+ [VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL,
+ [VK_COMPARE_OP_LESS_OR_EQUAL] = PREFILTEROPLEQUAL,
+ [VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER,
+ [VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL,
+ [VK_COMPARE_OP_GREATER_OR_EQUAL] = PREFILTEROPGEQUAL,
+ [VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS,
+};
+
+static const uint32_t vk_to_gen_stencil_op[] = {
+ [VK_STENCIL_OP_KEEP] = STENCILOP_KEEP,
+ [VK_STENCIL_OP_ZERO] = STENCILOP_ZERO,
+ [VK_STENCIL_OP_REPLACE] = STENCILOP_REPLACE,
+ [VK_STENCIL_OP_INCREMENT_AND_CLAMP] = STENCILOP_INCRSAT,
+ [VK_STENCIL_OP_DECREMENT_AND_CLAMP] = STENCILOP_DECRSAT,
+ [VK_STENCIL_OP_INVERT] = STENCILOP_INVERT,
+ [VK_STENCIL_OP_INCREMENT_AND_WRAP] = STENCILOP_INCR,
+ [VK_STENCIL_OP_DECREMENT_AND_WRAP] = STENCILOP_DECR,
+};
+
+static void
+emit_ds_state(struct anv_pipeline *pipeline,
+ const VkPipelineDepthStencilStateCreateInfo *info,
+ const struct anv_render_pass *pass,
+ const struct anv_subpass *subpass)
+{
+#if GEN_GEN == 7
+# define depth_stencil_dw pipeline->gen7.depth_stencil_state
+#elif GEN_GEN == 8
+# define depth_stencil_dw pipeline->gen8.wm_depth_stencil
+#else
+# define depth_stencil_dw pipeline->gen9.wm_depth_stencil
+#endif
+
+ if (info == NULL) {
+ /* We're going to OR this together with the dynamic state. We need
+ * to make sure it's initialized to something useful.
+ */
+ memset(depth_stencil_dw, 0, sizeof(depth_stencil_dw));
+ return;
+ }
+
+ /* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
+
+#if GEN_GEN <= 7
+ struct GENX(DEPTH_STENCIL_STATE) depth_stencil = {
+#else
+ struct GENX(3DSTATE_WM_DEPTH_STENCIL) depth_stencil = {
+#endif
+ .DepthTestEnable = info->depthTestEnable,
+ .DepthBufferWriteEnable = info->depthWriteEnable,
+ .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
+ .DoubleSidedStencilEnable = true,
+
+ .StencilTestEnable = info->stencilTestEnable,
+ .StencilBufferWriteEnable = info->stencilTestEnable,
+ .StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
+ .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
+ .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
+ .StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
+ .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
+ .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
+ .BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.depthFailOp],
+ .BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
+ };
+
+ VkImageAspectFlags aspects = 0;
+ if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
+ VkFormat depth_stencil_format =
+ pass->attachments[subpass->depth_stencil_attachment].format;
+ aspects = vk_format_aspects(depth_stencil_format);
+ }
+
+ /* The Vulkan spec requires that if either depth or stencil is not present,
+ * the pipeline is to act as if the test silently passes.
+ */
+ if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
+ depth_stencil.DepthBufferWriteEnable = false;
+ depth_stencil.DepthTestFunction = PREFILTEROPALWAYS;
+ }
+
+ if (!(aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) {
+ depth_stencil.StencilBufferWriteEnable = false;
+ depth_stencil.StencilTestFunction = PREFILTEROPALWAYS;
+ depth_stencil.BackfaceStencilTestFunction = PREFILTEROPALWAYS;
+ }
+
+ /* From the Broadwell PRM:
+ *
+ * "If Depth_Test_Enable = 1 AND Depth_Test_func = EQUAL, the
+ * Depth_Write_Enable must be set to 0."
+ */
+ if (info->depthTestEnable && info->depthCompareOp == VK_COMPARE_OP_EQUAL)
+ depth_stencil.DepthBufferWriteEnable = false;
+
+#if GEN_GEN <= 7
+ GENX(DEPTH_STENCIL_STATE_pack)(NULL, depth_stencil_dw, &depth_stencil);
+#else
+ GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, depth_stencil_dw, &depth_stencil);
+#endif
+}
+
+static void
+emit_cb_state(struct anv_pipeline *pipeline,
+ const VkPipelineColorBlendStateCreateInfo *info,
+ const VkPipelineMultisampleStateCreateInfo *ms_info)
+{
+ struct anv_device *device = pipeline->device;
+
+ const uint32_t num_dwords = GENX(BLEND_STATE_length);
+ pipeline->blend_state =
+ anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64);
+
+ struct GENX(BLEND_STATE) blend_state = {
+#if GEN_GEN >= 8
+ .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
+ .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
+#else
+ /* Make sure it gets zeroed */
+ .Entry = { { 0, }, },
+#endif
+ };
+
+ /* Default everything to disabled */
+ for (uint32_t i = 0; i < 8; i++) {
+ blend_state.Entry[i].WriteDisableAlpha = true;
+ blend_state.Entry[i].WriteDisableRed = true;
+ blend_state.Entry[i].WriteDisableGreen = true;
+ blend_state.Entry[i].WriteDisableBlue = true;
+ }
+
+ uint32_t surface_count = 0;
+ struct anv_pipeline_bind_map *map;
+ if (anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
+ map = &pipeline->shaders[MESA_SHADER_FRAGMENT]->bind_map;
+ surface_count = map->surface_count;
+ }
+
+ bool has_writeable_rt = false;
+ for (unsigned i = 0; i < surface_count; i++) {
+ struct anv_pipeline_binding *binding = &map->surface_to_descriptor[i];
+
+ /* All color attachments are at the beginning of the binding table */
+ if (binding->set != ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS)
+ break;
+
+ /* We can have at most 8 attachments */
+ assert(i < 8);
+
+ if (binding->index >= info->attachmentCount)
+ continue;
+
+ assert(binding->binding == 0);
+ const VkPipelineColorBlendAttachmentState *a =
+ &info->pAttachments[binding->index];
+
+ blend_state.Entry[i] = (struct GENX(BLEND_STATE_ENTRY)) {
+#if GEN_GEN < 8
+ .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
+ .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
+#endif
+ .LogicOpEnable = info->logicOpEnable,
+ .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
+ .ColorBufferBlendEnable = a->blendEnable,
+ .ColorClampRange = COLORCLAMP_RTFORMAT,
+ .PreBlendColorClampEnable = true,
+ .PostBlendColorClampEnable = true,
+ .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
+ .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
+ .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
+ .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
+ .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
+ .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
+ .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
+ .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
+ .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
+ .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
+ };
+
+ if (a->srcColorBlendFactor != a->srcAlphaBlendFactor ||
+ a->dstColorBlendFactor != a->dstAlphaBlendFactor ||
+ a->colorBlendOp != a->alphaBlendOp) {
+#if GEN_GEN >= 8
+ blend_state.IndependentAlphaBlendEnable = true;
+#else
+ blend_state.Entry[i].IndependentAlphaBlendEnable = true;
+#endif
+ }
+
+ if (a->colorWriteMask != 0)
+ has_writeable_rt = true;
+
+ /* Our hardware applies the blend factor prior to the blend function
+ * regardless of what function is used. Technically, this means the
+ * hardware can do MORE than GL or Vulkan specify. However, it also
+ * means that, for MIN and MAX, we have to stomp the blend factor to
+ * ONE to make it a no-op.
+ */
+ if (a->colorBlendOp == VK_BLEND_OP_MIN ||
+ a->colorBlendOp == VK_BLEND_OP_MAX) {
+ blend_state.Entry[i].SourceBlendFactor = BLENDFACTOR_ONE;
+ blend_state.Entry[i].DestinationBlendFactor = BLENDFACTOR_ONE;
+ }
+ if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
+ a->alphaBlendOp == VK_BLEND_OP_MAX) {
+ blend_state.Entry[i].SourceAlphaBlendFactor = BLENDFACTOR_ONE;
+ blend_state.Entry[i].DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
+ }
+ }
+
+#if GEN_GEN >= 8
+ struct GENX(BLEND_STATE_ENTRY) *bs0 = &blend_state.Entry[0];
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_BLEND), blend) {
+ blend.AlphaToCoverageEnable = blend_state.AlphaToCoverageEnable;
+ blend.HasWriteableRT = has_writeable_rt;
+ blend.ColorBufferBlendEnable = bs0->ColorBufferBlendEnable;
+ blend.SourceAlphaBlendFactor = bs0->SourceAlphaBlendFactor;
+ blend.DestinationAlphaBlendFactor = bs0->DestinationAlphaBlendFactor;
+ blend.SourceBlendFactor = bs0->SourceBlendFactor;
+ blend.DestinationBlendFactor = bs0->DestinationBlendFactor;
+ blend.AlphaTestEnable = false;
+ blend.IndependentAlphaBlendEnable =
+ blend_state.IndependentAlphaBlendEnable;
+ }
+#else
+ (void)has_writeable_rt;
+#endif
+
+ GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state);
+ if (!device->info.has_llc)
+ anv_state_clflush(pipeline->blend_state);
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
+ bsp.BlendStatePointer = pipeline->blend_state.offset;
+#if GEN_GEN >= 8
+ bsp.BlendStatePointerValid = true;
+#endif
+ }
+}
+
+static void
+emit_3dstate_clip(struct anv_pipeline *pipeline,
+ const VkPipelineViewportStateCreateInfo *vp_info,
+ const VkPipelineRasterizationStateCreateInfo *rs_info)
+{
+ const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
+ (void) wm_prog_data;
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP), clip) {
+ clip.ClipEnable = true;
+ clip.EarlyCullEnable = true;
+ clip.APIMode = APIMODE_D3D,
+ clip.ViewportXYClipTestEnable = true;
+
+ clip.ClipMode = CLIPMODE_NORMAL;
+
+ clip.TriangleStripListProvokingVertexSelect = 0;
+ clip.LineStripListProvokingVertexSelect = 0;
+ clip.TriangleFanProvokingVertexSelect = 1;
+
+ clip.MinimumPointWidth = 0.125;
+ clip.MaximumPointWidth = 255.875;
+ clip.MaximumVPIndex = (vp_info ? vp_info->viewportCount : 1) - 1;
+
+#if GEN_GEN == 7
+ clip.FrontWinding = vk_to_gen_front_face[rs_info->frontFace];
+ clip.CullMode = vk_to_gen_cullmode[rs_info->cullMode];
+ clip.ViewportZClipTestEnable = !pipeline->depth_clamp_enable;
+#else
+ clip.NonPerspectiveBarycentricEnable = wm_prog_data ?
+ (wm_prog_data->barycentric_interp_modes & 0x38) != 0 : 0;
+#endif
+ }
+}
+
+static void
+emit_3dstate_streamout(struct anv_pipeline *pipeline,
+ const VkPipelineRasterizationStateCreateInfo *rs_info)
+{
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_STREAMOUT), so) {
+ so.RenderingDisable = rs_info->rasterizerDiscardEnable;
+ }
+}
+
+static inline uint32_t
+get_sampler_count(const struct anv_shader_bin *bin)
+{
+ return DIV_ROUND_UP(bin->bind_map.sampler_count, 4);
+}
+
+static inline uint32_t
+get_binding_table_entry_count(const struct anv_shader_bin *bin)
+{
+ return DIV_ROUND_UP(bin->bind_map.surface_count, 32);
+}
+
+static inline struct anv_address
+get_scratch_address(struct anv_pipeline *pipeline,
+ gl_shader_stage stage,
+ const struct anv_shader_bin *bin)
+{
+ return (struct anv_address) {
+ .bo = anv_scratch_pool_alloc(pipeline->device,
+ &pipeline->device->scratch_pool,
+ stage, bin->prog_data->total_scratch),
+ .offset = 0,
+ };
+}
+
+static inline uint32_t
+get_scratch_space(const struct anv_shader_bin *bin)
+{
+ return ffs(bin->prog_data->total_scratch / 2048);
+}
+
+static inline uint32_t
+get_urb_output_offset()
+{
+ /* Skip the VUE header and position slots */
+ return 1;
+}
+
+static inline uint32_t
+get_urb_output_length(const struct anv_shader_bin *bin)
+{
+ const struct brw_vue_prog_data *prog_data =
+ (const struct brw_vue_prog_data *)bin->prog_data;
+
+ return (prog_data->vue_map.num_slots + 1) / 2 - get_urb_output_offset();
+}
+
+static void
+emit_3dstate_vs(struct anv_pipeline *pipeline)
+{
+ const struct gen_device_info *devinfo = &pipeline->device->info;
+ const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
+ const struct anv_shader_bin *vs_bin =
+ pipeline->shaders[MESA_SHADER_VERTEX];
+
+ assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
+ vs.FunctionEnable = true;
+ vs.StatisticsEnable = true;
+ vs.KernelStartPointer = vs_bin->kernel.offset;
+#if GEN_GEN >= 8
+ vs.SIMD8DispatchEnable =
+ vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
+#endif
+
+ assert(!vs_prog_data->base.base.use_alt_mode);
+ vs.SingleVertexDispatch = false;
+ vs.VectorMaskEnable = false;
+ vs.SamplerCount = get_sampler_count(vs_bin);
+ vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
+ vs.FloatingPointMode = IEEE754;
+ vs.IllegalOpcodeExceptionEnable = false;
+ vs.SoftwareExceptionEnable = false;
+ vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
+ vs.VertexCacheDisable = false;
+
+ vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
+ vs.VertexURBEntryReadOffset = 0;
+ vs.DispatchGRFStartRegisterForURBData =
+ vs_prog_data->base.base.dispatch_grf_start_reg;
+
+#if GEN_GEN >= 8
+ vs.VertexURBEntryOutputReadOffset = get_urb_output_offset();
+ vs.VertexURBEntryOutputLength = get_urb_output_length(vs_bin);
+
+ /* TODO */
+ vs.UserClipDistanceClipTestEnableBitmask = 0;
+ vs.UserClipDistanceCullTestEnableBitmask = 0;
+#endif
+
+ vs.PerThreadScratchSpace = get_scratch_space(vs_bin);
+ vs.ScratchSpaceBasePointer =
+ get_scratch_address(pipeline, MESA_SHADER_VERTEX, vs_bin);
+ }
+}
+
+static void
+emit_3dstate_gs(struct anv_pipeline *pipeline)
+{
+ const struct gen_device_info *devinfo = &pipeline->device->info;
+ const struct anv_shader_bin *gs_bin =
+ pipeline->shaders[MESA_SHADER_GEOMETRY];
+
+ if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY)) {
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
+ return;
+ }
+
+ const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
+ gs.FunctionEnable = true;
+ gs.StatisticsEnable = true;
+ gs.KernelStartPointer = gs_bin->kernel.offset;
+ gs.DispatchMode = gs_prog_data->base.dispatch_mode;
+
+ gs.SingleProgramFlow = false;
+ gs.VectorMaskEnable = false;
+ gs.SamplerCount = get_sampler_count(gs_bin);
+ gs.BindingTableEntryCount = get_binding_table_entry_count(gs_bin);
+ gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
+ gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
+
+ if (GEN_GEN == 8) {
+ /* Broadwell is weird. It needs us to divide by 2. */
+ gs.MaximumNumberofThreads = devinfo->max_gs_threads / 2 - 1;
+ } else {
+ gs.MaximumNumberofThreads = devinfo->max_gs_threads - 1;
+ }
+
+ gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
+ gs.OutputTopology = gs_prog_data->output_topology;
+ gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
+ gs.ControlDataFormat = gs_prog_data->control_data_format;
+ gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
+ gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+ gs.ReorderMode = TRAILING;
+#else
+ gs.ReorderEnable = true;
+#endif
+
+#if GEN_GEN >= 8
+ gs.ExpectedVertexCount = gs_prog_data->vertices_in;
+ gs.StaticOutput = gs_prog_data->static_vertex_count >= 0;
+ gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count >= 0 ?
+ gs_prog_data->static_vertex_count : 0;
+#endif
+
+ gs.VertexURBEntryReadOffset = 0;
+ gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
+ gs.DispatchGRFStartRegisterForURBData =
+ gs_prog_data->base.base.dispatch_grf_start_reg;
+
+#if GEN_GEN >= 8
+ gs.VertexURBEntryOutputReadOffset = get_urb_output_offset();
+ gs.VertexURBEntryOutputLength = get_urb_output_length(gs_bin);
+
+ /* TODO */
+ gs.UserClipDistanceClipTestEnableBitmask = 0;
+ gs.UserClipDistanceCullTestEnableBitmask = 0;
+#endif
+
+ gs.PerThreadScratchSpace = get_scratch_space(gs_bin);
+ gs.ScratchSpaceBasePointer =
+ get_scratch_address(pipeline, MESA_SHADER_GEOMETRY, gs_bin);
+ }
+}
+
+static void
+emit_3dstate_wm(struct anv_pipeline *pipeline,
+ const VkPipelineMultisampleStateCreateInfo *multisample)
+{
+ const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
+
+ MAYBE_UNUSED uint32_t samples =
+ multisample ? multisample->rasterizationSamples : 1;
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
+ wm.StatisticsEnable = true;
+ wm.LineEndCapAntialiasingRegionWidth = _05pixels;
+ wm.LineAntialiasingRegionWidth = _10pixels;
+ wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
+
+ if (anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
+ if (wm_prog_data->early_fragment_tests) {
+ wm.EarlyDepthStencilControl = EDSC_PREPS;
+ } else if (wm_prog_data->has_side_effects) {
+ wm.EarlyDepthStencilControl = EDSC_PSEXEC;
+ } else {
+ wm.EarlyDepthStencilControl = EDSC_NORMAL;
+ }
+
+ wm.BarycentricInterpolationMode =
+ wm_prog_data->barycentric_interp_modes;
+
+#if GEN_GEN < 8
+ /* FIXME: This needs a lot more work, cf gen7 upload_wm_state(). */
+ wm.ThreadDispatchEnable = true;
+
+ wm.PixelShaderKillsPixel = wm_prog_data->uses_kill;
+ wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
+ wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
+ wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
+ wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
+
+ if (samples > 1) {
+ wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
+ if (wm_prog_data->persample_dispatch) {
+ wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
+ } else {
+ wm.MultisampleDispatchMode = MSDISPMODE_PERPIXEL;
+ }
+ } else {
+ wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
+ wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
+ }
+#endif
+ }
+ }
+}
+
+static void
+emit_3dstate_ps(struct anv_pipeline *pipeline)
+{
+ MAYBE_UNUSED const struct gen_device_info *devinfo = &pipeline->device->info;
+ const struct anv_shader_bin *fs_bin =
+ pipeline->shaders[MESA_SHADER_FRAGMENT];
+
+ if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
+#if GEN_GEN == 7
+ /* Even if no fragments are ever dispatched, gen7 hardware hangs if
+ * we don't at least set the maximum number of threads.
+ */
+ ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
+#endif
+ }
+ return;
+ }
+
+ const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
+ ps.KernelStartPointer0 = fs_bin->kernel.offset;
+ ps.KernelStartPointer1 = 0;
+ ps.KernelStartPointer2 = fs_bin->kernel.offset +
+ wm_prog_data->prog_offset_2;
+ ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
+ ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
+ ps._32PixelDispatchEnable = false;
+
+ ps.SingleProgramFlow = false;
+ ps.VectorMaskEnable = true;
+ ps.SamplerCount = get_sampler_count(fs_bin);
+ ps.BindingTableEntryCount = get_binding_table_entry_count(fs_bin);
+ ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
+ ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
+ POSOFFSET_SAMPLE: POSOFFSET_NONE;
+#if GEN_GEN < 8
+ ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
+ ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
+ ps.DualSourceBlendEnable = wm_prog_data->dual_src_blend;
+#endif
+
+#if GEN_IS_HASWELL
+ /* Haswell requires the sample mask to be set in this packet as well
+ * as in 3DSTATE_SAMPLE_MASK; the values should match.
+ */
+ ps.SampleMask = 0xff;
+#endif
+
+#if GEN_GEN >= 9
+ ps.MaximumNumberofThreadsPerPSD = 64 - 1;
+#elif GEN_GEN >= 8
+ ps.MaximumNumberofThreadsPerPSD = 64 - 2;
+#else
+ ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
+#endif
+
+ ps.DispatchGRFStartRegisterForConstantSetupData0 =
+ wm_prog_data->base.dispatch_grf_start_reg;
+ ps.DispatchGRFStartRegisterForConstantSetupData1 = 0;
+ ps.DispatchGRFStartRegisterForConstantSetupData2 =
+ wm_prog_data->dispatch_grf_start_reg_2;
+
+ ps.PerThreadScratchSpace = get_scratch_space(fs_bin);
+ ps.ScratchSpaceBasePointer =
+ get_scratch_address(pipeline, MESA_SHADER_FRAGMENT, fs_bin);
+ }
+}
+
+#if GEN_GEN >= 8
+static void
+emit_3dstate_ps_extra(struct anv_pipeline *pipeline)
+{
+ const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
+
+ if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps);
+ return;
+ }
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps) {
+ ps.PixelShaderValid = true;
+ ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
+ ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
+ ps.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
+ ps.PixelShaderKillsPixel = wm_prog_data->uses_kill;
+ ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
+ ps.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
+ ps.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
+
+#if GEN_GEN >= 9
+ ps.PixelShaderPullsBary = wm_prog_data->pulls_bary;
+ ps.InputCoverageMaskState = wm_prog_data->uses_sample_mask ?
+ ICMS_INNER_CONSERVATIVE : ICMS_NONE;
+#else
+ ps.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
+#endif
+ }
+}
+
+static void
+emit_3dstate_vf_topology(struct anv_pipeline *pipeline)
+{
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_TOPOLOGY), vft) {
+ vft.PrimitiveTopologyType = pipeline->topology;
+ }
+}
+#endif
static VkResult
genX(graphics_pipeline_create)(