diff options
author | Rafael Antognolli <[email protected]> | 2018-01-24 16:33:57 -0800 |
---|---|---|
committer | Rafael Antognolli <[email protected]> | 2018-01-26 10:07:40 -0800 |
commit | 78c125af3904c539ea69bec2dd9fdf7a5162854f (patch) | |
tree | 2f4dd30f3e187f17f57783813665346fbe4c0816 /src/intel/vulkan/genX_cmd_buffer.c | |
parent | ca19ee33d7d39cb89d948b1c983763065975ce5b (diff) |
anv/gen10: Ignore push constant packets during context restore.
Similar to the GL driver, ignore 3DSTATE_CONSTANT_* packets when doing a
context restore.
Signed-off-by: Rafael Antognolli <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Cc: "18.0" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/vulkan/genX_cmd_buffer.c')
-rw-r--r-- | src/intel/vulkan/genX_cmd_buffer.c | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c index cd2f69288aa..e8d44d0ad90 100644 --- a/src/intel/vulkan/genX_cmd_buffer.c +++ b/src/intel/vulkan/genX_cmd_buffer.c @@ -1008,6 +1008,50 @@ genX(BeginCommandBuffer)( return result; } +/** + * From the PRM, Volume 2a: + * + * "Indirect State Pointers Disable + * + * At the completion of the post-sync operation associated with this pipe + * control packet, the indirect state pointers in the hardware are + * considered invalid; the indirect pointers are not saved in the context. + * If any new indirect state commands are executed in the command stream + * while the pipe control is pending, the new indirect state commands are + * preserved. + * + * [DevIVB+]: Using Invalidate State Pointer (ISP) only inhibits context + * restoring of Push Constant (3DSTATE_CONSTANT_*) commands. Push Constant + * commands are only considered as Indirect State Pointers. Once ISP is + * issued in a context, SW must initialize by programming push constant + * commands for all the shaders (at least to zero length) before attempting + * any rendering operation for the same context." + * + * 3DSTATE_CONSTANT_* packets are restored during a context restore, + * even though they point to a BO that has been already unreferenced at + * the end of the previous batch buffer. This has been fine so far since + * we are protected by these scratch page (every address not covered by + * a BO should be pointing to the scratch page). But on CNL, it is + * causing a GPU hang during context restore at the 3DSTATE_CONSTANT_* + * instruction. + * + * The flag "Indirect State Pointers Disable" in PIPE_CONTROL tells the + * hardware to ignore previous 3DSTATE_CONSTANT_* packets during a + * context restore, so the mentioned hang doesn't happen. However, + * software must program push constant commands for all stages prior to + * rendering anything, so we flag them as dirty. + */ +static void +emit_isp_disable(struct anv_cmd_buffer *cmd_buffer) +{ + anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { + pc.IndirectStatePointersDisable = true; + pc.PostSyncOperation = WriteImmediateData; + pc.Address = + (struct anv_address) { &cmd_buffer->device->workaround_bo, 0 }; + } +} + VkResult genX(EndCommandBuffer)( VkCommandBuffer commandBuffer) @@ -1024,6 +1068,9 @@ genX(EndCommandBuffer)( genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer); + if (GEN_GEN == 10) + emit_isp_disable(cmd_buffer); + anv_cmd_buffer_end_batch_buffer(cmd_buffer); return VK_SUCCESS; |