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authorJason Ekstrand <[email protected]>2016-04-18 14:55:10 -0700
committerJason Ekstrand <[email protected]>2016-04-20 14:54:09 -0700
commit06fc7fa6842a5b36ed2a16d5a7ca72e516d5b245 (patch)
treef15b4626a6f27008115686e8f65e8b1f99f7566b /src/intel/vulkan/genX_cmd_buffer.c
parenta71ded0e1847d9d20c11de2fbaea271724170dc8 (diff)
anv/cmd_buffer: Use the new emit macro for 3DSTATE_CONSTANT
Acked-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/intel/vulkan/genX_cmd_buffer.c')
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 713de82ef66..45b009bc1e4 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -295,20 +295,21 @@ cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
if (state.offset == 0) {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS),
- ._3DCommandSubOpcode = push_constant_opcodes[stage]);
+ anv_batch_emit_blk(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c)
+ c._3DCommandSubOpcode = push_constant_opcodes[stage];
} else {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS),
- ._3DCommandSubOpcode = push_constant_opcodes[stage],
- .ConstantBody = {
+ anv_batch_emit_blk(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c) {
+ c._3DCommandSubOpcode = push_constant_opcodes[stage],
+ c.ConstantBody = (struct GENX(3DSTATE_CONSTANT_BODY)) {
#if GEN_GEN >= 9
- .PointerToConstantBuffer2 = { &cmd_buffer->device->dynamic_state_block_pool.bo, state.offset },
- .ConstantBuffer2ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
+ .PointerToConstantBuffer2 = { &cmd_buffer->device->dynamic_state_block_pool.bo, state.offset },
+ .ConstantBuffer2ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
#else
- .PointerToConstantBuffer0 = { .offset = state.offset },
- .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
+ .PointerToConstantBuffer0 = { .offset = state.offset },
+ .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
#endif
- });
+ };
+ }
}
flushed |= mesa_to_vk_shader_stage(stage);