diff options
author | Jason Ekstrand <[email protected]> | 2017-03-29 22:24:50 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-04-10 07:57:21 -0700 |
commit | f93dc5beeed8076254998b713dde2b2211bda3b8 (patch) | |
tree | 5b5991dc4e84cb5eedf4f74913d99bc7e9dc2c1a /src/intel/vulkan/genX_cmd_buffer.c | |
parent | bf95f7c2098efc1771385b3db02c16f377e53d8f (diff) |
anv: Use ISL for emitting depth/stencil/hiz
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel/vulkan/genX_cmd_buffer.c')
-rw-r--r-- | src/intel/vulkan/genX_cmd_buffer.c | 218 |
1 files changed, 39 insertions, 179 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c index f94b308f995..b78b13d88e6 100644 --- a/src/intel/vulkan/genX_cmd_buffer.c +++ b/src/intel/vulkan/genX_cmd_buffer.c @@ -2173,208 +2173,68 @@ genX(cmd_buffer_emit_gen7_depth_flush)(struct anv_cmd_buffer *cmd_buffer) } } -static uint32_t -depth_stencil_surface_type(enum isl_surf_dim dim) -{ - switch (dim) { - case ISL_SURF_DIM_1D: - if (GEN_GEN >= 9) { - /* From the Sky Lake PRM, 3DSTATAE_DEPTH_BUFFER::SurfaceType - * - * Programming Notes: - * The Surface Type of the depth buffer must be the same as the - * Surface Type of the render target(s) (defined in - * SURFACE_STATE), unless either the depth buffer or render - * targets are SURFTYPE_NULL (see exception below for SKL). 1D - * surface type not allowed for depth surface and stencil surface. - * - * Workaround: - * If depth/stencil is enabled with 1D render target, - * depth/stencil surface type needs to be set to 2D surface type - * and height set to 1. Depth will use (legacy) TileY and stencil - * will use TileW. For this case only, the Surface Type of the - * depth buffer can be 2D while the Surface Type of the render - * target(s) are 1D, representing an exception to a programming - * note above. - */ - return SURFTYPE_2D; - } else { - return SURFTYPE_1D; - } - case ISL_SURF_DIM_2D: - return SURFTYPE_2D; - case ISL_SURF_DIM_3D: - if (GEN_GEN >= 9) { - /* The Sky Lake docs list the value for 3D as "Reserved". However, - * they have the exact same layout as 2D arrays on gen9+, so we can - * just use 2D here. - */ - return SURFTYPE_2D; - } else { - return SURFTYPE_3D; - } - default: - unreachable("Invalid surface dimension"); - } -} - static void cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer) { struct anv_device *device = cmd_buffer->device; - const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; const struct anv_image_view *iview = anv_cmd_buffer_get_depth_stencil_view(cmd_buffer); const struct anv_image *image = iview ? iview->image : NULL; - const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT); - const uint32_t ds = cmd_buffer->state.subpass->depth_stencil_attachment.attachment; - const bool has_hiz = image != NULL && - cmd_buffer->state.attachments[ds].aux_usage == ISL_AUX_USAGE_HIZ; - const bool has_stencil = - image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT); - - cmd_buffer->state.hiz_enabled = has_hiz; /* FIXME: Width and Height are wrong */ genX(cmd_buffer_emit_gen7_depth_flush)(cmd_buffer); - /* Emit 3DSTATE_DEPTH_BUFFER */ - if (has_depth) { - anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) { - db.SurfaceType = - depth_stencil_surface_type(image->depth_surface.isl.dim); - db.DepthWriteEnable = true; - db.StencilWriteEnable = has_stencil; - db.HierarchicalDepthBufferEnable = has_hiz; - - db.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev, - &image->depth_surface.isl); - - db.SurfaceBaseAddress = (struct anv_address) { - .bo = image->bo, - .offset = image->offset + image->depth_surface.offset, - }; - db.DepthBufferObjectControlState = GENX(MOCS); + uint32_t *dw = anv_batch_emit_dwords(&cmd_buffer->batch, + device->isl_dev.ds.size / 4); + if (dw == NULL) + return; - db.SurfacePitch = image->depth_surface.isl.row_pitch - 1; - db.Height = image->extent.height - 1; - db.Width = image->extent.width - 1; - db.LOD = iview->isl.base_level; - db.MinimumArrayElement = iview->isl.base_array_layer; + struct isl_depth_stencil_hiz_emit_info info = { + .mocs = device->default_mocs, + }; - assert(image->depth_surface.isl.dim != ISL_SURF_DIM_3D); - db.Depth = - db.RenderTargetViewExtent = iview->isl.array_len - 1; + if (iview) + info.view = &iview->isl; -#if GEN_GEN >= 8 - db.SurfaceQPitch = - isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2; -#endif - } - } else { - /* Even when no depth buffer is present, the hardware requires that - * 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says: - * - * If a null depth buffer is bound, the driver must instead bind depth as: - * 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D - * 3DSTATE_DEPTH.Width = 1 - * 3DSTATE_DEPTH.Height = 1 - * 3DSTATE_DEPTH.SuraceFormat = D16_UNORM - * 3DSTATE_DEPTH.SurfaceBaseAddress = 0 - * 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0 - * 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0 - * 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0 - * - * The PRM is wrong, though. The width and height must be programmed to - * actual framebuffer's width and height, even when neither depth buffer - * nor stencil buffer is present. Also, D16_UNORM is not allowed to - * be combined with a stencil buffer so we use D32_FLOAT instead. - */ - anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) { - if (has_stencil) { - db.SurfaceType = - depth_stencil_surface_type(image->stencil_surface.isl.dim); - } else { - db.SurfaceType = SURFTYPE_2D; - } - db.SurfaceFormat = D32_FLOAT; - db.Width = MAX2(fb->width, 1) - 1; - db.Height = MAX2(fb->height, 1) - 1; - db.StencilWriteEnable = has_stencil; - } - } + if (image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) { + info.depth_surf = &image->depth_surface.isl; - if (has_hiz) { - anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb) { - hdb.HierarchicalDepthBufferObjectControlState = GENX(MOCS); - hdb.SurfacePitch = image->aux_surface.isl.row_pitch - 1; - hdb.SurfaceBaseAddress = (struct anv_address) { - .bo = image->bo, - .offset = image->offset + image->aux_surface.offset, - }; -#if GEN_GEN >= 8 - /* From the SKL PRM Vol2a: - * - * The interpretation of this field is dependent on Surface Type - * as follows: - * - SURFTYPE_1D: distance in pixels between array slices - * - SURFTYPE_2D/CUBE: distance in rows between array slices - * - SURFTYPE_3D: distance in rows between R - slices - * - * Unfortunately, the docs aren't 100% accurate here. They fail to - * mention that the 1-D rule only applies to linear 1-D images. - * Since depth and HiZ buffers are always tiled, they are treated as - * 2-D images. Prior to Sky Lake, this field is always in rows. - */ - hdb.SurfaceQPitch = - isl_surf_get_array_pitch_sa_rows(&image->aux_surface.isl) >> 2; -#endif - } - } else { - anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb); - } + info.depth_address = + anv_batch_emit_reloc(&cmd_buffer->batch, + dw + device->isl_dev.ds.depth_offset / 4, + image->bo, + image->offset + image->depth_surface.offset); - /* Emit 3DSTATE_STENCIL_BUFFER */ - if (has_stencil) { - anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb) { -#if GEN_GEN >= 8 || GEN_IS_HASWELL - sb.StencilBufferEnable = true; -#endif - sb.StencilBufferObjectControlState = GENX(MOCS); + const uint32_t ds = + cmd_buffer->state.subpass->depth_stencil_attachment.attachment; + info.hiz_usage = cmd_buffer->state.attachments[ds].aux_usage; + if (info.hiz_usage == ISL_AUX_USAGE_HIZ) { + info.hiz_surf = &image->aux_surface.isl; - sb.SurfacePitch = image->stencil_surface.isl.row_pitch - 1; + info.hiz_address = + anv_batch_emit_reloc(&cmd_buffer->batch, + dw + device->isl_dev.ds.hiz_offset / 4, + image->bo, + image->offset + image->aux_surface.offset); -#if GEN_GEN >= 8 - sb.SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->stencil_surface.isl) >> 2; -#endif - sb.SurfaceBaseAddress = (struct anv_address) { - .bo = image->bo, - .offset = image->offset + image->stencil_surface.offset, - }; + info.depth_clear_value = ANV_HZ_FC_VAL; } - } else { - anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb); } - /* From the IVB PRM Vol2P1, 11.5.5.4 3DSTATE_CLEAR_PARAMS: - * - * 3DSTATE_CLEAR_PARAMS must always be programmed in the along with - * the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER, - * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER) - * - * Testing also shows that some variant of this restriction may exist HSW+. - * On BDW+, it is not possible to emit 2 of these packets consecutively when - * both have DepthClearValueValid set. An analysis of such state programming - * on SKL showed that the GPU doesn't register the latter packet's clear - * value. - */ - anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp) { - if (has_hiz) { - cp.DepthClearValueValid = true; - cp.DepthClearValue = ANV_HZ_FC_VAL; - } + if (image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) { + info.stencil_surf = &image->stencil_surface.isl; + + info.stencil_address = + anv_batch_emit_reloc(&cmd_buffer->batch, + dw + device->isl_dev.ds.stencil_offset / 4, + image->bo, + image->offset + image->stencil_surface.offset); } + + isl_emit_depth_stencil_hiz_s(&device->isl_dev, dw, &info); + + cmd_buffer->state.hiz_enabled = info.hiz_usage == ISL_AUX_USAGE_HIZ; } |