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authorJason Ekstrand <[email protected]>2016-11-15 15:25:55 -0800
committerJason Ekstrand <[email protected]>2016-11-22 13:44:55 -0800
commit1d5ac0a462ac8c7f41e1e1adb1fc5a7db6038d17 (patch)
tree80fbf2f8417adc459cff6faf413ec96be0d45fe0 /src/intel/vulkan/genX_cmd_buffer.c
parent140d041fac24b6140f8df8f02418b8bc1503d4a8 (diff)
anv: Set up binding tables and surface states for input attachments
This commit adds the last remaining bits to support input attachments in the Intel Vulkan driver. For color and depth attachments, we allocate an input attachment surface state during vkCmdBeginRenderPass like we do for the render target surface states. This is so that we can incorporate the clear color and aux information as used in rendering. For stencil, we just treat it like a regular texture because we don't there is no aux. Also, only having to worry about at most one input attachment surface for each attachment makes some of the vkCmdBeginRenderPass code simpler. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/intel/vulkan/genX_cmd_buffer.c')
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c69
1 files changed, 68 insertions, 1 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 5e4979fbb6d..41838422170 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -210,6 +210,19 @@ fb_attachment_get_aux_usage(struct anv_device *device,
return ISL_AUX_USAGE_NONE;
}
+static bool
+need_input_attachment_state(const struct anv_render_pass_attachment *att)
+{
+ if (!(att->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT))
+ return false;
+
+ /* We only allocate input attachment states for color and depth surfaces.
+ * Stencil doesn't allow compression so we can just use the texture surface
+ * state from the view
+ */
+ return vk_format_is_color(att->format) || vk_format_has_depth(att->format);
+}
+
/**
* Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
*/
@@ -250,6 +263,9 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
*/
need_null_state = true;
}
+
+ if (need_input_attachment_state(&pass->attachments[i]))
+ num_states++;
}
num_states += need_null_state;
@@ -273,6 +289,12 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
next_state.offset += ss_stride;
next_state.map += ss_stride;
}
+
+ if (need_input_attachment_state(&pass->attachments[i])) {
+ state->attachments[i].input_att_state = next_state;
+ next_state.offset += ss_stride;
+ next_state.map += ss_stride;
+ }
}
assert(next_state.offset == state->render_pass_states.offset +
state->render_pass_states.alloc_size);
@@ -348,6 +370,29 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
} else {
state->attachments[i].aux_usage = ISL_AUX_USAGE_NONE;
}
+
+ if (need_input_attachment_state(&pass->attachments[i])) {
+ const struct isl_surf *surf;
+ if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
+ surf = &iview->image->color_surface.isl;
+ } else {
+ surf = &iview->image->depth_surface.isl;
+ }
+
+ struct isl_view view = iview->isl;
+ view.usage |= ISL_SURF_USAGE_TEXTURE_BIT;
+ isl_surf_fill_state(isl_dev,
+ state->attachments[i].input_att_state.map,
+ .surf = surf,
+ .view = &view,
+ .aux_surf = &iview->image->aux_surface.isl,
+ .aux_usage = state->attachments[i].aux_usage,
+ .mocs = cmd_buffer->device->default_mocs);
+
+ add_image_view_relocs(cmd_buffer, iview,
+ state->attachments[i].aux_usage,
+ state->attachments[i].input_att_state);
+ }
}
if (!cmd_buffer->device->info.has_llc)
@@ -942,7 +987,6 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
- case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
surface_state = desc->image_view->sampler_surface_state;
assert(surface_state.alloc_size);
add_image_view_relocs(cmd_buffer, desc->image_view,
@@ -950,6 +994,29 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
surface_state);
break;
+ case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
+ assert(stage == MESA_SHADER_FRAGMENT);
+ if (desc->image_view->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) {
+ /* For stencil input attachments, we treat it like any old texture
+ * that a user may have bound.
+ */
+ surface_state = desc->image_view->sampler_surface_state;
+ assert(surface_state.alloc_size);
+ add_image_view_relocs(cmd_buffer, desc->image_view,
+ desc->image_view->image->aux_usage,
+ surface_state);
+ } else {
+ /* For depth and color input attachments, we create the surface
+ * state at vkBeginRenderPass time so that we can include aux
+ * and clear color information.
+ */
+ assert(binding->input_attachment_index < subpass->input_count);
+ const unsigned subpass_att = binding->input_attachment_index;
+ const unsigned att = subpass->input_attachments[subpass_att];
+ surface_state = cmd_buffer->state.attachments[att].input_att_state;
+ }
+ break;
+
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
surface_state = desc->image_view->storage_surface_state;
assert(surface_state.alloc_size);