diff options
author | Jason Ekstrand <[email protected]> | 2016-03-08 17:10:05 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2016-03-08 17:10:05 -0800 |
commit | 248ab61740c4082517424f5aa94b2f4e7b210d76 (patch) | |
tree | e95eb13ee995c5fa58965fcd846f92e699fc0a2e /src/intel/vulkan/genX_cmd_buffer.c | |
parent | 28cbc45b3c83d645bb2b805a0ed6008e2f9dad61 (diff) |
anv/cmd_buffer: Pull the core of flush_state into genX_cmd_buffer
Diffstat (limited to 'src/intel/vulkan/genX_cmd_buffer.c')
-rw-r--r-- | src/intel/vulkan/genX_cmd_buffer.c | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c index b969fab35bc..c3d2043dcdf 100644 --- a/src/intel/vulkan/genX_cmd_buffer.c +++ b/src/intel/vulkan/genX_cmd_buffer.c @@ -269,6 +269,182 @@ void genX(CmdPipelineBarrier)( } } +static uint32_t +cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer) +{ + static const uint32_t push_constant_opcodes[] = { + [MESA_SHADER_VERTEX] = 21, + [MESA_SHADER_TESS_CTRL] = 25, /* HS */ + [MESA_SHADER_TESS_EVAL] = 26, /* DS */ + [MESA_SHADER_GEOMETRY] = 22, + [MESA_SHADER_FRAGMENT] = 23, + [MESA_SHADER_COMPUTE] = 0, + }; + + VkShaderStageFlags flushed = 0; + + anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) { + if (stage == MESA_SHADER_COMPUTE) + continue; + + struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage); + + if (state.offset == 0) { + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), + ._3DCommandSubOpcode = push_constant_opcodes[stage]); + } else { + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), + ._3DCommandSubOpcode = push_constant_opcodes[stage], + .ConstantBody = { +#if GEN_GEN >= 9 + .PointerToConstantBuffer2 = { &cmd_buffer->device->dynamic_state_block_pool.bo, state.offset }, + .ConstantBuffer2ReadLength = DIV_ROUND_UP(state.alloc_size, 32), +#else + .PointerToConstantBuffer0 = { .offset = state.offset }, + .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32), +#endif + }); + } + + flushed |= mesa_to_vk_shader_stage(stage); + } + + cmd_buffer->state.push_constants_dirty &= ~VK_SHADER_STAGE_ALL_GRAPHICS; + + return flushed; +} + +void +genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; + uint32_t *p; + + uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used; + + assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0); + + genX(cmd_buffer_config_l3)(cmd_buffer, false); + + genX(flush_pipeline_select_3d)(cmd_buffer); + + if (vb_emit) { + const uint32_t num_buffers = __builtin_popcount(vb_emit); + const uint32_t num_dwords = 1 + num_buffers * 4; + + p = anv_batch_emitn(&cmd_buffer->batch, num_dwords, + GENX(3DSTATE_VERTEX_BUFFERS)); + uint32_t vb, i = 0; + for_each_bit(vb, vb_emit) { + struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer; + uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset; + + struct GENX(VERTEX_BUFFER_STATE) state = { + .VertexBufferIndex = vb, + +#if GEN_GEN >= 8 + .MemoryObjectControlState = GENX(MOCS), +#else + .BufferAccessType = pipeline->instancing_enable[vb] ? INSTANCEDATA : VERTEXDATA, + .InstanceDataStepRate = 1, + .VertexBufferMemoryObjectControlState = GENX(MOCS), +#endif + + .AddressModifyEnable = true, + .BufferPitch = pipeline->binding_stride[vb], + .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, + +#if GEN_GEN >= 8 + .BufferSize = buffer->size - offset +#else + .EndAddress = { buffer->bo, buffer->offset + buffer->size - 1}, +#endif + }; + + GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, &p[1 + i * 4], &state); + i++; + } + } + + cmd_buffer->state.vb_dirty &= ~vb_emit; + + if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) { + /* If somebody compiled a pipeline after starting a command buffer the + * scratch bo may have grown since we started this cmd buffer (and + * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now, + * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */ + if (cmd_buffer->state.scratch_size < pipeline->total_scratch) + anv_cmd_buffer_emit_state_base_address(cmd_buffer); + + anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); + + /* From the BDW PRM for 3DSTATE_PUSH_CONSTANT_ALLOC_VS: + * + * "The 3DSTATE_CONSTANT_VS must be reprogrammed prior to + * the next 3DPRIMITIVE command after programming the + * 3DSTATE_PUSH_CONSTANT_ALLOC_VS" + * + * Since 3DSTATE_PUSH_CONSTANT_ALLOC_VS is programmed as part of + * pipeline setup, we need to dirty push constants. + */ + cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS; + } + +#if GEN_GEN <= 7 + if (cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_VERTEX_BIT || + cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_VERTEX_BIT) { + /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1: + * + * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth + * stall needs to be sent just prior to any 3DSTATE_VS, + * 3DSTATE_URB_VS, 3DSTATE_CONSTANT_VS, + * 3DSTATE_BINDING_TABLE_POINTER_VS, + * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one + * PIPE_CONTROL needs to be sent before any combination of VS + * associated 3DSTATE." + */ + anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), + .DepthStallEnable = true, + .PostSyncOperation = WriteImmediateData, + .Address = { &cmd_buffer->device->workaround_bo, 0 }); + } +#endif + + /* We emit the binding tables and sampler tables first, then emit push + * constants and then finally emit binding table and sampler table + * pointers. It has to happen in this order, since emitting the binding + * tables may change the push constants (in case of storage images). After + * emitting push constants, on SKL+ we have to emit the corresponding + * 3DSTATE_BINDING_TABLE_POINTER_* for the push constants to take effect. + */ + uint32_t dirty = 0; + if (cmd_buffer->state.descriptors_dirty) + dirty = gen7_cmd_buffer_flush_descriptor_sets(cmd_buffer); + + if (cmd_buffer->state.push_constants_dirty) { +#if GEN_GEN >= 9 + /* On Sky Lake and later, the binding table pointers commands are + * what actually flush the changes to push constant state so we need + * to dirty them so they get re-emitted below. + */ + dirty |= cmd_buffer_flush_push_constants(cmd_buffer); +#else + cmd_buffer_flush_push_constants(cmd_buffer); +#endif + } + + if (dirty) + gen7_cmd_buffer_emit_descriptor_pointers(cmd_buffer, dirty); + + if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT) + gen8_cmd_buffer_emit_viewport(cmd_buffer); + + if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR) + gen7_cmd_buffer_emit_scissor(cmd_buffer); + + genX(cmd_buffer_flush_dynamic_state)(cmd_buffer); +} + static void emit_base_vertex_instance_bo(struct anv_cmd_buffer *cmd_buffer, struct anv_bo *bo, uint32_t offset) |