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authorJason Ekstrand <[email protected]>2016-11-12 08:43:54 -0800
committerJason Ekstrand <[email protected]>2016-11-16 10:08:48 -0800
commit4a48d19d936baacaaf49ffb3ed8b152f59213564 (patch)
tree13eb84a2b87682f9346a3e39df0885e90ee9a37b /src/intel/vulkan/gen8_pipeline.c
parentc3e908e9d35bca6d4375d990ac86ffe406b5edab (diff)
anv/pipeline: Unify 3DSTATE_VS emission
With this commit, a few fields are now specified on gen7 which weren't before. However, the values specified are zero which is the default so the final hardware packet remains the same. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
Diffstat (limited to 'src/intel/vulkan/gen8_pipeline.c')
-rw-r--r--src/intel/vulkan/gen8_pipeline.c57
1 files changed, 3 insertions, 54 deletions
diff --git a/src/intel/vulkan/gen8_pipeline.c b/src/intel/vulkan/gen8_pipeline.c
index f023d6c517d..827ee512396 100644
--- a/src/intel/vulkan/gen8_pipeline.c
+++ b/src/intel/vulkan/gen8_pipeline.c
@@ -59,7 +59,6 @@ genX(graphics_pipeline_create)(
struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
struct anv_pipeline *pipeline;
VkResult result;
- uint32_t offset, length;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
@@ -120,8 +119,8 @@ genX(graphics_pipeline_create)(
const struct anv_shader_bin *gs_bin =
pipeline->shaders[MESA_SHADER_GEOMETRY];
- offset = 1;
- length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
+ uint32_t offset = 1;
+ uint32_t length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
gs.SingleProgramFlow = false;
@@ -171,57 +170,7 @@ genX(graphics_pipeline_create)(
}
}
- const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
- assert(!vs_prog_data->base.base.use_alt_mode);
- /* Skip the VUE header and position slots */
- offset = 1;
- length = (vs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
-
- assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
- const struct anv_shader_bin *vs_bin =
- pipeline->shaders[MESA_SHADER_VERTEX];
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
- vs.KernelStartPointer = vs_bin->kernel.offset;
- vs.SingleVertexDispatch = false;
- vs.VectorMaskEnable = false;
-
- vs.SamplerCount = get_sampler_count(vs_bin);
- vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
-
- vs.ThreadDispatchPriority = false;
- vs.FloatingPointMode = IEEE754;
- vs.IllegalOpcodeExceptionEnable = false;
- vs.AccessesUAV = false;
- vs.SoftwareExceptionEnable = false;
-
- vs.ScratchSpaceBasePointer = (struct anv_address) {
- .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
- MESA_SHADER_VERTEX,
- vs_prog_data->base.base.total_scratch),
- .offset = 0,
- };
- vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
-
- vs.DispatchGRFStartRegisterForURBData =
- vs_prog_data->base.base.dispatch_grf_start_reg;
-
- vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
- vs.VertexURBEntryReadOffset = 0;
-
- vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
- vs.StatisticsEnable = true;
- vs.SIMD8DispatchEnable =
- vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
- vs.VertexCacheDisable = false;
- vs.FunctionEnable = true;
-
- vs.VertexURBEntryOutputReadOffset = offset;
- vs.VertexURBEntryOutputLength = length;
-
- /* TODO */
- vs.UserClipDistanceClipTestEnableBitmask = 0;
- vs.UserClipDistanceCullTestEnableBitmask = 0;
- }
+ emit_3dstate_vs(pipeline);
const int num_thread_bias = GEN_GEN == 8 ? 2 : 1;
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {