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authorNanley Chery <[email protected]>2017-01-10 12:06:42 -0800
committerNanley Chery <[email protected]>2017-01-12 20:52:19 -0800
commit09948151ab1d5184b4dd9052bb1f710fa1e00a7b (patch)
treea044fa44354ae5b5650dd5171ed9b904dccddc08 /src/intel/vulkan/gen8_cmd_buffer.c
parentf0bdd13fdbc0bec1119b296d99820899183e26ab (diff)
intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP
We'll be switching to layout-transition based resolves which can occur outside of a render pass. Add this sequence to BLORP, as using BLORP will enable emitting depth stencil state outside of a render pass (among other benefits). The depth buffer extent is ignored to enable eventual usage in VkCmdClearAttachments(). Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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