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authorJason Ekstrand <[email protected]>2016-03-08 17:10:05 -0800
committerJason Ekstrand <[email protected]>2016-03-08 17:10:05 -0800
commit248ab61740c4082517424f5aa94b2f4e7b210d76 (patch)
treee95eb13ee995c5fa58965fcd846f92e699fc0a2e /src/intel/vulkan/gen8_cmd_buffer.c
parent28cbc45b3c83d645bb2b805a0ed6008e2f9dad61 (diff)
anv/cmd_buffer: Pull the core of flush_state into genX_cmd_buffer
Diffstat (limited to 'src/intel/vulkan/gen8_cmd_buffer.c')
-rw-r--r--src/intel/vulkan/gen8_cmd_buffer.c135
1 files changed, 3 insertions, 132 deletions
diff --git a/src/intel/vulkan/gen8_cmd_buffer.c b/src/intel/vulkan/gen8_cmd_buffer.c
index f1c82235d3d..4a926255a5d 100644
--- a/src/intel/vulkan/gen8_cmd_buffer.c
+++ b/src/intel/vulkan/gen8_cmd_buffer.c
@@ -32,46 +32,6 @@
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
-static uint32_t
-cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
-{
- static const uint32_t push_constant_opcodes[] = {
- [MESA_SHADER_VERTEX] = 21,
- [MESA_SHADER_TESS_CTRL] = 25, /* HS */
- [MESA_SHADER_TESS_EVAL] = 26, /* DS */
- [MESA_SHADER_GEOMETRY] = 22,
- [MESA_SHADER_FRAGMENT] = 23,
- [MESA_SHADER_COMPUTE] = 0,
- };
-
- VkShaderStageFlags flushed = 0;
-
- anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) {
- if (stage == MESA_SHADER_COMPUTE)
- continue;
-
- struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
-
- if (state.offset == 0) {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS),
- ._3DCommandSubOpcode = push_constant_opcodes[stage]);
- } else {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS),
- ._3DCommandSubOpcode = push_constant_opcodes[stage],
- .ConstantBody = {
- .PointerToConstantBuffer2 = { &cmd_buffer->device->dynamic_state_block_pool.bo, state.offset },
- .ConstantBuffer2ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
- });
- }
-
- flushed |= mesa_to_vk_shader_stage(stage);
- }
-
- cmd_buffer->state.push_constants_dirty &= ~flushed;
-
- return flushed;
-}
-
#if GEN_GEN == 8
static void
emit_viewport_state(struct anv_cmd_buffer *cmd_buffer,
@@ -158,8 +118,8 @@ emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
#define GEN8_L3CNTLREG 0x7034
-static void
-config_l3(struct anv_cmd_buffer *cmd_buffer, bool enable_slm)
+void
+genX(cmd_buffer_config_l3)(struct anv_cmd_buffer *cmd_buffer, bool enable_slm)
{
/* References for GL state:
*
@@ -241,95 +201,6 @@ __emit_sf_state(struct anv_cmd_buffer *cmd_buffer)
}
void
-genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
-{
- struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
- uint32_t *p;
-
- uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used;
-
- assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
-
- config_l3(cmd_buffer, false);
-
- genX(flush_pipeline_select_3d)(cmd_buffer);
-
- if (vb_emit) {
- const uint32_t num_buffers = __builtin_popcount(vb_emit);
- const uint32_t num_dwords = 1 + num_buffers * 4;
-
- p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
- GENX(3DSTATE_VERTEX_BUFFERS));
- uint32_t vb, i = 0;
- for_each_bit(vb, vb_emit) {
- struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer;
- uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;
-
- struct GENX(VERTEX_BUFFER_STATE) state = {
- .VertexBufferIndex = vb,
- .MemoryObjectControlState = GENX(MOCS),
- .AddressModifyEnable = true,
- .BufferPitch = pipeline->binding_stride[vb],
- .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
- .BufferSize = buffer->size - offset
- };
-
- GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, &p[1 + i * 4], &state);
- i++;
- }
- }
-
- cmd_buffer->state.vb_dirty &= ~vb_emit;
-
- if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) {
- /* If somebody compiled a pipeline after starting a command buffer the
- * scratch bo may have grown since we started this cmd buffer (and
- * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now,
- * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
- if (cmd_buffer->state.scratch_size < pipeline->total_scratch)
- anv_cmd_buffer_emit_state_base_address(cmd_buffer);
-
- anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
-
- /* From the BDW PRM for 3DSTATE_PUSH_CONSTANT_ALLOC_VS:
- *
- * "The 3DSTATE_CONSTANT_VS must be reprogrammed prior to
- * the next 3DPRIMITIVE command after programming the
- * 3DSTATE_PUSH_CONSTANT_ALLOC_VS"
- *
- * Since 3DSTATE_PUSH_CONSTANT_ALLOC_VS is programmed as part of
- * pipeline setup, we need to dirty push constants.
- */
- cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;
- }
-
- /* We emit the binding tables and sampler tables first, then emit push
- * constants and then finally emit binding table and sampler table
- * pointers. It has to happen in this order, since emitting the binding
- * tables may change the push constants (in case of storage images). After
- * emitting push constants, on SKL+ we have to emit the corresponding
- * 3DSTATE_BINDING_TABLE_POINTER_* for the push constants to take effect.
- */
- uint32_t dirty = 0;
- if (cmd_buffer->state.descriptors_dirty)
- dirty = gen7_cmd_buffer_flush_descriptor_sets(cmd_buffer);
-
- if (cmd_buffer->state.push_constants_dirty)
- dirty |= cmd_buffer_flush_push_constants(cmd_buffer);
-
- if (dirty)
- gen7_cmd_buffer_emit_descriptor_pointers(cmd_buffer, dirty);
-
- if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
- gen8_cmd_buffer_emit_viewport(cmd_buffer);
-
- if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR)
- gen7_cmd_buffer_emit_scissor(cmd_buffer);
-
- genX(cmd_buffer_flush_dynamic_state)(cmd_buffer);
-}
-
-void
genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
@@ -573,7 +444,7 @@ genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
bool needs_slm = cs_prog_data->base.total_shared > 0;
- config_l3(cmd_buffer, needs_slm);
+ genX(cmd_buffer_config_l3)(cmd_buffer, needs_slm);
if (cmd_buffer->state.current_pipeline != GPGPU) {
#if GEN_GEN < 10