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authorJason Ekstrand <[email protected]>2016-02-29 17:27:11 -0800
committerJason Ekstrand <[email protected]>2016-03-01 08:46:32 -0800
commit38f4c11c2f5c00a1d2addddcd0508ad89a7cead4 (patch)
treed51cda3f95bcb195a8fff59dfbd954f2ea746b83 /src/intel/vulkan/gen7_pipeline.c
parent3f8df795c145113de32a0c5a30607a67f1d94839 (diff)
anv/pipeline: Pull 3DSTATE_SBE into a shared helper
Diffstat (limited to 'src/intel/vulkan/gen7_pipeline.c')
-rw-r--r--src/intel/vulkan/gen7_pipeline.c14
1 files changed, 1 insertions, 13 deletions
diff --git a/src/intel/vulkan/gen7_pipeline.c b/src/intel/vulkan/gen7_pipeline.c
index 7151e36f17d..c356fed7d68 100644
--- a/src/intel/vulkan/gen7_pipeline.c
+++ b/src/intel/vulkan/gen7_pipeline.c
@@ -245,10 +245,6 @@ genX(graphics_pipeline_create)(
.SampleMask = 0xff);
const struct brw_vue_prog_data *vue_prog_data = &pipeline->vs_prog_data.base;
- /* The last geometry producing stage will set urb_offset and urb_length,
- * which we use in 3DSTATE_SBE. Skip the VUE header and position slots. */
- uint32_t urb_offset = 1;
- uint32_t urb_length = (vue_prog_data->vue_map.num_slots + 1) / 2 - urb_offset;
#if 0
/* From gen7_vs_state.c */
@@ -291,9 +287,6 @@ genX(graphics_pipeline_create)(
if (pipeline->gs_kernel == NO_KERNEL || (extra && extra->disable_vs)) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .GSEnable = false);
} else {
- urb_offset = 1;
- urb_length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - urb_offset;
-
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS),
.KernelStartPointer = pipeline->gs_kernel,
.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
@@ -346,12 +339,7 @@ genX(graphics_pipeline_create)(
if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1)
anv_finishme("primitive_id needs sbe swizzling setup");
- /* FIXME: generated header doesn't emit attr swizzle fields */
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE),
- .NumberofSFOutputAttributes = pipeline->wm_prog_data.num_varying_inputs,
- .VertexURBEntryReadLength = urb_length,
- .VertexURBEntryReadOffset = urb_offset,
- .PointSpriteTextureCoordinateOrigin = UPPERLEFT);
+ emit_3dstate_sbe(pipeline);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
.KernelStartPointer0 = pipeline->ps_ksp0,