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authorJason Ekstrand <[email protected]>2016-03-10 18:35:00 -0800
committerJason Ekstrand <[email protected]>2016-03-11 11:31:13 -0800
commit41a147904a95ba699358e8209e91d535f853ba61 (patch)
tree7ebccaa3233a0ae2c615d74e4cc85c7b5ac5d9f6 /src/intel/vulkan/anv_wsi.c
parent132f079a8cbaeab442a7ea8b0f02b9f07dfdd310 (diff)
anv/wsi: Throttle rendering to no more than 2 frames ahead
Right now, Vulkan apps can pretty easily DOS the GPU by simply submitting a lot of batches. This commit makes us wait until the rendering for earlier frames is comlete before continuing. By waiting 2 frames out, we can still keep the pipe reasonably full but without taking the entire system down. This is similar to what the GL driver does today.
Diffstat (limited to 'src/intel/vulkan/anv_wsi.c')
-rw-r--r--src/intel/vulkan/anv_wsi.c38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_wsi.c b/src/intel/vulkan/anv_wsi.c
index c5911a3635b..c2938f3836f 100644
--- a/src/intel/vulkan/anv_wsi.c
+++ b/src/intel/vulkan/anv_wsi.c
@@ -132,6 +132,14 @@ VkResult anv_CreateSwapchainKHR(
if (result != VK_SUCCESS)
return result;
+ if (pAllocator)
+ swapchain->alloc = *pAllocator;
+ else
+ swapchain->alloc = device->alloc;
+
+ for (unsigned i = 0; i < ARRAY_SIZE(swapchain->fences); i++)
+ swapchain->fences[i] = VK_NULL_HANDLE;
+
*pSwapchain = anv_swapchain_to_handle(swapchain);
return VK_SUCCESS;
@@ -144,6 +152,11 @@ void anv_DestroySwapchainKHR(
{
ANV_FROM_HANDLE(anv_swapchain, swapchain, _swapchain);
+ for (unsigned i = 0; i < ARRAY_SIZE(swapchain->fences); i++) {
+ if (swapchain->fences[i] != VK_NULL_HANDLE)
+ anv_DestroyFence(device, swapchain->fences[i], pAllocator);
+ }
+
swapchain->destroy(swapchain, pAllocator);
}
@@ -185,11 +198,36 @@ VkResult anv_QueuePresentKHR(
assert(swapchain->device == queue->device);
+ if (swapchain->fences[0] == VK_NULL_HANDLE) {
+ result = anv_CreateFence(anv_device_to_handle(queue->device),
+ &(VkFenceCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
+ .flags = 0,
+ }, &swapchain->alloc, &swapchain->fences[0]);
+ if (result != VK_SUCCESS)
+ return result;
+ } else {
+ anv_ResetFences(anv_device_to_handle(queue->device),
+ 1, &swapchain->fences[0]);
+ }
+
+ anv_QueueSubmit(_queue, 0, NULL, swapchain->fences[0]);
+
result = swapchain->queue_present(swapchain, queue,
pPresentInfo->pImageIndices[i]);
/* TODO: What if one of them returns OUT_OF_DATE? */
if (result != VK_SUCCESS)
return result;
+
+ VkFence last = swapchain->fences[2];
+ swapchain->fences[2] = swapchain->fences[1];
+ swapchain->fences[1] = swapchain->fences[0];
+ swapchain->fences[0] = last;
+
+ if (last != VK_NULL_HANDLE) {
+ anv_WaitForFences(anv_device_to_handle(queue->device),
+ 1, &last, true, 1);
+ }
}
return VK_SUCCESS;