diff options
author | Jason Ekstrand <[email protected]> | 2016-08-24 17:14:11 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-08-24 20:42:05 -0700 |
commit | 2301705dee6324634520559b27ac6728ebb02191 (patch) | |
tree | 30832142f487a117e15b3c9f789ff119b5428bf3 /src/intel/vulkan/anv_private.h | |
parent | 05f36435ef117e48f457b44877d04dd6249b3bb7 (diff) |
anv: Include the pipeline layout in the shader hash
The pipeline layout affects shader compilation because it is what
determines binding table locations as well as whether or not a particular
buffer has dynamic offsets. Since this affects the generated shader, it
needs to be in the hash. This fixes a bunch of CTS tests now that the CTS
is using a pipeline cache.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Cc: "12.0" <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_private.h')
-rw-r--r-- | src/intel/vulkan/anv_private.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h index d8a9d8782fe..f03dba04a2a 100644 --- a/src/intel/vulkan/anv_private.h +++ b/src/intel/vulkan/anv_private.h @@ -1063,6 +1063,8 @@ struct anv_pipeline_layout { struct { bool has_dynamic_offsets; } stage[MESA_SHADER_STAGES]; + + unsigned char sha1[20]; }; struct anv_buffer { @@ -1428,6 +1430,7 @@ struct anv_shader_module { void anv_hash_shader(unsigned char *hash, const void *key, size_t key_size, struct anv_shader_module *module, const char *entrypoint, + const struct anv_pipeline_layout *pipeline_layout, const VkSpecializationInfo *spec_info); static inline gl_shader_stage |