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authorKenneth Graunke <[email protected]>2016-02-22 15:23:06 -0800
committerKenneth Graunke <[email protected]>2016-02-24 11:13:02 -0800
commit1024a66fc4ff34a03ecfdf3ec053cb874fb206fe (patch)
treecfee225449cd811dbf232071337884eeb4e7c249 /src/intel/vulkan/anv_private.h
parentc9564fd598573f609480f70a141b95900047ba58 (diff)
anv: Emit 3DSTATE_URB_* via a loop.
Rather than keeping separate {vs,hs,ds,gs}_start fields, we now store an array indexed by the shader stage (MESA_SHADER_*). The 3DSTATE_URB_* commands are also sequentially numbered. This makes it easy to just emit them in a loop. This simplifies the code a little, and also will make it easier to add more credible HS and DS code later.
Diffstat (limited to 'src/intel/vulkan/anv_private.h')
-rw-r--r--src/intel/vulkan/anv_private.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index b1b4d265b89..3e3cbf09a68 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -1410,12 +1410,9 @@ struct anv_pipeline {
uint32_t scratch_start[MESA_SHADER_STAGES];
uint32_t total_scratch;
struct {
- uint32_t vs_start;
- uint32_t vs_size;
- uint32_t nr_vs_entries;
- uint32_t gs_start;
- uint32_t gs_size;
- uint32_t nr_gs_entries;
+ uint32_t start[MESA_SHADER_GEOMETRY + 1];
+ uint32_t size[MESA_SHADER_GEOMETRY + 1];
+ uint32_t entries[MESA_SHADER_GEOMETRY + 1];
} urb;
VkShaderStageFlags active_stages;