diff options
author | Jason Ekstrand <[email protected]> | 2016-10-24 22:03:45 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-11-17 12:03:24 -0800 |
commit | 338cdc172a28266b062794084efb7745f07b02a7 (patch) | |
tree | bfa99b1cc81d0eeae6705d7defead931fd20b5c7 /src/intel/vulkan/anv_private.h | |
parent | e2f5880839eea19c173f1a4f1697b63eb2a353aa (diff) |
anv: Add initial support for Sky Lake color compression
This commit adds basic support for color compression. For the moment,
color compression is only enabled within a render pass and a full resolve
is done before the render pass finishes. All texturing operations still
happen with CCS disabled.
Diffstat (limited to 'src/intel/vulkan/anv_private.h')
-rw-r--r-- | src/intel/vulkan/anv_private.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h index ce8ceb2005e..bb7837e3c0a 100644 --- a/src/intel/vulkan/anv_private.h +++ b/src/intel/vulkan/anv_private.h @@ -1083,6 +1083,7 @@ void anv_dynamic_state_copy(struct anv_dynamic_state *dest, * The clear value is valid only if there exists a pending clear. */ struct anv_attachment_state { + enum isl_aux_usage aux_usage; struct anv_state color_rt_state; VkImageAspectFlags pending_clear_aspects; |