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authorJason Ekstrand <[email protected]>2016-11-05 19:47:33 -0700
committerJason Ekstrand <[email protected]>2016-11-09 11:31:12 -0800
commit8b61c57049ff75766715ad4f7b1ad2d3657b9b4d (patch)
treee05714e8c01219542ec2e169d8c80bef493094ee /src/intel/vulkan/anv_private.h
parent595400d57745fba198b42d95f3c4f5d855023c33 (diff)
anv: Move relocation handling from EndCommandBuffer to QueueSubmit
Ever since the early days of the Vulkan driver, we've been setting up the lists of relocations at EndCommandBuffer time. The idea behind this was to move some of the CPU load out of QueueSubmit which the client is required to lock around and into command buffer building which could be done in parallel. Then QueueSubmit basically just becomes a bunch of execbuf2 calls. Technically, this works. However, when you start to do more in QueueSubmit than just execbuf2, you start to run into problems. In particular, if a block pool is resized between EndCommandBuffer and QueueSubmit, the list of anv_bo's and the execbuf2 object list can get out of sync. This can cause problems if, for instance, you wanted to do relocations in userspace. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_private.h')
-rw-r--r--src/intel/vulkan/anv_private.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index a60cd3ce4ac..4ee6118e6c6 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -1144,17 +1144,6 @@ enum anv_cmd_buffer_exec_mode {
ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN,
};
-struct anv_execbuf {
- struct drm_i915_gem_execbuffer2 execbuf;
-
- struct drm_i915_gem_exec_object2 * objects;
- uint32_t bo_count;
- struct anv_bo ** bos;
-
- /* Allocated length of the 'objects' and 'bos' arrays */
- uint32_t array_length;
-};
-
struct anv_cmd_buffer {
VK_LOADER_DATA _loader_data;
@@ -1190,8 +1179,6 @@ struct anv_cmd_buffer {
/** Last seen surface state block pool center bo offset */
uint32_t last_ss_pool_center;
- struct anv_execbuf execbuf2;
-
/* Serial for tracking buffer completion */
uint32_t serial;