diff options
author | Jason Ekstrand <[email protected]> | 2016-05-20 11:49:12 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-05-27 15:18:09 -0700 |
commit | 3a83c176eab8c513eb723554a240af1a7308d701 (patch) | |
tree | c24fac04d0ddcc91436f38423c2509401c54804a /src/intel/vulkan/anv_private.h | |
parent | 7120c75ec3046b48610f7423dff2b67e60f34be5 (diff) |
anv/cmd_buffer: Only emit PIPE_CONTROL on-demand
This is in contrast to emitting it directly in vkCmdPipelineBarrier. This
has a couple of advantages. First, it means that no matter how many
vkCmdPipelineBarrier calls the application strings together it gets one or
two PIPE_CONTROLs. Second, it allow us to better track when we need to do
stalls because we can flag when a flush has happened and we need a stall.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_private.h')
-rw-r--r-- | src/intel/vulkan/anv_private.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h index f6ce31da1c4..b3774a88cb2 100644 --- a/src/intel/vulkan/anv_private.h +++ b/src/intel/vulkan/anv_private.h @@ -1066,6 +1066,45 @@ enum anv_cmd_dirty_bits { }; typedef uint32_t anv_cmd_dirty_mask_t; +enum anv_pipe_bits { + ANV_PIPE_DEPTH_CACHE_FLUSH_BIT = (1 << 0), + ANV_PIPE_STALL_AT_SCOREBOARD_BIT = (1 << 1), + ANV_PIPE_STATE_CACHE_INVALIDATE_BIT = (1 << 2), + ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT = (1 << 3), + ANV_PIPE_VF_CACHE_INVALIDATE_BIT = (1 << 4), + ANV_PIPE_DATA_CACHE_FLUSH_BIT = (1 << 5), + ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT = (1 << 10), + ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT = (1 << 11), + ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT = (1 << 12), + ANV_PIPE_DEPTH_STALL_BIT = (1 << 13), + ANV_PIPE_CS_STALL_BIT = (1 << 20), + + /* This bit does not exist directly in PIPE_CONTROL. Instead it means that + * a flush has happened but not a CS stall. The next time we do any sort + * of invalidation we need to insert a CS stall at that time. Otherwise, + * we would have to CS stall on every flush which could be bad. + */ + ANV_PIPE_NEEDS_CS_STALL_BIT = (1 << 21), +}; + +#define ANV_PIPE_FLUSH_BITS ( \ + ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | \ + ANV_PIPE_DATA_CACHE_FLUSH_BIT | \ + ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT) + +#define ANV_PIPE_STALL_BITS ( \ + ANV_PIPE_STALL_AT_SCOREBOARD_BIT | \ + ANV_PIPE_DEPTH_STALL_BIT | \ + ANV_PIPE_CS_STALL_BIT) + +#define ANV_PIPE_INVALIDATE_BITS ( \ + ANV_PIPE_STATE_CACHE_INVALIDATE_BIT | \ + ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT | \ + ANV_PIPE_VF_CACHE_INVALIDATE_BIT | \ + ANV_PIPE_DATA_CACHE_FLUSH_BIT | \ + ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT | \ + ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT) + struct anv_vertex_binding { struct anv_buffer * buffer; VkDeviceSize offset; @@ -1164,6 +1203,7 @@ struct anv_cmd_state { uint32_t vb_dirty; anv_cmd_dirty_mask_t dirty; anv_cmd_dirty_mask_t compute_dirty; + enum anv_pipe_bits pending_pipe_bits; uint32_t num_workgroups_offset; struct anv_bo *num_workgroups_bo; VkShaderStageFlags descriptors_dirty; |