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authorJason Ekstrand <[email protected]>2016-11-15 15:25:55 -0800
committerJason Ekstrand <[email protected]>2016-11-22 13:44:55 -0800
commit1d5ac0a462ac8c7f41e1e1adb1fc5a7db6038d17 (patch)
tree80fbf2f8417adc459cff6faf413ec96be0d45fe0 /src/intel/vulkan/anv_private.h
parent140d041fac24b6140f8df8f02418b8bc1503d4a8 (diff)
anv: Set up binding tables and surface states for input attachments
This commit adds the last remaining bits to support input attachments in the Intel Vulkan driver. For color and depth attachments, we allocate an input attachment surface state during vkCmdBeginRenderPass like we do for the render target surface states. This is so that we can incorporate the clear color and aux information as used in rendering. For stencil, we just treat it like a regular texture because we don't there is no aux. Also, only having to worry about at most one input attachment surface for each attachment makes some of the vkCmdBeginRenderPass code simpler. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_private.h')
-rw-r--r--src/intel/vulkan/anv_private.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 4fa4f32bcbe..7b521b1268d 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -1088,6 +1088,7 @@ void anv_dynamic_state_copy(struct anv_dynamic_state *dest,
struct anv_attachment_state {
enum isl_aux_usage aux_usage;
struct anv_state color_rt_state;
+ struct anv_state input_att_state;
VkImageAspectFlags pending_clear_aspects;
VkClearValue clear_value;