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authorEmil Velikov <[email protected]>2017-02-16 15:16:32 +0000
committerEmil Velikov <[email protected]>2017-02-21 18:28:18 +0000
commite776e0385c7e7345705869ea89d4e209798b0c5a (patch)
tree49323dece433818f3ae0e630b2d81dcba0691a75 /src/intel/vulkan/anv_private.h
parent944620bc0e6f117ecdd3c2938adc1538f377669e (diff)
anv: remove unneeded extern C notation
Analogous to previous commit - never used in any C++ code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_private.h')
-rw-r--r--src/intel/vulkan/anv_private.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 82e283171ef..8831b185cfb 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -68,10 +68,6 @@ struct gen_l3_config;
#include "wsi_common.h"
-#ifdef __cplusplus
-extern "C" {
-#endif
-
/* Allowing different clear colors requires us to perform a depth resolve at
* the end of certain render passes. This is because while slow clears store
* the clear color in the HiZ buffer, fast clears (without a resolve) don't.
@@ -1971,8 +1967,4 @@ ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule)
# undef genX
#endif
-#ifdef __cplusplus
-}
-#endif
-
#endif /* ANV_PRIVATE_H */