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authorJason Ekstrand <[email protected]>2017-10-27 14:47:38 -0700
committerJason Ekstrand <[email protected]>2018-08-02 10:29:20 -0700
commitf76d6d8a63b1d7d598be6496958b51294551babb (patch)
treeb7145c7ec5f2e7064d8305f0d48fd79dcf077be9 /src/intel/vulkan/anv_pipeline.c
parent703a24932a4ff7278d8b54c24122d04e42bd1651 (diff)
anv/pipeline: Drop anv_pipeline_add_compiled_stage
We can set active_stages much more directly and then it's just candy around setting pipeline->stages[stage]. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_pipeline.c')
-rw-r--r--src/intel/vulkan/anv_pipeline.c27
1 files changed, 10 insertions, 17 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index e6b953eb96f..71b60e92214 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -545,14 +545,6 @@ anv_fill_binding_table(struct brw_stage_prog_data *prog_data, unsigned bias)
prog_data->binding_table.image_start = bias;
}
-static void
-anv_pipeline_add_compiled_stage(struct anv_pipeline *pipeline,
- gl_shader_stage stage,
- struct anv_shader_bin *shader)
-{
- pipeline->shaders[stage] = shader;
-}
-
static VkResult
anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
struct anv_pipeline_cache *cache,
@@ -616,7 +608,7 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
ralloc_free(mem_ctx);
}
- anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_VERTEX, bin);
+ pipeline->shaders[MESA_SHADER_VERTEX] = bin;
return VK_SUCCESS;
}
@@ -784,8 +776,8 @@ anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
ralloc_free(mem_ctx);
}
- anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_TESS_CTRL, tcs_bin);
- anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_TESS_EVAL, tes_bin);
+ pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_bin;
+ pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_bin;
return VK_SUCCESS;
}
@@ -854,7 +846,7 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
ralloc_free(mem_ctx);
}
- anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_GEOMETRY, bin);
+ pipeline->shaders[MESA_SHADER_GEOMETRY] = bin;
return VK_SUCCESS;
}
@@ -1012,7 +1004,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
ralloc_free(mem_ctx);
}
- anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_FRAGMENT, bin);
+ pipeline->shaders[MESA_SHADER_FRAGMENT] = bin;
return VK_SUCCESS;
}
@@ -1024,6 +1016,8 @@ anv_pipeline_compile_graphics(struct anv_pipeline *pipeline,
{
struct anv_pipeline_stage stages[MESA_SHADER_STAGES] = {};
+ pipeline->active_stages = 0;
+
VkResult result;
for (uint32_t i = 0; i < info->stageCount; i++) {
const VkPipelineShaderStageCreateInfo *sinfo = &info->pStages[i];
@@ -1084,7 +1078,7 @@ anv_pipeline_compile_graphics(struct anv_pipeline *pipeline,
&stages[s].cache_key,
sizeof(stages[s].cache_key));
if (bin)
- anv_pipeline_add_compiled_stage(pipeline, s, bin);
+ pipeline->shaders[s] = bin;
}
for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
@@ -1207,7 +1201,8 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
ralloc_free(mem_ctx);
}
- anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_COMPUTE, bin);
+ pipeline->active_stages = VK_SHADER_STAGE_COMPUTE_BIT;
+ pipeline->shaders[MESA_SHADER_COMPUTE] = bin;
return VK_SUCCESS;
}
@@ -1472,8 +1467,6 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
*/
memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
- pipeline->active_stages = 0;
-
result = anv_pipeline_compile_graphics(pipeline, cache, pCreateInfo);
if (result != VK_SUCCESS) {
anv_reloc_list_finish(&pipeline->batch_relocs, alloc);