diff options
author | Jason Ekstrand <[email protected]> | 2017-10-27 14:47:38 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2018-08-02 10:29:20 -0700 |
commit | f76d6d8a63b1d7d598be6496958b51294551babb (patch) | |
tree | b7145c7ec5f2e7064d8305f0d48fd79dcf077be9 /src/intel/vulkan/anv_pipeline.c | |
parent | 703a24932a4ff7278d8b54c24122d04e42bd1651 (diff) |
anv/pipeline: Drop anv_pipeline_add_compiled_stage
We can set active_stages much more directly and then it's just candy
around setting pipeline->stages[stage].
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_pipeline.c')
-rw-r--r-- | src/intel/vulkan/anv_pipeline.c | 27 |
1 files changed, 10 insertions, 17 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index e6b953eb96f..71b60e92214 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -545,14 +545,6 @@ anv_fill_binding_table(struct brw_stage_prog_data *prog_data, unsigned bias) prog_data->binding_table.image_start = bias; } -static void -anv_pipeline_add_compiled_stage(struct anv_pipeline *pipeline, - gl_shader_stage stage, - struct anv_shader_bin *shader) -{ - pipeline->shaders[stage] = shader; -} - static VkResult anv_pipeline_compile_vs(struct anv_pipeline *pipeline, struct anv_pipeline_cache *cache, @@ -616,7 +608,7 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline, ralloc_free(mem_ctx); } - anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_VERTEX, bin); + pipeline->shaders[MESA_SHADER_VERTEX] = bin; return VK_SUCCESS; } @@ -784,8 +776,8 @@ anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline, ralloc_free(mem_ctx); } - anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_TESS_CTRL, tcs_bin); - anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_TESS_EVAL, tes_bin); + pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_bin; + pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_bin; return VK_SUCCESS; } @@ -854,7 +846,7 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline, ralloc_free(mem_ctx); } - anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_GEOMETRY, bin); + pipeline->shaders[MESA_SHADER_GEOMETRY] = bin; return VK_SUCCESS; } @@ -1012,7 +1004,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline, ralloc_free(mem_ctx); } - anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_FRAGMENT, bin); + pipeline->shaders[MESA_SHADER_FRAGMENT] = bin; return VK_SUCCESS; } @@ -1024,6 +1016,8 @@ anv_pipeline_compile_graphics(struct anv_pipeline *pipeline, { struct anv_pipeline_stage stages[MESA_SHADER_STAGES] = {}; + pipeline->active_stages = 0; + VkResult result; for (uint32_t i = 0; i < info->stageCount; i++) { const VkPipelineShaderStageCreateInfo *sinfo = &info->pStages[i]; @@ -1084,7 +1078,7 @@ anv_pipeline_compile_graphics(struct anv_pipeline *pipeline, &stages[s].cache_key, sizeof(stages[s].cache_key)); if (bin) - anv_pipeline_add_compiled_stage(pipeline, s, bin); + pipeline->shaders[s] = bin; } for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) { @@ -1207,7 +1201,8 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline, ralloc_free(mem_ctx); } - anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_COMPUTE, bin); + pipeline->active_stages = VK_SHADER_STAGE_COMPUTE_BIT; + pipeline->shaders[MESA_SHADER_COMPUTE] = bin; return VK_SUCCESS; } @@ -1472,8 +1467,6 @@ anv_pipeline_init(struct anv_pipeline *pipeline, */ memset(pipeline->shaders, 0, sizeof(pipeline->shaders)); - pipeline->active_stages = 0; - result = anv_pipeline_compile_graphics(pipeline, cache, pCreateInfo); if (result != VK_SUCCESS) { anv_reloc_list_finish(&pipeline->batch_relocs, alloc); |