diff options
author | Caio Marcelo de Oliveira Filho <[email protected]> | 2018-03-15 13:09:30 -0700 |
---|---|---|
committer | Lionel Landwerlin <[email protected]> | 2018-03-19 18:00:49 +0000 |
commit | f6338c3b856711d6a399b7f6dccbf3a7062b4586 (patch) | |
tree | a90d8b47fa1c745eb3c9b9f86ff916fb6f84203f /src/intel/vulkan/anv_pipeline.c | |
parent | 318073ce660ca72b47ba83e37d1d0bc756f779b7 (diff) |
anv/pipeline: set active_stages early
Since the intermediate states of active_stages are not used,
i.e. active_stages is read only after all stages were set into it,
just set its value before compiling the shaders.
This will allow to conditionally run certain passes based on what
other shaders are being used, e.g. a certain pass might only be
applicable to the vertex shader if there's no geometry or tessellation
shader being used.
v2: Use vk_to_mesa_shader_stage. (Lionel)
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_pipeline.c')
-rw-r--r-- | src/intel/vulkan/anv_pipeline.c | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index cb34f3be778..4ca1e0be34e 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -501,7 +501,6 @@ anv_pipeline_add_compiled_stage(struct anv_pipeline *pipeline, struct anv_shader_bin *shader) { pipeline->shaders[stage] = shader; - pipeline->active_stages |= mesa_to_vk_shader_stage(stage); } static VkResult @@ -1334,11 +1333,18 @@ anv_pipeline_init(struct anv_pipeline *pipeline, const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = {}; struct anv_shader_module *modules[MESA_SHADER_STAGES] = {}; for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { - gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1; + VkShaderStageFlagBits vk_stage = pCreateInfo->pStages[i].stage; + gl_shader_stage stage = vk_to_mesa_shader_stage(vk_stage); pStages[stage] = &pCreateInfo->pStages[i]; modules[stage] = anv_shader_module_from_handle(pStages[stage]->module); + pipeline->active_stages |= vk_stage; } + if (pipeline->active_stages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) + pipeline->active_stages |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; + + assert(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT); + if (modules[MESA_SHADER_VERTEX]) { result = anv_pipeline_compile_vs(pipeline, cache, pCreateInfo, modules[MESA_SHADER_VERTEX], @@ -1378,7 +1384,7 @@ anv_pipeline_init(struct anv_pipeline *pipeline, goto compile_fail; } - assert(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT); + assert(pipeline->shaders[MESA_SHADER_VERTEX]); anv_pipeline_setup_l3_config(pipeline, false); |