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authorJason Ekstrand <[email protected]>2017-04-27 06:25:06 -0700
committerJason Ekstrand <[email protected]>2017-05-03 11:25:46 -0700
commitdcb6a68bb4f69dd83f65dfbaecd4c8a0be7aec12 (patch)
treec39042bddaa0a6d18b1b14d71e80c3f4645fe999 /src/intel/vulkan/anv_pipeline.c
parentd6b8106eeacb38ef2189e905b01c3e3eeb9cc992 (diff)
anv: Move shader hashing to anv_pipeline
Shader hashing is very closely related to shader compilation. Putting them right next to each other in anv_pipeline makes it easier to verify that we're actually hashing everything we need to be hashing. The only real change (other than the order of hashing) is that we now hash in the shader stage. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_pipeline.c')
-rw-r--r--src/intel/vulkan/anv_pipeline.c58
1 files changed, 46 insertions, 12 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 9d0dc69fa84..4bd4b4856cf 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -331,6 +331,34 @@ populate_cs_prog_key(const struct gen_device_info *devinfo,
populate_sampler_prog_key(devinfo, &key->tex);
}
+static void
+anv_pipeline_hash_shader(struct anv_pipeline *pipeline,
+ struct anv_shader_module *module,
+ const char *entrypoint,
+ gl_shader_stage stage,
+ const VkSpecializationInfo *spec_info,
+ const void *key, size_t key_size,
+ unsigned char *sha1_out)
+{
+ struct mesa_sha1 ctx;
+
+ _mesa_sha1_init(&ctx);
+ if (pipeline->layout) {
+ _mesa_sha1_update(&ctx, pipeline->layout->sha1,
+ sizeof(pipeline->layout->sha1));
+ }
+ _mesa_sha1_update(&ctx, module->sha1, sizeof(module->sha1));
+ _mesa_sha1_update(&ctx, entrypoint, strlen(entrypoint));
+ _mesa_sha1_update(&ctx, &stage, sizeof(stage));
+ if (spec_info) {
+ _mesa_sha1_update(&ctx, spec_info->pMapEntries,
+ spec_info->mapEntryCount * sizeof(*spec_info->pMapEntries));
+ _mesa_sha1_update(&ctx, spec_info->pData, spec_info->dataSize);
+ }
+ _mesa_sha1_update(&ctx, key, key_size);
+ _mesa_sha1_final(&ctx, sha1_out);
+}
+
static nir_shader *
anv_pipeline_compile(struct anv_pipeline *pipeline,
struct anv_shader_module *module,
@@ -463,8 +491,9 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
populate_vs_prog_key(&pipeline->device->info, &key);
if (cache) {
- anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
- pipeline->layout, spec_info);
+ anv_pipeline_hash_shader(pipeline, module, entrypoint,
+ MESA_SHADER_VERTEX, spec_info,
+ &key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
}
@@ -587,10 +616,12 @@ anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
tcs_key.input_vertices = info->pTessellationState->patchControlPoints;
if (cache) {
- anv_hash_shader(tcs_sha1, &tcs_key, sizeof(tcs_key), tcs_module,
- tcs_entrypoint, pipeline->layout, tcs_spec_info);
- anv_hash_shader(tes_sha1, &tes_key, sizeof(tes_key), tes_module,
- tes_entrypoint, pipeline->layout, tes_spec_info);
+ anv_pipeline_hash_shader(pipeline, tcs_module, tcs_entrypoint,
+ MESA_SHADER_TESS_CTRL, tcs_spec_info,
+ &tcs_key, sizeof(tcs_key), tcs_sha1);
+ anv_pipeline_hash_shader(pipeline, tes_module, tes_entrypoint,
+ MESA_SHADER_TESS_EVAL, tes_spec_info,
+ &tes_key, sizeof(tes_key), tes_sha1);
memcpy(&tcs_sha1[20], tes_sha1, 20);
memcpy(&tes_sha1[20], tcs_sha1, 20);
tcs_bin = anv_pipeline_cache_search(cache, tcs_sha1, sizeof(tcs_sha1));
@@ -724,8 +755,9 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
populate_gs_prog_key(&pipeline->device->info, &key);
if (cache) {
- anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
- pipeline->layout, spec_info);
+ anv_pipeline_hash_shader(pipeline, module, entrypoint,
+ MESA_SHADER_GEOMETRY, spec_info,
+ &key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
}
@@ -801,8 +833,9 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
populate_wm_prog_key(pipeline, info, &key);
if (cache) {
- anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
- pipeline->layout, spec_info);
+ anv_pipeline_hash_shader(pipeline, module, entrypoint,
+ MESA_SHADER_FRAGMENT, spec_info,
+ &key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
}
@@ -923,8 +956,9 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
populate_cs_prog_key(&pipeline->device->info, &key);
if (cache) {
- anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
- pipeline->layout, spec_info);
+ anv_pipeline_hash_shader(pipeline, module, entrypoint,
+ MESA_SHADER_COMPUTE, spec_info,
+ &key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
}